using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayImage : MonoBehaviour { public static PlayImage Instance; public Sprite[] sprites; // 存储序列帧动画的所有帧 public float framesPerSecond = 10.0f; // 每秒播放的帧数 private float index = 0; private int imageindex = 0; public Image image; bool isPlay = false; // Start is called before the first frame update private void Update() { if (isPlay) { index += 0.3f; if (index >= framesPerSecond) { imageindex++; index = 0; if (imageindex >= sprites.Length) { imageindex = 0; } image.sprite = sprites[imageindex]; } } else { image.sprite = sprites[0]; } } public void PlayImager() { isPlay = !isPlay; } IEnumerator PlaySprites(bool isPlay) { while (isPlay) { for (int i = 0; i < sprites.Length; i++) { image.sprite = sprites[i]; yield return new WaitForSeconds(1f / framesPerSecond); } } } }