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public bool _isCamWarm { get { - return isCamWarm; - } set { - isCamWarm=value; - if(value) - AddWarmIcon(); + public bool _isCamWarm + { + get + { + return isCamWarm; + } + set + { + isCamWarm = value; + if (value) + AddWarmIcon(); else RemovWarmIcon(); - } } + } + } void Start() { AddGameObjectCollider(); @@ -37,12 +43,12 @@ public class DeviceClick : MonoBehaviour { } - + void Update() { - + } private void OnMouseUp() { @@ -67,7 +73,6 @@ public class DeviceClick : MonoBehaviour if (deviceType != DeviceType.GongPai) ShowSingle(); - } /// @@ -82,11 +87,7 @@ public class DeviceClick : MonoBehaviour Quaternion angle = Quaternion.LookRotation(-transform.right); if (Main.intance.isAddY) { - playerPos = new Vector3(playerPos.x, playerPos.y+0.5f, playerPos.z); - } - else - { - playerPos = new Vector3(playerPos.x, playerPos.y, playerPos.z); + playerPos = new Vector3(playerPos.x, playerPos.y + Main.intance.PosYValue, playerPos.z); } Debug.Log("pos" + playerPos + ";angle" + angle); //Main.intance.mainCamera.GetComponent().CameraMoveTarget(playerPos, angle); @@ -101,9 +102,9 @@ public class DeviceClick : MonoBehaviour if (deviceType != DeviceType.SheXiangTou) { //当设备类型不为摄像头时,显示设备信息弹窗(传入设备ID) - Main.intance.m_htmlPanel.CallFunction("clickShowDetails", deviceType.GetHashCode()-1); + Main.intance.m_htmlPanel.CallFunction("clickShowDetails", deviceType.GetHashCode() - 1); } - + //将上一个单体化物体隐藏 if (Main.intance.CurentSingleObj != null) @@ -161,7 +162,8 @@ public class DeviceClick : MonoBehaviour /// /// 添加摄像头警告Icon /// - void AddWarmIcon() { + void AddWarmIcon() + { GameObject obj = Resources.Load(ResourcePath._camWarn3DIcon); GameObject icon = GameObject.Instantiate(obj); warmIcon = icon; @@ -191,7 +193,8 @@ public class DeviceClick : MonoBehaviour /// /// 关闭高亮 /// - void LightFlahOff() { + void LightFlahOff() + { LightFlash(false); } @@ -201,10 +204,10 @@ public class DeviceClick : MonoBehaviour /// void LightFlash(bool on) { - if(!GetComponent()) + if (!GetComponent()) gameObject.AddComponent(); - if(on) + if (on) GetComponent().TweenStart(); else GetComponent().TweenStop(); diff --git a/Assets/Resources/Scripts/Main.cs b/Assets/Resources/Scripts/Main.cs index d3d79f6f..b9b3ce6d 100644 --- a/Assets/Resources/Scripts/Main.cs +++ b/Assets/Resources/Scripts/Main.cs @@ -29,7 +29,7 @@ public class Main : UIBase /// /// 需要修改的高度 /// - public int PosYValue; + public float PosYValue; //public GameObject _player; public static Main intance; //public GameObject Icon3D;//异常Icon @@ -937,6 +937,10 @@ public class Main : UIBase Vector3 playerPos = curPoint.transform.position + forward * dis; Quaternion angle = Quaternion.LookRotation(-forward); ; Debug.Log("pos" + playerPos + ";angle" + angle); + if (isAddY) + { + playerPos = new Vector3(playerPos.x, playerPos.y+ PosYValue, playerPos.z); + } //Main.intance.mainCamera.GetComponent().CamerMoveAnim(playerPos, angle); CameraMoveAnim(playerPos, angle,call); } diff --git a/Assets/Resources/Scripts/Manager/ModelManager.cs b/Assets/Resources/Scripts/Manager/ModelManager.cs index 90624d0e..ab497174 100644 --- a/Assets/Resources/Scripts/Manager/ModelManager.cs +++ b/Assets/Resources/Scripts/Manager/ModelManager.cs @@ -506,7 +506,7 @@ public class ModelManager : MonoBehaviour { float a = 0; LightFlash(obj, true); - DOTween.To(() => a, x => a = x, 1, 3).OnComplete(() => + DOTween.To(() => a, x => a = x, 1, 6).OnComplete(() => { LightFlash(obj, false); });