using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Control_Camera : MonoBehaviour
{
///
///报警设置
///
public Button WaringSetting;
///
/// 报警设置图片
///
public GameObject WaringSetPane;
///
/// 确定按钮
///
public Button EnterBt;
///
/// 控制边界按钮
///
public List toggles;
///
/// 所有的范围碰撞
///
public List allbox;
void Start()
{
WaringSetting.onClick.AddListener(() =>
{
WaringSetPane.SetActive(true);
});
EnterBt.onClick.AddListener(() =>
{
if (toggles[0].isOn)
{
allbox[0].SetActive(toggles[0].isOn);
}
if (toggles[1].isOn)
{
allbox[1].SetActive(toggles[1].isOn);
}
if (toggles[2].isOn)
{
allbox[2].SetActive(toggles[2].isOn);
}
if (toggles[3].isOn)
{
allbox[3].SetActive(toggles[3].isOn);
}
WaringSetPane.SetActive(false);
});
}
void Update()
{
}
}