using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 空调控制
///
public class Control_Air : MonoBehaviour
{
public static Control_Air Instance;
///
/// 制冷制热模式材质球 0.制冷 1.制热
///
public List ModelMatarils = new List();
///
/// 制冷按钮
///
public Button Cool;
///
/// 制热按钮
///
public Button Warm;
///
/// 温度+
///
public Button Add;
///
/// 温度-
///
public Button Sub;
///
/// 温度度数
///
public TextMeshProUGUI temperature;
private void Awake()
{
Instance = this;
}
void Start()
{
Cool.onClick.AddListener(() =>
{
temperature.text = "16";
GetComponent().material = ModelMatarils[0];
});
Warm.onClick.AddListener(() =>
{
temperature.text = "26";
GetComponent().material = ModelMatarils[1];
});
Add.onClick.AddListener(() =>
{
if (int.Parse(temperature.text) < 32)
{
temperature.text = (int.Parse(temperature.text) + 1).ToString();
}
});
Sub.onClick.AddListener(() =>
{
if (int.Parse(temperature.text) > 16)
{
temperature.text = (int.Parse(temperature.text) - 1).ToString();
}
});
}
void Update()
{
}
}