using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 打开窗帘/窗户
///
public class Control_Curtain : MonoBehaviour
{
public static Control_Curtain Instance;
///
/// 开/关窗帘
///
public Button opencurtain;
///
/// 点击的窗帘
///
public Transform curtain;
private void Awake()
{
Instance = this;
}
void Start()
{
opencurtain.onClick.AddListener(() =>
{
Opencurtains();
});
}
public void Opencurtains()
{
Opencurtain();
}
///
/// 开关窗帘
///
///
void Opencurtain()
{
if (curtain.GetComponent().GetBlendShapeWeight(0) == 0)
{
opencurtain.GetComponentInChildren().text = "拉开窗帘";
curtain.GetComponent().Play("窗帘开");
}
else if (curtain.GetComponent().GetBlendShapeWeight(0) == 100)
{
opencurtain.GetComponentInChildren().text = "拉起窗帘";
curtain.GetComponent().Play("窗帘关");
}
}
}