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serializedVersion: 7 + serializedVersion: 8 lengthInSec: 1 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -851600,6 +874355,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -855762,19 +878518,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8604471263063568916} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 5 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -856324,6 +879080,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 1 rotation3D: 0 gravityModifier: @@ -860473,6 +883230,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -860503,6 +883261,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 3 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -860526,6 +883285,10 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!4 &8604471263063568939 Transform: @@ -860537,6 +883300,7 @@ Transform: m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1.0521} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8604471262153556320} m_RootOrder: 5 @@ -860551,6 +883315,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 8604471261770212899} - {fileID: 8604471261372488322} @@ -860605,6 +883370,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8604471261683929195} m_RootOrder: 0 @@ -860621,6 +883387,7 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -860651,6 +883418,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 2 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -860674,6 +883442,10 @@ ParticleSystemRenderer: m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!198 &8604471263118602660 ParticleSystem: @@ -860682,19 +883454,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8604471263118602657} - serializedVersion: 7 + serializedVersion: 8 lengthInSec: 1 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -861244,6 +884016,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -865399,7 +888172,7 @@ GameObject: m_IsActive: 1 --- !u!95 &8660143472561333458 Animator: - serializedVersion: 3 + serializedVersion: 4 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -865412,6 +888185,7 @@ Animator: m_UpdateMode: 0 m_ApplyRootMotion: 1 m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 @@ -865427,6 +888201,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -865469,6 +888244,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -865539,18 +888315,44 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8460818088528986495} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6378344833042609490} - {fileID: 6849649208404988902} - {fileID: 6849649208280163792} - {fileID: 6849649208148535154} - {fileID: 1139383962111387905} - m_Father: {fileID: 0} - m_RootOrder: 4 + - {fileID: 1771091004} + - {fileID: 1913099912} + m_Father: {fileID: 846809139} + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &8860226122797571161 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8460818088528986495} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2db246042d50a854e95d79295e7de632, type: 3} + m_Name: + m_EditorClassIdentifier: + devices: [] + peoples: [] + spacePoints: [] + expPoints: [] + camList: [] + clients: [] + counters: [] + iconPanel: {fileID: 0} + heatPoints: [] + m_Vector3s: [] + m_Vector2s: [] --- !u!1 &8863604898687843421 GameObject: m_ObjectHideFlags: 0 @@ -865593,6 +888395,7 @@ Transform: m_LocalRotation: {x: 0.08445902, y: 5.487238e-15, z: -0.0000000201366, w: 0.996427} m_LocalPosition: {x: -2.3314683e-17, y: 0.0005041364, z: -1.8626456e-11} m_LocalScale: {x: 1, y: 0.99999994, z: 0.99999994} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1691909670825205549} m_Father: {fileID: 421024038888436829} @@ -865632,6 +888435,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0.0016252529, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1691909670825205549} m_RootOrder: 0 @@ -865688,6 +888492,7 @@ Transform: m_LocalRotation: {x: 0.23700163, y: -0.013835331, z: 0.13183853, w: 0.9624227} m_LocalPosition: {x: -0.000005046604, y: 24.257748, z: 0.000048966504} m_LocalScale: {x: 1.0000005, y: 1.0000001, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5819155809015261213} m_Father: {fileID: 223855744404964825} @@ -865703,6 +888508,7 @@ Transform: m_LocalRotation: {x: 0.12581985, y: -0, z: -0, w: 0.9920531} m_LocalPosition: {x: -0, y: 0.890319, z: -0.049360998} m_LocalScale: {x: 0.01, y: 0.010000003, z: 0.010000003} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1721271334065616702} - {fileID: 2592624612890112641} @@ -865722,6 +888528,7 @@ Transform: m_LocalRotation: {x: -0.6051547, y: 0.34586215, z: 0.35613462, w: 0.6223627} m_LocalPosition: {x: -1.6364, y: 12.27066, z: 6.997405} m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000002} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 223855744404964825} m_Father: {fileID: 2655923727892685186} @@ -865737,6 +888544,7 @@ Transform: m_LocalRotation: {x: -0.06005242, y: 0, z: -0, w: 0.99819523} m_LocalPosition: {x: -0, y: 0.001119865, z: 1.7695129e-10} m_LocalScale: {x: 1, y: 1.0000001, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2243864336419948506} m_Father: {fileID: 1975721628831482617} diff --git a/Assets/Resources/Scripts/Main.cs b/Assets/Resources/Scripts/Main.cs index ab6e210f..f56a3e0b 100644 --- a/Assets/Resources/Scripts/Main.cs +++ b/Assets/Resources/Scripts/Main.cs @@ -16,51 +16,51 @@ public class Main : UIBase public Browser m_htmlPanel; public CinemachineDollyCart firstcart; public CinemachineDollyCart globalcart; - public