45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class KangYangMangner : MonoBehaviour
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{
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public Button ManagementAndMonitoring;//健康管理与检测
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public Button RehabilitationAndAuxiliary;//康复与辅助设备
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public Button EnvironmentAndInteraction;//环境与交互
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public Button EmergencyResponseAndSafety;//紧急响应与安全
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public kangYangRegion kangYangregion = kangYangRegion.None;
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public static KangYangMangner Instance;
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private void Awake()
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{
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Instance = this;
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}
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void Start()
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{
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ManagementAndMonitoring.onClick.AddListener(() =>
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{
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kangYangregion = kangYangRegion.健康管理与检测;
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gameObject.SetActive(false);
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});
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RehabilitationAndAuxiliary.onClick.AddListener(() =>
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{
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kangYangregion = kangYangRegion.康复与辅助设备;
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gameObject.SetActive(false);
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});
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EnvironmentAndInteraction.onClick.AddListener(() =>
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{
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kangYangregion = kangYangRegion.环境与交互;
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gameObject.SetActive(false);
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});
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EmergencyResponseAndSafety.onClick.AddListener(() =>
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{
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kangYangregion = kangYangRegion.紧急响应与安全;
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gameObject.SetActive(false);
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ClickKangYangdevice.Instance.EmergencyResponse();
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});
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}
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}
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