CQ_Intelligent-Technology-T.../Assets/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateOptionsDefinesConta...

70 lines
1.8 KiB
C#

using UnityEngine;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateOptionsDefinesContainer
{
[SerializeField]
private List<PropertyDataCollector> m_directivesList = new List<PropertyDataCollector>();
[NonSerialized]
private Dictionary<string, PropertyDataCollector> m_directivesDict = new Dictionary<string, PropertyDataCollector>();
void Refresh()
{
if( m_directivesDict.Count != m_directivesList.Count )
{
m_directivesDict.Clear();
for( int i = 0; i < m_directivesList.Count; i++ )
{
m_directivesDict.Add( m_directivesList[ i ].PropertyName, m_directivesList[ i ] );
}
}
}
public void RemoveTemporaries()
{
List<PropertyDataCollector> temporaries = m_directivesList.FindAll( ( x ) => ( x.NodeId == 1 ) );
for( int i = 0; i < temporaries.Count; i++ )
{
m_directivesList.Remove( temporaries[ i ] );
m_directivesDict.Remove( temporaries[ i ].PropertyName );
}
}
public void AddDirective( string directive , bool temporary , bool isPragma = false )
{
Refresh();
if( !m_directivesDict.ContainsKey( directive ) )
{
int nodeId = temporary ? 1 : 0;
PropertyDataCollector data = new PropertyDataCollector( nodeId, directive,-1, isPragma );
m_directivesDict.Add( directive, data );
m_directivesList.Add( data );
}
}
public void RemoveDirective( string directive )
{
Refresh();
if( m_directivesDict.ContainsKey( directive ) )
{
m_directivesList.Remove( m_directivesDict[directive] );
m_directivesDict.Remove( directive );
}
}
public void Destroy()
{
m_directivesDict.Clear();
m_directivesDict = null;
m_directivesList.Clear();
m_directivesList = null;
}
public List<PropertyDataCollector> DefinesList { get { return m_directivesList; } }
}
}