From 3ebb9426df7a1d93e152e52bda9f08931eab625e Mon Sep 17 00:00:00 2001 From: wangjun <2226012958@qq.com> Date: Tue, 4 Jul 2023 09:06:05 +0800 Subject: [PATCH] =?UTF-8?q?=E5=88=86=E5=8C=BA=E6=9D=90=E8=B4=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/GameAssets/Materials/分区.meta | 8 ++ Assets/GameAssets/Materials/分区/引导区.mat | 79 +++++++++++++++ .../GameAssets/Materials/分区/引导区.mat.meta | 8 ++ Assets/GameAssets/Materials/分区/洽谈室.mat | 79 +++++++++++++++ .../GameAssets/Materials/分区/洽谈室.mat.meta | 8 ++ .../Materials/分区/爱心驿站明心服务区.mat | 79 +++++++++++++++ .../分区/爱心驿站明心服务区.mat.meta | 8 ++ .../GameAssets/Materials/分区/电费收费区.mat | 79 +++++++++++++++ .../Materials/分区/电费收费区.mat.meta | 8 ++ .../Materials/分区/综合业务办理区.mat | 79 +++++++++++++++ .../Materials/分区/综合业务办理区.mat.meta | 8 ++ .../GameAssets/Materials/分区/综合等待区.mat | 79 +++++++++++++++ .../Materials/分区/综合等待区.mat.meta | 8 ++ .../Materials/分区/绿色能源展示区.mat | 79 +++++++++++++++ .../Materials/分区/绿色能源展示区.mat.meta | 8 ++ .../GameAssets/Materials/分区/自助体验区.mat | 79 +++++++++++++++ .../Materials/分区/自助体验区.mat.meta | 8 ++ .../Prefebs/江宁营业厅/江宁营业厅.prefab | 95 +++++++++++++++++++ 18 files changed, 799 insertions(+) create mode 100644 Assets/GameAssets/Materials/分区.meta create mode 100644 Assets/GameAssets/Materials/分区/引导区.mat create mode 100644 Assets/GameAssets/Materials/分区/引导区.mat.meta create mode 100644 Assets/GameAssets/Materials/分区/洽谈室.mat create mode 100644 Assets/GameAssets/Materials/分区/洽谈室.mat.meta create mode 100644 Assets/GameAssets/Materials/分区/爱心驿站明心服务区.mat create mode 100644 Assets/GameAssets/Materials/分区/爱心驿站明心服务区.mat.meta create mode 100644 Assets/GameAssets/Materials/分区/电费收费区.mat create mode 100644 Assets/GameAssets/Materials/分区/电费收费区.mat.meta create mode 100644 Assets/GameAssets/Materials/分区/综合业务办理区.mat create mode 100644 Assets/GameAssets/Materials/分区/综合业务办理区.mat.meta create mode 100644 Assets/GameAssets/Materials/分区/综合等待区.mat create mode 100644 Assets/GameAssets/Materials/分区/综合等待区.mat.meta create mode 100644 Assets/GameAssets/Materials/分区/绿色能源展示区.mat create mode 100644 Assets/GameAssets/Materials/分区/绿色能源展示区.mat.meta create mode 100644 Assets/GameAssets/Materials/分区/自助体验区.mat create mode 100644 Assets/GameAssets/Materials/分区/自助体验区.mat.meta diff --git a/Assets/GameAssets/Materials/分区.meta b/Assets/GameAssets/Materials/分区.meta new file mode 100644 index 00000000..2a50304e --- /dev/null +++ b/Assets/GameAssets/Materials/分区.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 70d208bbeb990774bb69c041170d0cb3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Materials/分区/引导区.mat b/Assets/GameAssets/Materials/分区/引导区.mat new file mode 100644 index 00000000..585a48a8 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/引导区.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "\u5F15\u5BFC\u533A" + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 0.19188322, g: 0.2074581, b: 0.5283019, a: 0.5} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/分区/引导区.mat.meta b/Assets/GameAssets/Materials/分区/引导区.mat.meta new file mode 100644 index 00000000..820a218d --- /dev/null +++ b/Assets/GameAssets/Materials/分区/引导区.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0acc8603a7e504649af437be266e34dc +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Materials/分区/洽谈室.mat b/Assets/GameAssets/Materials/分区/洽谈室.mat new file mode 100644 index 00000000..d35c19af --- /dev/null +++ b/Assets/GameAssets/Materials/分区/洽谈室.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "\u6D3D\u8C08\u5BA4" + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 0.7075472, g: 0.4305358, b: 0.4305358, a: 0.5} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/分区/洽谈室.mat.meta b/Assets/GameAssets/Materials/分区/洽谈室.mat.meta new file mode 100644 index 00000000..a73a6f91 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/洽谈室.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d296be7ccade1004a841f9b4fcec7a36 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Materials/分区/爱心驿站明心服务区.mat b/Assets/GameAssets/Materials/分区/爱心驿站明心服务区.mat new file mode 100644 index 00000000..17ef1047 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/爱心驿站明心服务区.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "\u7231\u5FC3\u9A7F\u7AD9\u660E\u5FC3\u670D\u52A1\u533A" + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 0.7169812, g: 0.47009614, b: 0.7137327, a: 0.5} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/分区/爱心驿站明心服务区.mat.meta b/Assets/GameAssets/Materials/分区/爱心驿站明心服务区.mat.meta new file mode 100644 index 00000000..167d4b52 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/爱心驿站明心服务区.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab4238dede83e6f4b9c462a76ede3374 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Materials/分区/电费收费区.mat b/Assets/GameAssets/Materials/分区/电费收费区.mat new file mode 100644 index 00000000..8d73b7df --- /dev/null +++ b/Assets/GameAssets/Materials/分区/电费收费区.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "\u7535\u8D39\u6536\u8D39\u533A" + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 0.5176471, g: 0.78431374, b: 0.5058824, a: 0.5} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/分区/电费收费区.mat.meta b/Assets/GameAssets/Materials/分区/电费收费区.mat.meta new file mode 100644 index 00000000..8528eac3 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/电费收费区.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 107502e5c7e891544828aeb1a8978804 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Materials/分区/综合业务办理区.mat b/Assets/GameAssets/Materials/分区/综合业务办理区.mat new file mode 100644 index 00000000..89fd5b50 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/综合业务办理区.