CinemachineSmoothPath firstPath; //һ˳ - public CinemachineSmoothPath globalpath; //· + public CinemachineSmoothPath firstPath; //第一人称漫游 + public CinemachineSmoothPath globalpath; //俯视漫游路线 public Transform mainCamera; //public Transform mainView; - //ٶ + //漫游速度 private float _speed = 1.5f; //public GameObject _player; public static Main intance; - //public GameObject Icon3D;//쳣Icon - public Camera singleCam;//廯 + //public GameObject Icon3D;//异常Icon + public Camera singleCam;//单体化相机 - //ǰ廯360۲ + //当前单体化360观察的物体 public GameObject CurentSingleObj; public GameObject CurentSinglePage; - //˹ģ + //高斯模糊背景 public GameObject GaussianBlurPanel; - //Աͼ˵UI + //人员热力图说明UI public GameObject heatPointDes; - //ǰģ01ǻӪ2ۺϹ3 + //当前模块索引0:总体概览;1:智慧运营;2:综合管理;3:班组事务 public int curModuleIndex; - //쳣λ + //异常点位 //public GameObject[] ExpPoints; - //Աλ + //人员点位 //public GameObject[] PeoplePoints; - //豸λ + //设备点位 //public GameObject[] DevicePoints; - //쳣Ϣ + //异常信息 private ExceptionInfo[] expInfo; private Vector3 camInitPos; private Vector3 camInitAngle; - //лӽʱƶٶ + //切换视角时相机移动速度 private float camMoveSpeed=6; - //ʱ - private float waitTime=18; + //待机时长 + private float waitTime=5; Tweener t_camAnimAngle; Tweener t_camAnimPos; - //ҲǷʾ + //右侧面板是否显示 private bool isRightPanelShow; private void Awake() @@ -73,42 +73,42 @@ public class Main : UIBase m_htmlPanel.Url = JsonLoad("/Json/WebPath"); m_htmlPanel.onLoad += OnLoad; m_htmlPanel.RegisterFunction("U3dRoam", U3dRoam); - m_htmlPanel.RegisterFunction("U3DToVRPanel", U3DToVRPanel);//VRʵ + m_htmlPanel.RegisterFunction("U3DToVRPanel", U3DToVRPanel);//VR实景 m_htmlPanel.RegisterFunction("U3DExit", U3DExit); - m_htmlPanel.RegisterFunction("U3DEnterModule", U3DEnterModule);//ģ - m_htmlPanel.RegisterFunction("U3DDeviceViewCenter", U3DDeviceViewCenter);//豸ӽIJ - m_htmlPanel.RegisterFunction("U3DPeopleViewCenter", U3DPeopleViewCenter);//ԱƵӽIJ - m_htmlPanel.RegisterFunction("U3DWorkCardCenter", U3DWorkCardCenter);//ԱƵӽIJ - m_htmlPanel.RegisterFunction("U3DClientViewCenter", U3DClientViewCenter);//ͻӽ - m_htmlPanel.RegisterFunction("U3DCounterViewCenter", U3DCounterViewCenter);//̨ӽ - m_htmlPanel.RegisterFunction("U3DExpViewCenter", U3DExpViewCenter);//쳣ӽ - m_htmlPanel.RegisterFunction("U3DCamViewCenter", U3DCamViewCenter);//ͷӽ - m_htmlPanel.RegisterFunction("U3DClosePeopleInfo", U3DClosePeopleInfo);//رﵥ廯չʾ - m_htmlPanel.RegisterFunction("U3DCloseSingleDeviceInfo", U3DCloseSingleDeviceInfo);//ر豸廯չʾ - m_htmlPanel.RegisterFunction("U3DShowDeviceType", U3DShowDeviceType);//͸豸 - m_htmlPanel.RegisterFunction("U3DLoadExceptioIcon", U3DLoadExceptioIcon);//쳣Icon - m_htmlPanel.RegisterFunction("U3DCloseExpIcon", U3DCloseExpIcon);//ر쳣Icon - m_htmlPanel.RegisterFunction("U3DOpenOverlook", U3DOpenOverlook);//ͼ - m_htmlPanel.RegisterFunction("U3DCloseOverlook", U3DCloseOverlook);//رͼ - m_htmlPanel.RegisterFunction("U3DBackInitView", U3DBackInitView);//سʼӽ - m_htmlPanel.RegisterFunction("U3DClosePage", U3DClosePage);//UI - m_htmlPanel.RegisterFunction("U3DShowAreaIcon", U3DShowAreaIcon);//ʾطicon - m_htmlPanel.RegisterFunction("U3DShowRightBlurPage", U3DShowRightBlurPage);//Ҳʾ - m_htmlPanel.RegisterFunction("U3DShowSingleModel", U3DShowSingleModel);//ʾ廯ģ + m_htmlPanel.RegisterFunction("U3DEnterModule", U3DEnterModule);//进入模块 + m_htmlPanel.RegisterFunction("U3DDeviceViewCenter", U3DDeviceViewCenter);//锁定设备到视角中心并高亮 + m_htmlPanel.RegisterFunction("U3DPeopleViewCenter", U3DPeopleViewCenter);//锁定人员或工牌到视角中心并高亮 + m_htmlPanel.RegisterFunction("U3DWorkCardCenter", U3DWorkCardCenter);//锁定人员或工牌到视角中心并高亮 + m_htmlPanel.RegisterFunction("U3DClientViewCenter", U3DClientViewCenter);//锁定客户到视角中心 + m_htmlPanel.RegisterFunction("U3DCounterViewCenter", U3DCounterViewCenter);//锁定柜台到视角中心 + m_htmlPanel.RegisterFunction("U3DExpViewCenter", U3DExpViewCenter);//锁定异常到视角中心 + m_htmlPanel.RegisterFunction("U3DCamViewCenter", U3DCamViewCenter);//锁定摄像头到视角中心 + m_htmlPanel.RegisterFunction("U3DClosePeopleInfo", U3DClosePeopleInfo);//关闭人物单体化展示 + m_htmlPanel.RegisterFunction("U3DCloseSingleDeviceInfo", U3DCloseSingleDeviceInfo);//关闭设备单体化展示 + m_htmlPanel.RegisterFunction("U3DShowDeviceType", U3DShowDeviceType);//根据类型高亮设备 + m_htmlPanel.RegisterFunction("U3DLoadExceptioIcon", U3DLoadExceptioIcon);//加载异常Icon + m_htmlPanel.RegisterFunction("U3DCloseExpIcon", U3DCloseExpIcon);//关闭异常Icon + m_htmlPanel.RegisterFunction("U3DOpenOverlook", U3DOpenOverlook);//开启热力图 + m_htmlPanel.RegisterFunction("U3DCloseOverlook", U3DCloseOverlook);//关闭热力图 + m_htmlPanel.RegisterFunction("U3DBackInitView", U3DBackInitView);//返回初始视角 + m_htmlPanel.RegisterFunction("U3DClosePage", U3DClosePage);//收起UI面板 + m_htmlPanel.RegisterFunction("U3DShowAreaIcon", U3DShowAreaIcon);//显示隐藏分区icon + m_htmlPanel.RegisterFunction("U3DShowRightBlurPage", U3DShowRightBlurPage);//右侧面板显示隐藏 + m_htmlPanel.RegisterFunction("U3DShowSingleModel", U3DShowSingleModel);//显示单体化模型 camInitPos = mainCamera.position; camInitAngle = mainCamera.eulerAngles; - //· + //雨天路滑 //m_htmlPanel.CallFunction("showWeatherTips"); // - //ǰ˴ + //接收前端传来的数据 ReadEnvironmentData(); firstcart.m_Speed = 0; globalcart.m_Speed = 0; } /// - /// ҳسɹ + /// 网页加载成功 /// /// void OnLoad(JSONNode args) @@ -117,32 +117,32 @@ public class Main : UIBase ShowRightBlurPage(true); } /// - /// ȡҳ + /// 获取网页传来的数据 /// void ReadEnvironmentData() { - //رտӳ + //关闭壳子程序 CloseU3DManagerProgram(); - //HTML + //用来接收HTML发来的数据 string[] CommandLineArgs = Environment.GetCommandLineArgs(); if (CommandLineArgs.Length < 2 || CommandLineArgs[1] == "") { - Debug.Log("ûнյ"); + Debug.Log("没有接收到参数"); if (transform.Find("Text") != null) { - transform.Find("Text").GetComponent().text = "ǰ޲"; + transform.Find("Text").GetComponent().text = "当前无参"; } } else { if(transform.Find("Text") != null) { - transform.Find("Text").GetComponent().text ="ǰΪ"+ CommandLineArgs[1]; + transform.Find("Text").GetComponent().text ="当前参数为"+ CommandLineArgs[1]; } } } /// - /// رտӹ + /// 关闭壳子管理程序 /// void CloseU3DManagerProgram() { @@ -153,7 +153,7 @@ public class Main : UIBase /// /// /// - /// 0:1ǻӪ2ۺϹ3 + /// 0:总体概览;1:智慧运营;2:综合管理;3:班组事务 void U3DEnterModule(JSONNode args) { int moduleIndex = int.Parse(args[0].Value.ToString()); @@ -162,7 +162,7 @@ public class Main : UIBase ModelManager.instance.ShowChangePageEffect(); switch (moduleIndex) { - case 0://ۺϸ + case 0://综合概览 ModelManager.instance.CloseExpIcon(); CanClick3DModel(false); U3DClosePeopleInfo(null); @@ -172,7 +172,7 @@ public class Main : UIBase ShowLeftBlurPage(true); ShowRightBlurPage(true); break; - case 1://ǻӪ + case 1://智慧运营 ModelManager.instance.CloseExpIcon(); CanClick3DModel(false); U3DClosePeopleInfo(null); @@ -181,16 +181,16 @@ public class Main : UIBase ModelManager.instance.ShowSpaceIcon(false); ShowLeftBlurPage(true); ShowRightBlurPage(true); - //˳ͼ + //退出热力图 U3DCloseOverlook(null); - //˳ + //退出分区 ModelManager.instance.ShowSpaceArea(false); - //˳һ˳ + //退出第一人称漫游 U3dRoam(false); m_htmlPanel.CallFunction("toggleMenuActive"); break; case 2: - //ܿ + //服务管控 CanClick3DModel(false); U3DClosePeopleInfo(null); U3DCloseSingleDeviceInfo(null); @@ -198,29 +198,29 @@ public class Main : UIBase ModelManager.instance.ShowSpaceIcon(false); ShowLeftBlurPage(true); ShowRightBlurPage(true); - //˳ͼ + //退出热力图 U3DCloseOverlook(null); - //˳ + //退出分区 ModelManager.instance.ShowSpaceArea(false); - //˳һ˳ + //退出第一人称漫游 U3dRoam(false); m_htmlPanel.CallFunction("toggleMenuActive"); break; - case 3://ۺϹ + case 3://综合管理 CanClick3DModel(true); ModelManager.instance.CloseExpIcon(); ShowLeftBlurPage(true); ShowRightBlurPage(false); ModelManager.instance.ShowSpaceIcon(false); - //˳ͼ + //退出热力图 U3DCloseOverlook(null); - //˳ + //退出分区 ModelManager.instance.ShowSpaceArea(false); - //˳һ˳ + //退出第一人称漫游 U3dRoam(false); m_htmlPanel.CallFunction("toggleMenuActive"); break; - case 4:// + case 4://班组事务 ModelManager.instance.CloseExpIcon(); CanClick3DModel(false); U3DClosePeopleInfo(null); @@ -229,24 +229,24 @@ public class Main : UIBase ShowLeftBlurPage(true); ShowRightBlurPage(true); ModelManager.instance.ShowSpaceIcon(false); - //˳ͼ + //退出热力图 U3DCloseOverlook(null); - //˳ + //退出分区 ModelManager.instance.ShowSpaceArea(false); - //˳һ˳ + //退出第一人称漫游 U3dRoam(false); m_htmlPanel.CallFunction("toggleMenuActive"); break; } - //ֻҳʾ豸 + //只有首页显示设备分类 GaussianBlurPanel.transform.Find("right/devicetypebg").gameObject.SetActive(curModuleIndex == 0); CloseMenuLast4(curModuleIndex == 0); } /// - /// ҳҲ˵ ĸ˹ģ + /// 隐藏首页右侧菜单 后四个高斯模糊背景 /// private void CloseMenuLast4(bool isShow) { @@ -258,7 +258,7 @@ public class Main : UIBase /// - /// + /// 收起左右面板 /// private void U3DClosePage(JSONNode args) { @@ -270,7 +270,7 @@ public class Main : UIBase ShowLeftBlurPage(true); if (curModuleIndex == 3) { - //ۺģ飬ҲʱʾҲ + //在综合模块,并且右侧面板有内容时,显示右侧面板 if(isRightPanelShow) ShowRightBlurPage(true); } @@ -287,23 +287,23 @@ public class Main : UIBase } /// - /// 뻬ҳ + /// 根据索引滑入滑出页面 /// private void ShowLeftBlurPage(bool isShow) { - //ʼߵλ + //初始化左右两边的位置 Transform left = GaussianBlurPanel.transform.GetChild(0); float leftX = left.GetComponent().rect.width; if (isShow) { left.GetComponent().anchoredPosition = new Vector2(-leftX, left.GetComponent().anchoredPosition.y); - // + //滑入 left.GetComponent().DOAnchorPosX(0, 0.5f).SetEase(Ease.Linear); } else { left.GetComponent().anchoredPosition = new Vector2(0, left.GetComponent().anchoredPosition.y); - // + //滑出 left.GetComponent().DOAnchorPosX(-leftX, 0.5f).SetEase(Ease.Linear); } @@ -311,7 +311,7 @@ public class Main : UIBase } /// - /// Ҳʾ豸ԱϢ + /// 右侧面板显示设备人员信息等 /// private void U3DShowRightBlurPage(JSONNode args) { @@ -321,7 +321,7 @@ public class Main : UIBase } /// - /// ʾ廯ģ + /// 显示单体化模型 /// private void U3DShowSingleModel(JSONNode args) { @@ -335,11 +335,11 @@ public class Main : UIBase } /// - /// 뻬ҳ + /// 根据索引滑入滑出页面 /// private void ShowRightBlurPage(bool isShow) { - //ʼߵλ + //初始化左右两边的位置 Transform right = GaussianBlurPanel.transform.GetChild(1); float rightX = right.GetComponent().rect.width; if (isShow) @@ -350,13 +350,13 @@ public class Main : UIBase else { right.GetComponent().anchoredPosition = new Vector2(0, right.GetComponent().anchoredPosition.y); - // + //滑出 right.GetComponent().DOAnchorPosX(rightX, 0.5f).SetEase(Ease.Linear); } } /// - /// ۺϹģǷʾ廯ģ(ҳ涯) + /// 综合管理模块是否显示单体化模型(页面动画) /// /// public void ShowSingleModel(bool show) @@ -372,12 +372,12 @@ public class Main : UIBase /// - /// ۺϹģģͺ + /// 综合管理模块允许点击模型和人物 /// /// void CanClick3DModel(bool isCan) { - //ۺϹ廯 + //综合管理允许单体化 ModelManager.instance.CanSingle(isCan); } @@ -389,12 +389,12 @@ public class Main : UIBase } /// - /// VRʵ + /// VR实景 /// /// private void U3DToVRPanel(JSONNode args) { - Debug.Log("VR"); + Debug.Log("VR漫游"); if (args[0].IsValid) { isInFirstRoam = (bool)args[0].Value; @@ -404,20 +404,20 @@ public class Main : UIBase } /// - /// ¼Զǰλ + /// 记录自动漫游前相机的位置 /// private Vector3 lastPos; /// - /// ¼ԶǰĽǶ + /// 记录自动漫游前相机的角度 /// private Vector3 lastAngle; /// - /// Ƿڵһ˳Σвʱͼһ˳ΣVR + /// 是否处于第一人称漫游,这个过程中不计算待机时长(热力图,第一人称漫游,VR,分区) /// private bool isInFirstRoam; /// - /// һ˳ + /// 第一人称漫游 /// /// private