CQ_Intelligent-Technology-T.../Assets/Improt/UTS/Scripts/Street And Concert/StandingPeopleConcert.cs

216 lines
6.1 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class StandingPeopleConcert : MonoBehaviour {
[HideInInspector] public GameObject planePrefab;
[HideInInspector] public GameObject circlePrefab;
[HideInInspector] public GameObject surface;
[HideInInspector] public Vector2 planeSize = new Vector2(1, 1);
[Tooltip("People prefabs / Префабы людей")] public GameObject[] peoplePrefabs = new GameObject[0];
[HideInInspector]
List<Vector3> spawnPoints = new List<Vector3>();
[HideInInspector] public GameObject target;
[HideInInspector] public int peopleCount;
[HideInInspector] public bool isCircle;
[HideInInspector] public float circleDiametr = 1;
[HideInInspector] public bool showSurface = true;
public enum TestEnum{Rectangle, Circle};
[Tooltip("Type of surface / Тип поверхности")] public TestEnum SurfaceType;
[HideInInspector]
public GameObject par;
[HideInInspector] public bool looking;
[HideInInspector] public float damping;
[HideInInspector] public float highToSpawn;
public void OnDrawGizmos()
{
if (!isCircle)
surface.transform.localScale = new Vector3(planeSize.x, 1, planeSize.y);
else
surface.transform.localScale = new Vector3(circleDiametr, 1, circleDiametr);
}
public void SpawnRectangleSurface()
{
if (surface != null) DestroyImmediate(surface);
var plane = Instantiate(planePrefab, transform.position, Quaternion.identity) as GameObject;
surface = plane;
isCircle = false;
plane.transform.eulerAngles = new Vector3(
plane.transform.eulerAngles.x,
plane.transform.eulerAngles.y,
plane.transform.eulerAngles.z
);
plane.transform.position += new Vector3(0, 0.01f, 0);
plane.transform.parent = transform;
plane.name = "surface";
}
public void SpawnCircleSurface()
{
if (surface != null) DestroyImmediate(surface);
var circle = Instantiate(circlePrefab, transform.position, Quaternion.identity) as GameObject;
isCircle = true;
circle.transform.eulerAngles = new Vector3(
circle.transform.eulerAngles.x,
circle.transform.eulerAngles.y,
circle.transform.eulerAngles.z
);
circle.transform.position += new Vector3(0, 0.01f, 0);
circle.transform.parent = transform;
circle.name = "surface";
surface = circle;
}
public void RemoveButton()
{
if(par != null)
DestroyImmediate(par);
}
public void PopulateButton()
{
RemoveButton();
GameObject parGo = new GameObject();
par = parGo;
parGo.transform.parent = gameObject.transform;
parGo.name = "people";
spawnPoints.Clear();
SpawnPeople(peopleCount);
}
void SpawnPeople (int _peopleCount)
{
int[] peoplePrefabIndexes = CommonUtils.GetRandomPrefabIndexes(_peopleCount, ref peoplePrefabs);
for(int i = 0; i < _peopleCount; i++)
{
Vector3 randomPosition;
if(!isCircle)
randomPosition = RandomRectanglePosition();
else
randomPosition = RandomCirclePosition();
if(randomPosition != Vector3.zero)
{
GameObject people = peoplePrefabs[peoplePrefabIndexes[i]];
RaycastHit hit;
GameObject obj = null;
if (Physics.Raycast(randomPosition + Vector3.up * highToSpawn, Vector3.down, out hit, Mathf.Infinity))
{
obj = Instantiate(people, new Vector3(randomPosition.x, hit.point.y, randomPosition.z), Quaternion.Euler(people.transform.rotation.x, transform.eulerAngles.y, people.transform.rotation.z)) as GameObject;
}
else
{
continue;
}
PeopleController pc = obj.AddComponent<PeopleController>();
spawnPoints.Add(obj.transform.position);
if (target != null)
{
pc.SetTarget(target.transform.position);
if (looking)
{
pc.target = target.transform;
pc.damping = damping;
}
}
pc.animNames = new string[4]{"idle1", "idle2", "cheer", "claphands"};
obj.transform.parent = par.transform;
Rigidbody rb = obj.GetComponent<Rigidbody>();
rb.freezeRotation = true;
}
}
}
Vector3 RandomRectanglePosition ()
{
Vector3 randomPosition = new Vector3(0, 0, 0);
for(int i = 0; i < 10; i++)
{
randomPosition.x = surface.transform.position.x - GetRealPlaneSize().x / 2 + 0.3f + Random.Range(0.0f, GetRealPlaneSize().x - 0.6f);
randomPosition.z = surface.transform.position.z - GetRealPlaneSize().y / 2 + 0.3f + Random.Range(0.0f, GetRealPlaneSize().y - 0.6f);
randomPosition.y = surface.transform.position.y;
if(IsRandomPositionFree(randomPosition))
return randomPosition;
}
return Vector3.zero;
}
Vector3 RandomCirclePosition ()
{
Vector3 center = surface.transform.position;
float radius = GetRealPlaneSize().x / 2;
for(int i = 0; i < 10; i++)
{
float randomRadius = Random.value * radius;
float ang = Random.value * 360;
Vector3 pos;
pos.x = center.x + randomRadius * Mathf.Sin(ang * Mathf.Deg2Rad);
pos.y = center.y;
pos.z = center.z + randomRadius * Mathf.Cos(ang * Mathf.Deg2Rad);
if(IsRandomPositionFree(pos))
return pos;
}
return Vector3.zero;
}
bool IsRandomPositionFree (Vector3 pos)
{
for(int i = 0; i < spawnPoints.Count; i++)
{
if(spawnPoints[i].x - 0.6f < pos.x && spawnPoints[i].x + 1 > pos.x && spawnPoints[i].z - 0.5f < pos.z && spawnPoints[i].z + 0.6f > pos.z)
return false;
}
return true;
}
Vector2 GetRealPlaneSize()
{
Vector3 meshSize = surface.GetComponent<MeshRenderer>().bounds.size;
return new Vector2(meshSize.x, meshSize.z);
}
Vector2 GetRealPeopleModelSize()
{
Vector3 meshSize = peoplePrefabs[1].GetComponent<MeshRenderer>().bounds.size;
return new Vector2(meshSize.x, meshSize.z);
}
}