68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEngine;
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using UnityEngine.UI;
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public class Control_Tv : MonoBehaviour
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{
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public static Control_Tv Instance;
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public Button OpenTv;
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public Transform Tv;
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bool isopen = false;
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private void Awake()
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{
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Instance = this;
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}
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void Start()
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{
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OpenTv.onClick.AddListener(() =>
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{
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isopen = !isopen;
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OpenTvs(isopen);
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});
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}
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private void Update()
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{
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if (SelectModel.Instance.region != Region.None && Tv == null)
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{
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switch (SelectModel.Instance.region)
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{
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case Region.设备互联与系统控制:
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Tv = Furniture_Manager.Instance.FindHome("互联", "电视");
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break;
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case Region.智能家电与维护:
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Tv = Furniture_Manager.Instance.FindHome("家电", "电视");
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break;
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}
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}
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}
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public void AudiosTalk(string Talk)
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{
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if (Talk.Contains("开电视"))
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{
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isopen = !isopen;
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OpenTvs(isopen);
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}
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else if (Talk.Contains("关电视"))
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{
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isopen = !isopen;
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OpenTvs(isopen);
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}
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}
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public void OpenTvs(bool Isopen)
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{
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if (Isopen)
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{
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Tv.GetChild(0).GetComponent<MeshRenderer>().materials[0].EnableKeyword("_EMISSION");
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}
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else
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{
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Tv.GetChild(0).GetComponent<MeshRenderer>().materials[0].DisableKeyword("_EMISSION");
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}
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}
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}
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