using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 选择进入的课时 /// public class SelectModel : MonoBehaviour { public static SelectModel Instance; public Button environment;//环境控制 public Button connected_Devices;//设备互联与系统控制 public Button maintenance;//智能家电与维护 public Region region = Region.None; public Transform Player; public List Pos = new List(); private void Awake() { Instance = this; } void Start() { environment.onClick.AddListener(() => { region = Region.环境控制; gameObject.SetActive(false); Player.SetLocalPositionAndRotation(Pos[0].position, Pos[0].rotation); }); connected_Devices.onClick.AddListener(() => { region = Region.设备互联与系统控制; gameObject.SetActive(false); Player.SetLocalPositionAndRotation(Pos[1].position, Pos[1].rotation); }); maintenance.onClick.AddListener(() => { region = Region.智能家电与维护; gameObject.SetActive(false); Player.SetLocalPositionAndRotation(Pos[2].position, Pos[2].rotation); }); } void Update() { } }