using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Control_Camera : MonoBehaviour { /// ///报警设置 /// public Button WaringSetting; /// /// 报警设置图片 /// public GameObject WaringSetPane; /// /// 确定按钮 /// public Button EnterBt; /// /// 控制边界按钮 /// public List toggles; /// /// 所有的范围碰撞 /// public List allbox; void Start() { WaringSetting.onClick.AddListener(() => { WaringSetPane.SetActive(true); }); EnterBt.onClick.AddListener(() => { allbox[0].SetActive(toggles[0].isOn); allbox[1].SetActive(toggles[1].isOn); allbox[2].SetActive(toggles[2].isOn); allbox[3].SetActive(toggles[3].isOn); WaringSetPane.SetActive(false); }); } void Update() { } }