using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class PointInfo
{
///
/// 点位名称
///
public string pointName;
///
/// 点位
///
public Transform point;
}
//[Serializable]
//public class IconInfo
//{
// ///
// /// 点位名称
// ///
// public string iconsName;
// ///
// /// 点位
// ///
// public Transform icon;
//}
public class Config : MonoBehaviour
{
private static Config instance;
public static Config Instance => instance;
///
/// 场景中主相机
///
public Transform mainCarema;
///
/// 点位
///
public List points;
///
///
///
//public List icons;
///
/// 地点
///
public GameObject location_tip;
///
/// 空调
///
public GameObject cooler_tip;
///
/// 照明
///
public GameObject lighting_tip;
///
/// 排水
///
public GameObject drainage_tip;
public GameObject drainage_Pop;
public GameObject lighting_Pop;
public GameObject lighting_b1f;
public GameObject lighting_a1;
public GameObject lighting_a2;
public GameObject lighting_a3;
private void Awake()
{
instance = this;
}
}