30 lines
685 B
C#
30 lines
685 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayImage : MonoBehaviour
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{
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public Sprite[] sprites; // 存储序列帧动画的所有帧
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public float framesPerSecond = 10.0f; // 每秒播放的帧数
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public Image image;
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// Start is called before the first frame update
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void Start()
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{
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StartCoroutine(PlaySprites());
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}
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IEnumerator PlaySprites()
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{
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while (true)
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{
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for (int i = 0; i < sprites.Length; i++)
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{
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image.sprite = sprites[i];
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yield return new WaitForSeconds(1f / framesPerSecond);
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}
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}
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}
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}
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