using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 设置联动
///
public class Control_Linkage : MonoBehaviour
{
///
/// 打开电视时联动
///
public List OpenTV = new List();
///
/// 关闭电视时联动
///
public List CloseTV = new List();
///
/// 打开空调时联动
///
public List OpenAir = new List();
///
/// 关闭空调时联动
///
public List CloseAir = new List();
///
/// 保存选择
///
public Button Enter;
///
/// 选择条件
///
public TMP_Dropdown Choosecondition;
///
/// 选择结果
///
public TMP_Dropdown Chooseoutcome;
///
/// 输入的名称
///
public TMP_InputField InputName;
///
/// 设置面板
///
public GameObject SetPanel;
///
/// 保存后显示的面板
///
public GameObject ClickPanel;
///
/// 克隆的按钮
///
public GameObject CloneButton;
///
/// 克隆的父物体
///
public Transform CloneParent;
void Start()
{
InputName.characterLimit = 6;
Chooseoutcome.AddOptions(OpenAir);
Choosecondition.onValueChanged.AddListener((value) =>
{
Chooseoutcome.options = new List();
switch (Choosecondition.captionText.text)
{
case "开空调":
Chooseoutcome.AddOptions(OpenAir);
break;
case "关空调":
Chooseoutcome.AddOptions(CloseAir);
break;
case "开电视":
Chooseoutcome.AddOptions(OpenTV);
break;
case "关电视":
Chooseoutcome.AddOptions(CloseTV);
break;
}
});
Enter.onClick.AddListener(() => { EnterChoose(); });
}
public void EnterChoose()
{
GameObject go = Instantiate(CloneButton, CloneParent.transform);
go.name = Choosecondition.captionText.text + "|" + Chooseoutcome.captionText.text;
go.GetComponentInChildren().text = InputName.text;
go.SetActive(true);
SetPanel.SetActive(false);
ClickPanel.SetActive(true);
}
}