using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 选择进入的课时
///
public class SelectModel : MonoBehaviour
{
public static SelectModel Instance;
public Button environment;//环境控制
public Button connected_Devices;//设备互联与系统控制
public Button maintenance;//智能家电与维护
public Region region = Region.None;
public Transform Player;
public List Pos = new List();
private void Awake()
{
Instance = this;
}
void Start()
{
environment.onClick.AddListener(() =>
{
region = Region.环境控制;
gameObject.SetActive(false);
Player.SetLocalPositionAndRotation(Pos[0].position, Pos[0].rotation);
});
connected_Devices.onClick.AddListener(() =>
{
region = Region.设备互联与系统控制;
gameObject.SetActive(false);
Player.SetLocalPositionAndRotation(Pos[1].position, Pos[1].rotation);
});
maintenance.onClick.AddListener(() =>
{
region = Region.智能家电与维护;
gameObject.SetActive(false);
Player.SetLocalPositionAndRotation(Pos[2].position, Pos[2].rotation);
});
}
void Update()
{
}
}