CQ_Intelligent-Technology-T.../Assets/Scripts/语音控制脚本/PlayImage.cs

69 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayImage : MonoBehaviour
{
public static PlayImage Instance;
public Sprite[] sprites; // 存储序列帧动画的所有帧
public float framesPerSecond = 10.0f; // 每秒播放的帧数
private float index = 0;
private int imageindex = 0;
public Image image;
/// <summary>
/// 录音提示
/// </summary>
private GameObject tips;
bool isPlay = false;
bool isClick = true;
// Start is called before the first frame update
private void Start()
{
tips = transform.GetChild(1).gameObject;
}
private void Update()
{
if (isPlay)
{
tips.SetActive(true);
index += 0.3f;
if (index >= framesPerSecond)
{
imageindex++;
index = 0;
if (imageindex >= sprites.Length)
{
imageindex = 0;
}
image.sprite = sprites[imageindex];
}
}
else
{
tips.SetActive(false);
image.sprite = sprites[0];
}
}
public void PlayImager()
{
isPlay = !isPlay;
}
public void Show(GameObject gameObject)
{
isClick = !isClick;
StartCoroutine(WaitShow(gameObject, isClick));
}
IEnumerator WaitShow(GameObject gameObject, bool isclick)
{
if (isclick)
{
yield return new WaitForSeconds(2f);
gameObject.SetActive(true);
}
}
}