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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Imagebreathe : MonoBehaviour
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{
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void Start()
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{
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this.GetComponent<Image>().DOFade(0.2f, 1).SetLoops(-1, LoopType.Yoyo);
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}
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void Update()
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{
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}
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}
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