ChangDaoZhanGuan/ChangDaoProject/Assets/Scripts/ButtonTemp.cs

87 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonTemp : MonoBehaviour
{
public List<Button> buttons;
public App app;
// Start is called before the first frame update
void Start()
{
buttons[0].onClick.AddListener(() =>
{
app.SetState("1");
});
buttons[1].onClick.AddListener(() =>
{
app.SetState("2");
});
buttons[2].onClick.AddListener(() =>
{
app.SetState("3");
});
buttons[3].onClick.AddListener(() =>
{
app.SetState("4");
});
buttons[4].onClick.AddListener(() =>
{
app.SetState("5");
});
buttons[5].onClick.AddListener(() =>
{
app.SetState("6");
});
buttons[6].onClick.AddListener(() =>
{
app.SetState("7");
});
buttons[7].onClick.AddListener(() =>
{
app.SetState("8");
});
buttons[8].onClick.AddListener(() =>
{
app.SetState("9");
});
buttons[9].onClick.AddListener(() =>
{
app.SetState("10");
});
buttons[10].onClick.AddListener(() =>
{
app.SetState("11");
});
buttons[11].onClick.AddListener(() =>
{
app.SetState("12");
});
buttons[12].onClick.AddListener(() =>
{
});
}
// Update is called once per frame
void Update()
{
}
}