81 lines
1.6 KiB
C#
81 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class TipMangner : MonoBehaviour
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{
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/// <summary>
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/// 存放的字
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/// </summary>
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public List<string> tips = new List<string>();
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/// <summary>
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/// 显示的文本内容
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/// </summary>
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public TextMeshProUGUI text;
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/// <summary>
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/// 下一个按钮
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/// </summary>
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public Button Next_BTn;
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/// <summary>
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/// 上一个按钮
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/// </summary>
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public Button Prev_BTn;
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private int index = 0;
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// Start is called before the first frame update
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void Start()
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{
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Next_BTn.onClick.AddListener(() =>
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{
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Next();
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});
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Prev_BTn.onClick.AddListener(() =>
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{
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Prev();
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});
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}
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/// <summary>
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/// 上一步按钮
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/// </summary>
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public void Prev()
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{
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index--;
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if (index == 0)
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{
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index = 0;
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Prev_BTn.gameObject.SetActive(false);
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}
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if (index >= 0)
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{
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Next_BTn.gameObject.SetActive(true);
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text.text = tips[index];
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}
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}
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/// <summary>
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/// 下一步按钮
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/// </summary>
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public void Next()
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{
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index++;
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if (index < tips.Count)
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{
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Debug.Log(index);
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Prev_BTn.gameObject.SetActive(true);
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text.text = tips[index];
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}
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if (index >= tips.Count - 1)
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{
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Next_BTn.gameObject.SetActive(false);
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index = tips.Count - 1;
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}
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}
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}
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