using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Cooler_tip : MonoBehaviour { public Image uiImage; // 引用UI图片 public Image maskImage; private RectTransform imageRectTransform; // 图片的RectTransform public string targetTag = "cooler"; private void Start() { // 获取图片的RectTransform组件 imageRectTransform = uiImage.GetComponent(); // 初始时隐藏图片 uiImage.gameObject.SetActive(false); maskImage.gameObject.SetActive(false); } private void Update() { // 检测鼠标点击或触摸屏点击 if (Input.GetMouseButtonDown(0)) { // 射线检测,判断是否点击在模型上 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.collider.CompareTag(targetTag)) { // 如果点击到具有特定标签的模型,执行你的操作 Debug.Log("Clicked on object with tag: " + targetTag); // 点击到模型 ShowImage(hit.point); } } } } private void ShowImage(Vector3 position) { // 显示图片并设置位置 uiImage.gameObject.SetActive(true); maskImage.gameObject.SetActive(true); //imageRectTransform.position = Camera.main.WorldToScreenPoint(position); } }