70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class TemplateOptionsDefinesContainer
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{
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[SerializeField]
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private List<PropertyDataCollector> m_directivesList = new List<PropertyDataCollector>();
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[NonSerialized]
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private Dictionary<string, PropertyDataCollector> m_directivesDict = new Dictionary<string, PropertyDataCollector>();
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void Refresh()
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{
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if( m_directivesDict.Count != m_directivesList.Count )
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{
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m_directivesDict.Clear();
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for( int i = 0; i < m_directivesList.Count; i++ )
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{
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m_directivesDict.Add( m_directivesList[ i ].PropertyName, m_directivesList[ i ] );
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}
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}
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}
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public void RemoveTemporaries()
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{
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List<PropertyDataCollector> temporaries = m_directivesList.FindAll( ( x ) => ( x.NodeId == 1 ) );
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for( int i = 0; i < temporaries.Count; i++ )
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{
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m_directivesList.Remove( temporaries[ i ] );
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m_directivesDict.Remove( temporaries[ i ].PropertyName );
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}
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}
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public void AddDirective( string directive , bool temporary , bool isPragma = false )
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{
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Refresh();
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if( !m_directivesDict.ContainsKey( directive ) )
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{
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int nodeId = temporary ? 1 : 0;
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PropertyDataCollector data = new PropertyDataCollector( nodeId, directive,-1, isPragma );
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m_directivesDict.Add( directive, data );
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m_directivesList.Add( data );
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}
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}
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public void RemoveDirective( string directive )
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{
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Refresh();
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if( m_directivesDict.ContainsKey( directive ) )
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{
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m_directivesList.Remove( m_directivesDict[directive] );
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m_directivesDict.Remove( directive );
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}
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}
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public void Destroy()
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{
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m_directivesDict.Clear();
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m_directivesDict = null;
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m_directivesList.Clear();
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m_directivesList = null;
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}
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public List<PropertyDataCollector> DefinesList { get { return m_directivesList; } }
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}
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}
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