ChangDaoZhanGuan/ChangDaoProject/Assets/Scr/Tip.cs

61 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using DG.Tweening;
public class Tip : MonoBehaviour
{
/// <summary>
/// 跟随 UI提示出现的位置
/// </summary>
public Transform m_FollowObj;
/// <summary>
/// 偏移
/// </summary>
public Vector3 m_Offset;
/// <summary>
/// 移动点
/// </summary>
public Transform _movePos;
// Update is called once per frame
void Update()
{
if (m_FollowObj != null)
{
Vector3 screenPos = Camera.main.WorldToScreenPoint(m_FollowObj.position);
if (screenPos.z > 0)
{
screenPos.z = 0;
transform.position = screenPos + m_Offset;
}
else
{
transform.position = new Vector3(8888, 8888, 8888);
}
//if (GameManager.Instance)
//{
// float distance = Vector3.Distance(m_FollowObj.transform.position, Camera.main.transform.position);
// if (distance > 15 && GameManager.Instance.isShowUI)//Ui显示隐藏
// {
// transform.localScale = Vector3.one * 2.1f;
// }
// else
// {
// transform.localScale = Vector3.zero;
// }
//}
}
}
}