修改更新
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e75e885416
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4558ccec21
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@ -28,7 +28,6 @@
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public bool canMoveTargetPos = true;
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public bool isLimitAroundPos = false;
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public bool isLimitMoveArea = false;
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#region Field and Property
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/// <summary>
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/// Around center.
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@ -131,8 +130,9 @@
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private void Update()
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{
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//判断相机是否进入房间内
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if (transform.position.y > 3)
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if (transform.position.y > 4)
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{
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//Debug.Log(transform.position.y);
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isNear = false;
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//显示空间Icon
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ModelManager.instance.CameraNear(false);
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@ -143,18 +143,18 @@
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//隐藏空间Icon
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ModelManager.instance.CameraNear(true);
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}
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if (Input.GetKeyDown(KeyCode.A))
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{
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Debug.Log(transform.position.x + "," + transform.position.y + "," + transform.position.z + "," + AroundPos.x + "," + AroundPos.y + "," + AroundPos.z);
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}
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}
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public void Init()
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{
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AroundPos = GetIntersectWithLineAndPlane(transform.position, transform.forward, Vector3.up, transform.up * 3);
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Debug.Log("围绕中心点"+AroundPos);
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Debug.Log("围绕中心点" + AroundPos);
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CurrentDistance = targetDistance = Vector3.Distance(transform.position, AroundPos);
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CurrentAngles = targetAngles = transform.eulerAngles;
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CurrentAroundPos = targetAroundPos = AroundPos;
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@ -163,8 +163,9 @@
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/// <summary>
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/// 重新计算中心点
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/// </summary>
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public void InitTarget() {
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AroundPos = transform.position+ transform.forward*3;
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public void InitTarget()
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{
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AroundPos = transform.position + transform.forward * 3;
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//Debug.Log("围绕中心点"+AroundPos);
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CurrentDistance = targetDistance = Vector3.Distance(transform.position, AroundPos);
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CurrentAngles = targetAngles = transform.eulerAngles;
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@ -175,11 +176,11 @@
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public void SetControlModeUIRect(RectTransform rect)
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{
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_controlMode = ControlMode.UIRect;
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}
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protected virtual void LateUpdate()
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{
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@ -200,7 +201,7 @@
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}
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transform.position = targetPos;
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if (_controlMode == ControlMode.ALL)
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@ -446,7 +447,7 @@
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@ -482,7 +483,7 @@
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#region 移动相机视角 author:wm
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#endregion
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public static bool isMobile = false;
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@ -197,7 +197,7 @@ Material:
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- _EnableGeometricSpecularAA: 0
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- _EnergyConservingSpecularColor: 1
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _Glossiness: 1
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- _GlossyReflections: 1
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- _HeightAmplitude: 0.02
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- _HeightCenter: 0.5
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@ -197,7 +197,7 @@ Material:
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- _EnableGeometricSpecularAA: 0
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- _EnergyConservingSpecularColor: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.59
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- _Glossiness: 0.794
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- _GlossyReflections: 1
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- _HeightAmplitude: 0.02
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- _HeightCenter: 0.5
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@ -229,7 +229,7 @@ Material:
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- _EnableGeometricSpecularAA: 0
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- _EnergyConservingSpecularColor: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.368
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- _Glossiness: 0.079
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- _GlossyReflections: 1
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- _HeightAmplitude: 0.02
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- _HeightCenter: 0.5
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@ -197,7 +197,7 @@ Material:
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- _EnableGeometricSpecularAA: 0
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- _EnergyConservingSpecularColor: 1
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _Glossiness: 0.602
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- _GlossyReflections: 1
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- _HeightAmplitude: 0.02
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- _HeightCenter: 0.5
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File diff suppressed because it is too large
Load Diff
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@ -12562,12 +12562,12 @@ GameObject:
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- component: {fileID: 1293563870}
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- component: {fileID: 1293563869}
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m_Layer: 0
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m_Name: WuDing
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m_Name: "\u540A\u9876"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 4294967295
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &1293563868
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Transform:
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m_ObjectHideFlags: 0
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@ -214868,6 +214868,7 @@ MonoBehaviour:
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camList: []
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clients: []
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counters: []
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_spaceArea: {fileID: 0}
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iconPanel: {fileID: 0}
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heatPoints: []
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m_Vector3s: []
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@ -438388,7 +438389,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!223 &1926564803572105914
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Canvas:
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m_ObjectHideFlags: 0