void U3dRoam(JSONNode args) @@ -427,7 +427,7 @@ public class Main : UIBase } /// - /// һ˳ + /// 第一人称漫游 /// /// private void U3dRoam(bool args) @@ -457,14 +457,14 @@ public class Main : UIBase mainCamera.parent = null; //mainCamera.position = lastPos; //mainCamera.eulerAngles = lastAngle; - //صʼӽ + //回到初始视角 CameraMoveTarget(camInitPos, Quaternion.Euler(camInitAngle)); //mainCamera.GetComponent()._enabled = true; //mainCamera.GetComponent().Init(); if (curModuleIndex == 3) { ShowLeftBlurPage(true); - //ۺģ飬ʾҲ壬廯չʾʱʾҲ + //综合模块,不显示右侧面板,当单体化展示时,显示右侧面板 } else { @@ -478,7 +478,7 @@ public class Main : UIBase /// - /// ʱ䲻꣬ȫָ + /// 长时间不动鼠标,全局俯视漫游 /// private void GlobalRoam(bool start) { @@ -497,7 +497,7 @@ public class Main : UIBase mainCamera.localPosition = Vector3.zero; mainCamera.localEulerAngles = new Vector3(75f, 0, 0); }); - //UI + //UI两边面板 ShowLeftBlurPage(false); ShowRightBlurPage(false); m_htmlPanel.CallFunction("U3DControlShrink", false); @@ -508,9 +508,9 @@ public class Main : UIBase mainCamera.parent = null; //mainCamera.GetComponent().Init(); //mainCamera.GetComponent()._enabled = true; - //صĬӽ + //回到默认视角 CameraMoveTarget(camInitPos, Quaternion.Euler(camInitAngle)); - //UI + //UI两边面板 ShowLeftBlurPage(true); ShowRightBlurPage(true); m_htmlPanel.CallFunction("U3DControlShrink", true); @@ -521,9 +521,9 @@ public class Main : UIBase private float UnFocusTime = 0; - //Ƿʼ״̬ + //是否开始检测鼠标状态 private bool isStartCheck; - //Ƿι + //是否在漫游过程中 private bool isInRoam; // Update is called once per frame @@ -536,36 +536,36 @@ public class Main : UIBase //{ // m_htmlPanel.CallFunction("U3dRoam", false); //} - // + //测试 if (Input.GetKeyDown(KeyCode.V)) { //U3DCounterViewCenter(3); } - //ڵһ˳κͲڵһģʱʱ + //处于第一人称漫游和不在第一个模块时,不计算待机时长 if (isInFirstRoam || curModuleIndex != 0) return; - //жռ޶ʱ + //鼠标有动静,清空计算无动静时长 if (Input.anyKey || Input.GetAxis("Mouse X") != 0 || Input.GetAxis("Mouse Y") != 0) { UnFocusTime = 0; isStartCheck = true; if (isInRoam) { - Debug.Log("ֹͣ"); + Debug.Log("停止漫游"); isInRoam = false; GlobalRoam(false); } } if (isStartCheck) { - //곤ʱδԶ + //鼠标长时间未动,自动进入漫游 UnFocusTime += Time.deltaTime; if (UnFocusTime > waitTime) { UnFocusTime = 0; - Debug.Log("ʱδ꣡"); + Debug.Log("长时间未动鼠标!"); isStartCheck = false; isInRoam = true; GlobalRoam(true); @@ -575,13 +575,13 @@ public class Main : UIBase } - #region ӽ + #region 相机视角 /// - /// ֱƵĿλã豸ƶӽǣ + /// 相机直接移到目标位置(点击设备、人物等移动视角) /// - /// յλ - /// յǶ + /// 相机终点位置 + /// 相机终点角度 public void CameraMoveTarget(Vector3 endPos, Quaternion endAngle,Action call=null) { if (t_camAnimAngle != null) @@ -600,7 +600,7 @@ public class Main : UIBase }); } /// - /// ʼΣƶδɲ + /// 相机开始漫游,移动到漫游处,相机不可操作 /// /// /// @@ -623,7 +623,7 @@ public class Main : UIBase } /// - /// صʼӽ + /// 相机回到初始视角 /// public void InitViewAnim() { @@ -632,7 +632,7 @@ public class Main : UIBase } /// - /// ƶߣƶĿӽ + /// 移动相机:先拉高,再移动到目标视角 /// /// /// @@ -662,7 +662,7 @@ public class Main : UIBase } /// - /// ɲ + /// 开启相机可操作性 /// private void CameraEnable() { @@ -671,7 +671,7 @@ public class Main : UIBase } /// - /// ƶڷڣȻصʼǶĿλãڷ⣬ֱƶĿλ + /// 移动相机:相机在房间内,先回到初始角度再移至目标位置,相机在房间外,直接移动到目标位置 /// /// /// @@ -687,16 +687,16 @@ public class Main : UIBase bool inview = true; - //жǷӽTODO:ǰǷڵ + //判断物体是否在相机视角内TODO:前方是否有物体遮挡 Vector3 viewPos = mainCamera.GetComponent().WorldToViewportPoint(endPos); - // z<0 + // z<0代表在相机背后 if (viewPos.z < 0) inview = false; - //̫Զˣˣ + //太远了!看不到了! if (viewPos.z > mainCamera.GetComponent().farClipPlane) inview = false; - // x,yȡֵ 0~1֮ʱӽǷΧ⣻ + // x,y取值在 0~1之外时代表在视角范围外; if (viewPos.x < 0 || viewPos.y < 0 || viewPos.x > 1 || viewPos.y > 1) inview = false; if (inview) @@ -711,7 +711,7 @@ public class Main : UIBase /// - /// صʼӽ + /// 相机回到初始视角 /// /// void U3DBackInitView(JSONNode args) @@ -725,7 +725,7 @@ public class Main : UIBase mainCamera.DORotate(camInitAngle, time).OnComplete(() => { mainCamera.GetComponent().Init(); mainCamera.GetComponent()._enabled = true; - //ȡť + //取消按钮高亮 m_htmlPanel.CallFunction("toggleMenuActive"); }); } @@ -733,7 +733,7 @@ public class Main : UIBase #endregion /// - /// ͼͼӽǣ + /// 开启俯视视图(热力图视角) /// void U3DOpenOverlook(JSONNode args) { @@ -744,11 +744,11 @@ public class Main : UIBase ModelManager.instance.ShowChangePageEffect(); ModelManager.instance.ShowSpaceEffect(false); heatPointDes.gameObject.SetActive(true); - //ֹͣʱ + //停止计算待机时长 isInFirstRoam = true; } /// - /// رոͼͼӽǣ + /// 关闭俯视视图(热力图视角) /// void U3DCloseOverlook(JSONNode args) { @@ -757,27 +757,27 @@ public class Main : UIBase if (curModuleIndex == 0) ModelManager.instance.ShowSpaceEffect(true); //ModelManager.instance.ShowHeatmap(false); - //ʼʱ + //开始计算待机时长 isInFirstRoam = false; } /// - /// 豸ӽǾСۺϹģ + /// 设备视角居中——综合管理模块 /// void U3DDeviceViewCenter(JSONNode args) { - //Ҫжλģ - Debug.Log("豸ӽǾ豸ͣ"+args[0].Value+"豸"+ args[1].Value); + //需要居中定位的模型 + Debug.Log("设备视角居中设备类型:"+args[0].Value+"设备索引"+ args[1].Value); DeviceType type = (DeviceType)Enum.ToObject(typeof(DeviceType), int.Parse(args[0].Value.ToString())+1); int index = (int.Parse(args[1].Value.ToString())-1) % ModelManager.instance.devices.Count; - //豸ͺҵӦ豸 - Debug.Log("ǰ豸"+type.ToString()+"ǰ豸"+ index); + //根据设备类型和索引找到对应的设备 + Debug.Log("当前设备类型"+type.ToString()+"当前设备分类索引"+ index); GameObject curModel = ModelManager.instance.FindDeviceByTypeAndID(type, index); - //ʾ豸鲢ҵ廯չʾ + //显示设备详情并且单体化展示 //Main.intance.m_htmlPanel.CallFunction("showRightDetails", index); Main.intance.m_htmlPanel.CallFunction("clickShowDetails", index); - Debug.Log("豸廯" + curModel); + Debug.Log("设备单体化名称" + curModel); ModelManager.instance.SingleModel(curModel); ViewCenterPoint(curModel, curModel.transform.right,3, () => { ModelManager.instance.LightFlashCount(curModel); @@ -786,13 +786,13 @@ public class Main : UIBase } /// - /// ͷӽǾ + /// 摄像头视角居中 /// /// void U3DCamViewCenter(JSONNode args) { - //Ҫжλģ - Debug.Log("ͷӽǾ"+args[0].Value); + //需要居中定位的模型 + Debug.Log("摄像头视角居中"+args[0].Value); int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.camList.Count; GameObject curModel = ModelManager.instance.camList[index].gameObject; ViewCenterPoint(curModel, curModel.transform.right, 3, () => { @@ -801,13 +801,13 @@ public class Main : UIBase } /// - /// ԱӽǾ + /// 人员视角居中 /// /// void U3DPeopleViewCenter(JSONNode args) { - Debug.Log("ƺԱӽǾ" + args[0].Value); - //Ҫжλģ + Debug.Log("工牌和人员视角居中" + args[0].Value); + //需要居中定位的模型 int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.peoples.Count; GameObject curModel = ModelManager.instance.peoples[index].gameObject; ViewCenterPoint(curModel, curModel.transform.right, 3, () => { @@ -816,16 +816,16 @@ public class Main : UIBase } /// - /// ӽǾУʾϢ + /// 工牌视角居中,高亮并显示工牌信息 /// /// void U3DWorkCardCenter(JSONNode args) { - Debug.Log("ƺԱӽǾ" + args[0].Value); - //Ҫжλģ + Debug.Log("工牌和人员视角居中" + args[0].Value); + //需要居中定位的模型 int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.peoples.Count; GameObject curModel = ModelManager.instance.peoples[index].gameObject; - //ʾӹϢ + //显示电子工牌信息 Main.intance.m_htmlPanel.CallFunction("clickShowDetails", 4); ViewCenterPoint(curModel, curModel.transform.right, 3, () => { ModelManager.instance.LightFlashCount(curModel); @@ -834,20 +834,20 @@ public class Main : UIBase } /// - /// ͻӽǾ + /// 客户视角居中 /// /// void U3DClientViewCenter(JSONNode args) { - Debug.Log("ͻӽǾ"+args[0].Value); + Debug.Log("客户视角居中"+args[0].Value); int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.clients.Count; - //Ҫжλģ + //需要居中定位的模型 GameObject curModel = ModelManager.instance.clients[index].gameObject; ViewCenterPoint(curModel, curModel.transform.right); } /// - /// ̨ӽǾ + /// 柜台视角居中 /// /// void U3DCounterViewCenter(JSONNode args) @@ -855,77 +855,77 @@ public class Main : UIBase //Debug.Log(args[0].IsValid); Debug.Log(args[0].Value); int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.counters.Count; - //Ҫжλģ + //需要居中定位的模型 GameObject curModel = ModelManager.instance.counters[index].gameObject; ViewCenterPoint(curModel, curModel.transform.right,8); } /// - /// 쳣ӽǾ + /// 异常视角居中 /// - /// 0:ڣ1Աۼ23£4ڣ5 + /// 0:离岗;1:人员聚集;2:防滑;3:体温;4:工单临期;5:工单逾期 void U3DExpViewCenter(JSONNode args) { int expindex = 0; Debug.Log(args[0].Value); switch (args[0].Value) { - case "쳣": + case "离岗异常": expindex = 0; break; - case "Աۼ": + case "人员聚集": expindex = 1; break; - case "ʩδڷ": + case "防滑设施未摆放": expindex = 2; break; - case "쳣": + case "体温异常": expindex = 3; break; - case "": + case "工单临期": expindex = 4; break; - case "": + case "工单逾期": expindex = 5; break; - case "豸쳣": + case "设备异常": expindex = 6; break; - case "ԤϢԤ": + case "预受理信息预警": expindex = 4; break; - case "Ա": + case "疑似人员跌倒": expindex = 2; break; - case "Ŷ": + case "排队": expindex = 1; break; - case "Ƶ": + case "频繁临厅": expindex = 1; break; - case "Ԥ": + case "高温预警": expindex = 3; break; - case "ҵ": + case "业务受理机已下线": expindex = 4; break; } - //Ҫжλģ + //需要居中定位的模型 //GameObject curModel = ModelManager.instance.expPoints[expindex].gameObject; GameObject curModel = ModelManager.instance.FindExpPointByName(args[0].Value.ToString()); ViewCenterPoint(curModel, curModel.transform.right); } /// - /// ӽǾ + /// 视角居中 /// - /// ǰеĵλ - /// ǰеĵλ - /// ǰеĵλ + /// 当前居中的点位 + /// 当前居中的点位 + /// 当前居中的点位 void ViewCenterPoint(GameObject curPoint,Vector3 forward,float dis=3,Action call=null) { Debug.Log("web:"+ curPoint.name); - //ȡģĵλãģͷ*3 + //获取模型中心点位置(加上模型方向*3) Vector3 playerPos = curPoint.transform.position + forward * dis; Quaternion angle = Quaternion.LookRotation(-forward); ; Debug.Log("pos" + playerPos + ";angle" + angle); @@ -933,64 +933,64 @@ public class Main : UIBase CameraMoveAnim(playerPos, angle,call); } - #region Կɾ + #region 测试可删 /// - /// 쳣ӽ(Կɾ) + /// 测试四种异常居中视角(测试可删) /// - /// ǰλ + /// 当前点位的索引 void ExpViewCenter1(int args) { - //Ҫжλģ + //需要居中定位的模型 GameObject curModel = ModelManager.instance.expPoints[args].gameObject; ViewCenterPoint(curModel,curModel.transform.forward); } /// - /// 豸ӽǾ(Կɾ) + /// 设备视角居中(测试可删) /// void DeviceViewCenter1(int args) { - //Ҫжλģ + //需要居中定位的模型 GameObject curModel = ModelManager.instance.devices[args].gameObject; ViewCenterPoint(curModel, curModel.transform.right); } /// - /// ԱӽǾ(Կɾ) + /// 人员视角居中(测试可删) /// /// void PeopleViewCenter1(int args) { - //Ҫжλģ + //需要居中定位的模型 GameObject curModel = ModelManager.instance.peoples[args].gameObject; ViewCenterPoint(curModel, curModel.transform.right); } /// - /// ͻӽǾУԿɾ + /// 客户视角居中(测试可删) /// void U3DClientViewCenter(int args) { - Debug.Log("ͻӽǾ" + args); - //Ҫжλģ + Debug.Log("客户视角居中" + args); + //需要居中定位的模型 GameObject curModel = ModelManager.instance.clients[args].gameObject; ViewCenterPoint(curModel, curModel.transform.right); } /// - /// ̨ӽǾУԿɾ + /// 柜台视角居中(测试可删) /// /// void U3DCounterViewCenter(int args) { - //Ҫжλģ + //需要居中定位的模型 GameObject curModel = ModelManager.instance.counters[args].gameObject; ViewCenterPoint(curModel, curModel.transform.right,10); } - #endregion Կɾ + #endregion 测试可删 /// - /// رﵥ廯չʾϢ + /// 关闭人物单体化展示信息 /// void U3DClosePeopleInfo(JSONNode args) { @@ -1005,14 +1005,14 @@ public class Main : UIBase } /// - /// ر豸廯չʾϢ + /// 关闭设备单体化展示信息 /// void