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "\u7EFC\u5408\u4E1A\u52A1\u529E\u7406\u533A" + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 0.68493205, g: 0.5882353, b: 0.8, a: 0.5} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/分区/综合业务办理区.mat.meta b/Assets/GameAssets/Materials/分区/综合业务办理区.mat.meta new file mode 100644 index 00000000..e5a7225a --- /dev/null +++ b/Assets/GameAssets/Materials/分区/综合业务办理区.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fb0d4e2c67948444a96cf5bf89d54dd7 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Materials/分区/综合等待区.mat b/Assets/GameAssets/Materials/分区/综合等待区.mat new file mode 100644 index 00000000..6aa2bfb1 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/综合等待区.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "\u7EFC\u5408\u7B49\u5F85\u533A" + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 0.6981132, g: 0.5320707, b: 0.13501245, a: 0.5} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/分区/综合等待区.mat.meta b/Assets/GameAssets/Materials/分区/综合等待区.mat.meta new file mode 100644 index 00000000..ae6fa899 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/综合等待区.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8b46f98d46beacf4b928b0057af9125e +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Materials/分区/绿色能源展示区.mat b/Assets/GameAssets/Materials/分区/绿色能源展示区.mat new file mode 100644 index 00000000..56af4aab --- /dev/null +++ b/Assets/GameAssets/Materials/分区/绿色能源展示区.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "\u7EFF\u8272\u80FD\u6E90\u5C55\u793A\u533A" + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 0.5066305, g: 0.6509434, b: 0.6204969, a: 0.5} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/分区/绿色能源展示区.mat.meta b/Assets/GameAssets/Materials/分区/绿色能源展示区.mat.meta new file mode 100644 index 00000000..1aa5d3ae --- /dev/null +++ b/Assets/GameAssets/Materials/分区/绿色能源展示区.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 58ff4c16740baf747af4d19f89495220 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Materials/分区/自助体验区.mat b/Assets/GameAssets/Materials/分区/自助体验区.mat new file mode 100644 index 00000000..fbccef95 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/自助体验区.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "\u81EA\u52A9\u4F53\u9A8C\u533A" + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 0.6666667, g: 0.76862746, b: 0.2509804, a: 0.5} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GameAssets/Materials/分区/自助体验区.mat.meta b/Assets/GameAssets/Materials/分区/自助体验区.mat.meta new file mode 100644 index 00000000..cae18204 --- /dev/null +++ b/Assets/GameAssets/Materials/分区/自助体验区.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c0fd8b1e40aa1c543837e599e057234a +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameAssets/Prefebs/江宁营业厅/江宁营业厅.prefab b/Assets/GameAssets/Prefebs/江宁营业厅/江宁营业厅.prefab index ed493a54..3e7ad029 100644 --- a/Assets/GameAssets/Prefebs/江宁营业厅/江宁营业厅.prefab +++ b/Assets/GameAssets/Prefebs/江宁营业厅/江宁营业厅.prefab @@ -1734,6 +1734,7 @@ Transform: - {fileID: 7731808867657709575} - {fileID: 6086199196729835458} - {fileID: 402455998133883448} + - {fileID: 1780487828655547238} m_Father: {fileID: 8097326980810639052} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -5977,6 +5978,100 @@ Transform: m_CorrespondingSourceObject: {fileID: 6819892964266326315, guid: 9eed700382ff99c44b5e234d37adac19, type: 3} m_PrefabInstance: {fileID: 1951961465707453733} m_PrefabAsset: {fileID: 0} +--- !u!1001 &2251563703618421901 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 4617373257641313911} + m_Modifications: + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_RootOrder + value: 13 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -7490853390183743382, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: ab4238dede83e6f4b9c462a76ede3374, type: 2} + - target: {fileID: -3150411314612554788, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: fb0d4e2c67948444a96cf5bf89d54dd7, type: 2} + - target: {fileID: -1283746615384703902, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 8b46f98d46beacf4b928b0057af9125e, type: 2} + - target: {fileID: 919132149155446097, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Name + value: "NJ_JN_TYDD_\u5206\u533A" + objectReference: {fileID: 0} + - target: {fileID: 4892738784017172401, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 8b46f98d46beacf4b928b0057af9125e, type: 2} + - target: {fileID: 5897929561870974529, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 107502e5c7e891544828aeb1a8978804, type: 2} + - target: {fileID: 6393484116072169193, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: c0fd8b1e40aa1c543837e599e057234a, type: 2} + - target: {fileID: 8596833572529459741, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: fb0d4e2c67948444a96cf5bf89d54dd7, type: 2} + - target: {fileID: 8743668900708691961, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 0acc8603a7e504649af437be266e34dc, type: 2} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} +--- !u!4 &1780487828655547238 stripped +Transform: + m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: ac158430b1bcbde43bb12ea1fbb80c8e, type: 3} + m_PrefabInstance: {fileID: 2251563703618421901} + m_PrefabAsset: {fileID: 0} --- !u!1001 &2428752854128842271 PrefabInstance: m_ObjectHideFlags: 0