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@ -438422,10 +438423,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_UiScaleMode: 0
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 800, y: 600}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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@ -6,9 +6,9 @@ using UnityEngine.EventSystems;
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public class ClientClick : MonoBehaviour
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{
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//人员编号
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//人员编号
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public int index;
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//是否允许单体化展示
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//是否允许单体化展示
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public bool isSingle = false;
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void Start()
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@ -26,11 +26,11 @@ public class ClientClick : MonoBehaviour
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{
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if (EventSystem.current.IsPointerOverGameObject())
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{
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Debug.Log("鼠标在UI上");
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Debug.Log("鼠标在UI上");
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return;
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}
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ViewCenter();
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//智慧运营模块
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//智慧运营模块
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if (Main.intance.curModuleIndex == 1)
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Main.intance.m_htmlPanel.CallFunction("showOverTimeTip");
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if (!isSingle)
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@ -40,14 +40,14 @@ public class ClientClick : MonoBehaviour
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}
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/// <summary>
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/// 视角居中
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/// 视角居中
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/// </summary>
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void ViewCenter()
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{
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Debug.Log("model" + transform.name);
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//获取模型中心点位置(加上模型方向*3)X轴方向朝前
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//获取模型中心点位置(加上模型方向*3)X轴方向朝前
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Vector3 playerPos = transform.position + transform.right * 3;
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//相机面向设备
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//相机面向设备
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Quaternion angle = Quaternion.LookRotation(-transform.right);
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Debug.Log("pos" + playerPos + ";angle" + angle);
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//Main.intance.mainCamera.GetComponent<CameraView>().CameraMoveTarget(playerPos, angle);
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@ -55,37 +55,34 @@ public class ClientClick : MonoBehaviour
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}
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/// <summary>
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/// 单体化展示
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/// 单体化展示
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/// </summary>
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void ShowSingle()
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{
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//设备信息弹窗
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//设备信息弹窗
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Main.intance.m_htmlPanel.CallFunction("U3DShowPeopleDetails", 0);
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//将上一个单体化物体隐藏
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//将上一个单体化物体隐藏
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if (Main.intance.CurentSingleObj != null)
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{
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Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "Default");
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}
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//显示单体化展示页面
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//显示单体化展示页面
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Main.intance.CurentSinglePage.SetActive(true);
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//将当前物体设置为单体化360观察的物体
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//将当前物体设置为单体化360观察的物体
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Main.intance.CurentSingleObj = gameObject;
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Main.intance.singleCam.GetComponent<Camera360>().SetTarget(transform);
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Main.intance.singleCam.GetComponent<Camera360>().ChangeObjLayer(Main.intance.CurentSingleObj, "single360");
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Main.intance.ShowSingleModel(true);
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}
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/// <summary>
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/// 在自身添加碰撞体
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/// 在自身添加碰撞体
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/// </summary>
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/// <param name="gameObject"></param>
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public void AddGameObjectCollider()
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{
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//获取物体的最小包围盒
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//获取物体的最小包围盒
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Bounds itemBound = GetLocalBounds(gameObject);
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if (!gameObject.GetComponent<Collider>())
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}
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/// <summary>
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/// 获得对象的最小包围盒
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/// 获得对象的最小包围盒
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/// </summary>
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public static Bounds GetLocalBounds(GameObject target)
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{
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@ -55,7 +55,7 @@ public class Main : UIBase
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//切换视角时相机移动速度
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private float camMoveSpeed=6;
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//待机时长
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private float waitTime=120;
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private float waitTime=8;
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Tweener t_camAnimAngle;
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Tweener t_camAnimPos;
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@ -36,7 +36,7 @@ public class ModelManager : MonoBehaviour
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//空间Icon特效光圈
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private List<GameObject> spaceEffectList;
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//分区
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private GameObject _spaceArea;
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public GameObject _spaceArea;
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//异常Icon
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private List<Exception3DIcon> expIconList;
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@ -62,9 +62,9 @@ public class ModelManager : MonoBehaviour
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void Start()
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{
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expIconList = new List<Exception3DIcon>();
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wuDing = transform.Find("WuDing");
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wuDing = transform.Find("吊顶");
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iconPanel = transform.Find("3DIconPanel");
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_spaceArea = transform.Find("fenqu").gameObject;
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//_spaceArea = transform.Find("fenqu").gameObject;
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changePage = transform.Find("ChangeHeatmapEffect").GetComponent<ParticleSystem>();
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heatmap = GetComponentInChildren<Heatmap>(true);
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m_heatpoint = GetComponentInChildren<HeatPointManager>(true);
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