U3DCloseSingleDeviceInfo(JSONNode args) { - Debug.Log("رյ廯ģ"); + Debug.Log("关闭单体化模型"); if (CurentSingleObj) { - Debug.Log("Ϊ"); + Debug.Log("不为空"); CurentSingleObj.layer = LayerMask.NameToLayer("Default"); CurentSingleObj = null; ShowSingleModel(false); @@ -1021,12 +1021,12 @@ public class Main : UIBase } /// - /// 쳣Icon + /// 加载异常Icon /// void U3DLoadExceptioIcon(JSONNode args) { Debug.Log(args[0].Value); - // + //解析数据 //ExceptionData data = JsonUtility.FromJson(args[0].Value.ToString()); ExceptionData data = JsonMapper.ToObject(args[0].Value.ToString()); Debug.Log(data.arr[0].name); @@ -1040,7 +1040,7 @@ public class Main : UIBase ModelManager.instance.LoadExpIcon(); } /// - /// ر쳣Icon + /// 关闭异常Icon /// /// void U3DCloseExpIcon(JSONNode args) @@ -1049,15 +1049,15 @@ public class Main : UIBase } /// - /// ʾط + /// 显示隐藏分区 /// - /// bool :trueʾfalse + /// bool :true显示,false:隐藏 void U3DShowAreaIcon(JSONNode args) { Debug.Log(args[0].Value); if (args[0].IsValid) { - //Ƿʼʱ + //是否开始计算待机时长 isInFirstRoam = (bool)args[0].Value; ModelManager.instance.ShowSpaceArea((bool)args[0].Value); } @@ -1065,20 +1065,20 @@ public class Main : UIBase } /// - /// ͸豸 + /// 根据类型高亮设备 /// void U3DShowDeviceType(JSONNode args) { int index = int.Parse(args[0].Value.ToString())+1; bool show = (bool)args[1].Value; - Debug.Log(index+""+show); + Debug.Log(index+"高亮"+show); if (show) { - //ݴ͸豸 + //根据传入类型高亮设备 ModelManager.instance.HighLightDeviceOn(index); } else { - //ݴ͸豸 + //根据传入类型高亮设备 ModelManager.instance.HighLightDeviceOff(index); } diff --git a/Assets/Resources/Scripts/Manager/ModelManager.cs b/Assets/Resources/Scripts/Manager/ModelManager.cs index 5d24d121..58f66798 100644 --- a/Assets/Resources/Scripts/Manager/ModelManager.cs +++ b/Assets/Resources/Scripts/Manager/ModelManager.cs @@ -22,33 +22,33 @@ public class ModelManager : MonoBehaviour public List spacePoints; [HideInInspector] public List expPoints; - // + //监控 [HideInInspector] public List camList; - //ͻ + //客户 [HideInInspector] public List clients; - //̨ + //柜台 [HideInInspector] public List counters; - //ռIcon + //空间Icon private List spaceIconList; - //ռIconЧȦ + //空间Icon特效光圈 private List spaceEffectList; - // + //分区 private GameObject _spaceArea; - //쳣Icon + //异常Icon private List expIconList; - //ͼ + //热力图 private Heatmap heatmap; - //Աλͼ + //人员点位热力图 private HeatPointManager m_heatpoint; - //лͼЧ - private ParticleSystem changePage;//лҳʱЧ + //切换热力图特效 + private ParticleSystem changePage;//切换页面时的特效 - //ݶ + //屋顶 private Transform wuDing; //3DCanvas public Transform iconPanel; @@ -84,7 +84,7 @@ public class ModelManager : MonoBehaviour // Update is called once per frame void Update() { - //demo,̬ͼЧ + //测试demo,动态随机热力图效果 time += Time.deltaTime; if (time > 1) { @@ -96,10 +96,10 @@ public class ModelManager : MonoBehaviour } - #region ʼʱȡ + #region 初始时获取数据 /// - /// ͳʼ + /// 根据类型初始化所有数据 /// void InitData() { @@ -124,7 +124,7 @@ public class ModelManager : MonoBehaviour expPoints.Add(item); else if (item.modelType == ModelType.Worker) { - //ӹ + //电子工牌 //devices.Add(item); peoples.Add(item); } @@ -136,13 +136,13 @@ public class ModelManager : MonoBehaviour } /// - /// ʼ豸 + /// 初始化设备 /// private void InitDevice() { foreach (var item in devices) { - //ʱͬԱһ + //工牌暂时同人员一样 if (item.deviceType != DeviceType.GongPai) { if (item.GetComponent() == null) @@ -150,14 +150,14 @@ public class ModelManager : MonoBehaviour item.gameObject.AddComponent(); } item.GetComponent().deviceType = item.deviceType; - //todo:豸 + //todo:传入设备索引 //item.GetComponent().index = 0; } } } /// - /// ʼԱ + /// 初始化人员 /// private void InitPeople() { foreach (var item in peoples) @@ -171,7 +171,7 @@ public class ModelManager : MonoBehaviour } /// - /// ʼͻ + /// 初始化客户 /// private void InitClient() { @@ -186,7 +186,7 @@ public class ModelManager : MonoBehaviour } /// - /// ʼ̨ + /// 初始化柜台 /// private void InitCounter() { @@ -206,7 +206,7 @@ public class ModelManager : MonoBehaviour /// - /// 쳣Icon + /// 加载异常Icon /// public void LoadExpIcon() { @@ -225,14 +225,14 @@ public class ModelManager : MonoBehaviour icon.GetComponent().InitExpIcon(expPoints[i].GetComponent().expType,i); } - //ԣһͷ + //测试,第一个摄像头警告 camList[2].GetComponent()._isCamWarm = true; } /// - /// 쳣ҵӦ쳣λ + /// 根据异常名称找到对应的异常点位 /// - /// 쳣 + /// 异常名称 /// public GameObject FindExpPointByName(string name) { @@ -244,7 +244,7 @@ public class ModelManager : MonoBehaviour } /// - /// ر쳣 + /// 关闭异常 /// public void CloseExpIcon() @@ -262,7 +262,7 @@ public class ModelManager : MonoBehaviour /// - /// ؿռIcon + /// 加载空间点Icon /// public void LoadSpacePointIcon() { spaceIconList = new List(); @@ -289,14 +289,14 @@ public class ModelManager : MonoBehaviour icon.GetComponent().Cam=Camera.main.transform; spaceIconList.Add(icon); spaceEffectList.Add(effect); - //ĬϷ + //默认分区隐藏 //icon.gameObject.SetActive(false); //effect.gameObject.SetActive(false); } } /// - /// 豸ͣҵһ豸 + /// 根据设备类型,找到一个设备 /// /// public GameObject FindDeviceByType(DeviceType type) @@ -310,7 +310,7 @@ public class ModelManager : MonoBehaviour } /// - /// 豸ͺҵһ豸 + /// 根据设备类型和索引,找到一个设备 /// /// public GameObject FindDeviceByTypeAndID(DeviceType type,int index) @@ -329,34 +329,34 @@ public class ModelManager : MonoBehaviour } /// - /// 廯ģ360չʾ + /// 单体化模型360展示 /// /// public void SingleModel(GameObject obj) { - //һ廯 + //将上一个单体化物体隐藏 if (Main.intance.CurentSingleObj != null) { Main.intance.singleCam.GetComponent().ChangeObjLayer(Main.intance.CurentSingleObj, "Default"); } - //ʾ廯չʾҳ + //显示单体化展示页面 Main.intance.CurentSinglePage.SetActive(true); - //ǰΪ廯360۲ + //将当前物体设置为单体化360观察的物体 Main.intance.CurentSingleObj = obj; Main.intance.singleCam.GetComponent().SetTarget(obj.transform); - Debug.Log("豸廯"+obj); - //ģΪӽ + Debug.Log("设备单体化"+obj); + //设置模型为正视角 Main.intance.singleCam.GetComponent().ChangeObjLayer(Main.intance.CurentSingleObj, "single360"); Main.intance.ShowSingleModel(true); } /// - /// ǷʾռIcon + /// 是否显示空间Icon /// /// public void ShowSpaceIcon(bool isShow) { - Debug.Log("ռIcon" + isShow); + Debug.Log("空间Icon" + isShow); foreach (var item in spaceIconList) { item.SetActive(isShow); @@ -365,7 +365,7 @@ public class ModelManager : MonoBehaviour } /// - /// ǷʾռiconµɫȦЧ + /// 是否显示空间icon下的蓝色光圈特效 /// /// public void ShowSpaceEffect(bool show) @@ -377,7 +377,7 @@ public class ModelManager : MonoBehaviour } /// - /// ʾ + /// 显示分区块 /// /// public void ShowSpaceArea(bool isshow) @@ -387,7 +387,7 @@ public class ModelManager : MonoBehaviour /// - /// лҳЧ + /// 播放切换页面的特效 /// public void ShowChangePageEffect() { @@ -396,9 +396,9 @@ public class ModelManager : MonoBehaviour /// - /// ͸豸 + /// 根据类型高亮设备 /// - /// 1ʼ + /// 索引从1开始 public void HighLightDeviceOn(int index) { foreach (ModelItem device in devices) { @@ -411,9 +411,9 @@ public class ModelManager : MonoBehaviour } /// - /// 豸͹رո + /// 根据设备类型关闭高亮 /// - /// 1ʼ + /// 索引从1开始 public void HighLightDeviceOff(int index) { foreach (ModelItem device in devices) @@ -426,7 +426,7 @@ public class ModelManager : MonoBehaviour } } /// - ///ر豸 + ///关闭所有设备高亮 /// public void HighLightOff() { @@ -439,7 +439,7 @@ public class ModelManager : MonoBehaviour /// - /// ˸Ե + /// 添加闪烁边缘光 /// private void AddHighLightComponent(GameObject obj) { @@ -451,14 +451,14 @@ public class ModelManager : MonoBehaviour } /// - /// ͷ뷿ڲؿռ3DIconʾݶ + /// 摄像头进入房间内部,隐藏空间3DIcon,显示屋顶 /// public void CameraNear(bool isNear) { //ShowSpaceIcon(!isNear); wuDing.gameObject.SetActive(isNear); - //ӽʱС쳣Icon + //当视角拉进时,缩小异常Icon if (expIconList.Count>0) { float expIconScale = isNear ? 0.1f : 0.5f; @@ -477,7 +477,7 @@ public class ModelManager : MonoBehaviour /// - /// ۺϹ廯ʾ + /// 综合管理允许单体化显示 /// /// public void CanSingle(bool istrue) @@ -495,9 +495,9 @@ public class ModelManager : MonoBehaviour } } /// - /// ˸3ر + /// 高亮闪烁3秒后关闭 /// - /// + /// 高亮物体 public void LightFlashCount(GameObject obj) { float a = 0; @@ -510,10 +510,10 @@ public class ModelManager : MonoBehaviour /// - /// ˸ + /// 高亮闪烁 /// - /// - /// Ƿ + /// 高亮物体 + /// 是否高亮 public void LightFlash(GameObject obj,bool on) { if (!obj.GetComponent()) @@ -526,18 +526,18 @@ public class ModelManager : MonoBehaviour } - #region ͼã - //ͼλ + #region 热力图(弃用) + //热力图点位 public List heatPoints; - // + //世界坐标 public List m_Vector3s; - //X:뾶(0,2)Yǿȣ0,1 + //X:半径(0,2);Y:强度(0,1) public List m_Vector2s; - //лͼʱЧ + //切换热力图时的特效 private ParticleSystem _changeHeatmapEffect; /// - /// ͼȵֵ() + /// 随机热力图热点值(测试) /// private void RandomHeatValue() { @@ -556,7 +556,7 @@ public class ModelManager : MonoBehaviour } /// - /// ʾ͹رͼ + /// 显示和关闭热力图 /// /// public void ShowHeatmap(bool isShow) @@ -565,7 +565,7 @@ public class ModelManager : MonoBehaviour { - //лͼЧ + //播放切换热力图特效 //if (!_changeHeatmapEffect) //{ // _changeHeatmapEffect = GameObject.Instantiate(Resources.Load(ResourcePath._changeHeatmapEffect).GetComponent()); @@ -586,7 +586,7 @@ public class ModelManager : MonoBehaviour } /// - /// ʱʾͼЧʾ + /// 延时显示热力图,等特效播放两秒后显示 /// private void InvokeShowHeatmap() { @@ -597,7 +597,7 @@ public class ModelManager : MonoBehaviour /// - /// ֵ + /// 更新热力值 /// public void UpdateHeatValue() { heatmap.SetHeatPoints(heatPoints.Select((v) => new HeatPoint() @@ -609,11 +609,11 @@ public class ModelManager : MonoBehaviour } /// - /// ֵ̬ + /// 随机动态更新热力值 /// public void RandomUpdateHeatValue() { - //һֵ + //随机其中一个值 int randomIndex=Random.Range(0, heatPoints.Count()); heatPoints[randomIndex] = new HeatPoint() { @@ -632,9 +632,9 @@ public class ModelManager : MonoBehaviour #endregion - #region ͼ + #region 热力图 /// - /// ʾͼ + /// 显示热力图 /// public void ShowHeatPoint() { @@ -642,7 +642,7 @@ public class ModelManager : MonoBehaviour Main.intance.heatPointDes.SetActive(true); } /// - /// ͼ + /// 隐藏热力图 /// public void HideHeatPoint() { @@ -656,42 +656,42 @@ public class ModelManager : MonoBehaviour public enum ModelType { - Device,//豸 - Worker,//Ա - SpacePoint,//ռ - ExpEvent,//쳣¼ - Model,//ģ - Client,//ͻ - counter//̨ + Device,//设备 + Worker,//人员 + SpacePoint,//空间点 + ExpEvent,//异常事件 + Model,//模型 + Client,//客户 + counter//柜台 } public enum DeviceType { - NONE,//Ϊ豸 - YuShouLiZhongDuan,//Ԥն - JiaoFeiJi,//ɷѻ - YeWuJi,//ҵ - FaPiaoDaYinJi,//Ʊӡ - GongPai,// - WangShangGuoWangYunZhongDuan,//Ϲն - SheXiangTou//ͷ + NONE,//不为设备 + YuShouLiZhongDuan,//预受理终端 + JiaoFeiJi,//缴费机 + YeWuJi,//业务机 + FaPiaoDaYinJi,//发票打印机 + GongPai,//工牌 + WangShangGuoWangYunZhongDuan,//网上国网云终端 + SheXiangTou//摄像头 } [System.Serializable] public class HeatPoint { /// - /// ϵλ + /// 世界坐标系位置 /// public Vector3 point; /// - /// 뾶 + /// 半径 /// public float radius; /// - /// ǿ + /// 强度 /// public float intensity; } \ No newline at end of file diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 5ef0ead0..c633bb83 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -56,7 +56,7 @@ "url": "https://packages.unity.cn" }, "com.unity.nuget.newtonsoft-json": { - "version": "2.0.0", + "version": "3.0.2", "depth": 1, "source": "registry", "dependencies": {}, @@ -72,11 +72,13 @@ "url": "https://packages.unity.cn" }, "com.unity.services.core": { - "version": "1.0.1", + "version": "1.3.1", "depth": 