using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class SetBoxCollider : MonoBehaviour { public GameObject Tips; private void OnTriggerStay(Collider other) { if (other.tag == "Player") { Tips.SetActive(true); } } //private void OnTriggerEnter(Collider other) //{ // if (other.tag == "Player") // { // Tips.SetActive(true); // } //} private void OnTriggerExit(Collider other) { if (other.tag == "Player") { Tips.SetActive(false); } } }