using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class PointInfo { /// /// 点位名称 /// public string pointName; /// /// 点位 /// public Transform point; } //[Serializable] //public class IconInfo //{ // /// // /// 点位名称 // /// // public string iconsName; // /// // /// 点位 // /// // public Transform icon; //} public class Config : MonoBehaviour { private static Config instance; public static Config Instance => instance; /// /// 场景中主相机 /// public Transform mainCarema; /// /// 点位 /// public List points; /// /// /// //public List icons; /// /// 地点 /// public GameObject location_tip; /// /// 空调 /// public GameObject cooler_tip; /// /// 照明 /// public GameObject lighting_tip; /// /// 排水 /// public GameObject drainage_tip; public GameObject drainage_Pop; public GameObject lighting_Pop; public GameObject lighting_b1f; public GameObject lighting_a1; public GameObject lighting_a2; public GameObject lighting_a3; private void Awake() { instance = this; } }