1, "source": "registry", "dependencies": { - "com.unity.modules.unitywebrequest": "1.0.0" + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.0.2", + "com.unity.modules.androidjni": "1.0.0" }, "url": "https://packages.unity.cn" }, diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 43369e3c..662751fb 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 14 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -28,6 +28,7 @@ GraphicsSettings: m_LensFlare: m_Mode: 1 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} + m_VideoShadersIncludeMode: 2 m_AlwaysIncludedShaders: - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} @@ -36,8 +37,8 @@ GraphicsSettings: - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] - m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, - type: 0} + m_PreloadShadersBatchTimeLimit: -1 + m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} @@ -57,7 +58,9 @@ GraphicsSettings: m_FogKeepExp: 1 m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] - m_LightsUseLinearIntensity: 0 - m_LightsUseColorTemperature: 0 + m_LightsUseLinearIntensity: 1 + m_LightsUseColorTemperature: 1 + m_DefaultRenderingLayerMask: 257 m_LogWhenShaderIsCompiled: 0 - m_AllowEnlightenSupportForUpgradedProject: 0 + m_SRPDefaultSettings: + UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: ac0316ca287ba459492b669ff1317a6f, type: 2} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 2ed23b54..9f5a4baa 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 22 + serializedVersion: 23 productGUID: 33f18e88e3237d545894d0cb02ef698d AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -156,6 +156,7 @@ PlayerSettings: enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 enableFrameTimingStats: 0 + enableOpenGLProfilerGPURecorders: 1 useHDRDisplay: 0 D3DHDRBitDepth: 0 m_ColorGamuts: 00000000 @@ -171,7 +172,7 @@ PlayerSettings: tvOS: 0 overrideDefaultApplicationIdentifier: 0 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 19 + AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 aotOptions: @@ -227,6 +228,7 @@ PlayerSettings: iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] iOSURLSchemes: [] + macOSURLSchemes: [] iOSBackgroundModes: 0 iOSMetalForceHardShadows: 0 metalEditorSupport: 1 @@ -295,7 +297,6 @@ PlayerSettings: - m_BuildTarget: WebGL m_StaticBatching: 0 m_DynamicBatching: 0 - m_BuildTargetSecurityBuild: [] m_BuildTargetGraphicsJobs: - m_BuildTarget: MacStandaloneSupport m_GraphicsJobs: 0 @@ -331,7 +332,7 @@ PlayerSettings: m_BuildTargetGraphicsAPIs: - m_BuildTarget: AndroidPlayer m_APIs: 150000000b000000 - m_Automatic: 0 + m_Automatic: 1 - m_BuildTarget: iOSSupport m_APIs: 10000000 m_Automatic: 1 @@ -358,6 +359,7 @@ PlayerSettings: m_BuildTargetGroupLightmapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] m_BuildTargetNormalMapEncoding: [] + m_BuildTargetDefaultTextureCompressionFormat: [] playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 @@ -376,6 +378,7 @@ PlayerSettings: switchScreenResolutionBehavior: 2 switchUseCPUProfiler: 0 switchUseGOLDLinker: 0 + switchLTOSetting: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: switchTitleNames_0: @@ -506,7 +509,9 @@ PlayerSettings: switchPlayerConnectionEnabled: 1 switchUseNewStyleFilepaths: 0 switchUseMicroSleepForYield: 1 + switchEnableRamDiskSupport: 0 switchMicroSleepForYieldTime: 25 + switchRamDiskSpaceSize: 12 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -577,7 +582,6 @@ PlayerSettings: ps4videoRecordingFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0 ps4CompatibilityPS5: 0 - ps4AllowPS5Detection: 0 ps4GPU800MHz: 1 ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] @@ -603,19 +607,20 @@ PlayerSettings: webGLThreadsSupport: 0 webGLDecompressionFallback: 0 scriptingDefineSymbols: - 1: UNITY_POST_PROCESSING_STACK_V2 - 7: UNITY_POST_PROCESSING_STACK_V2 - 13: UNITY_POST_PROCESSING_STACK_V2 - 14: UNITY_POST_PROCESSING_STACK_V2 - 19: UNITY_POST_PROCESSING_STACK_V2 - 21: UNITY_POST_PROCESSING_STACK_V2 - 25: UNITY_POST_PROCESSING_STACK_V2 - 27: UNITY_POST_PROCESSING_STACK_V2 - 28: UNITY_POST_PROCESSING_STACK_V2 - 29: UNITY_POST_PROCESSING_STACK_V2 - 30: UNITY_POST_PROCESSING_STACK_V2 - 32: UNITY_POST_PROCESSING_STACK_V2 - 33: UNITY_POST_PROCESSING_STACK_V2 + Android: UNITY_POST_PROCESSING_STACK_V2 + CloudRendering: UNITY_POST_PROCESSING_STACK_V2 + EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 + GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 + Lumin: UNITY_POST_PROCESSING_STACK_V2 + Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 + PS4: UNITY_POST_PROCESSING_STACK_V2 + PS5: UNITY_POST_PROCESSING_STACK_V2 + Stadia: UNITY_POST_PROCESSING_STACK_V2 + Standalone: UNITY_POST_PROCESSING_STACK_V2 + WebGL: UNITY_POST_PROCESSING_STACK_V2 + Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2 + XboxOne: UNITY_POST_PROCESSING_STACK_V2 + tvOS: UNITY_POST_PROCESSING_STACK_V2 additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} @@ -625,7 +630,6 @@ PlayerSettings: suppressCommonWarnings: 1 allowUnsafeCode: 0 useDeterministicCompilation: 1 - useReferenceAssemblies: 1 enableRoslynAnalyzers: 1 additionalIl2CppArgs: scriptingRuntimeVersion: 1 @@ -662,6 +666,7 @@ PlayerSettings: metroFTAName: metroFTAFileTypes: [] metroProtocolName: + vcxProjDefaultLanguage: XboxOneProductId: XboxOneUpdateKey: XboxOneSandboxId: @@ -712,4 +717,6 @@ PlayerSettings: organizationId: cloudEnabled: 0 legacyClampBlendShapeWeights: 0 + playerDataPath: + forceSRGBBlit: 1 virtualTexturingSupportEnabled: 0