using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class Pic : MonoBehaviour,IPointerClickHandler { public Transform cameraTarget; // Start is called before the first frame update void Start() { Cursor.visible = true; Cursor.lockState = 0; } // Update is called once per frame void Update() { } public void OnPointerClick(PointerEventData eventData) { Camera camera = Camera.main; //Transform cameraTarget = GameObject.Find("8").transform; cameraTarget.position = transform.position; camera.transform.position = cameraTarget.position; } }