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startDelay:
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randomizeRotationDirection: 0
maxNumParticles: 1000
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rotation3D: 0
gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
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m_Father: {fileID: 2307285384254886142}
m_RootOrder: 5
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m_ReceiveShadows: 0
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m_ReflectionProbeUsage: 0
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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randomizeRotationDirection: 0
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
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GameObject:
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m_ReflectionProbeUsage: 0
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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minMaxState: 0
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 2307285384254886142}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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startDelay:
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gravityModifier:
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Transform:
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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startDelay:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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ParticleSystem:
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startDelay:
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
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Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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startDelay:
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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GameObject:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ReflectionProbeUsage: 0
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GameObject:
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m_PrefabAsset: {fileID: 0}
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lengthInSec: 5
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startDelay:
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rotation3D: 0
gravityModifier:
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Transform:
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 2307285385871396305}
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
m_Father: {fileID: 2307285385715833806}
m_RootOrder: 4
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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maxNumParticles: 1000
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rotation3D: 0
gravityModifier:
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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GameObject:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 2307285385871396305}
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840147091347}
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+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
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useUnscaledTime: 0
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- useRigidbodyForVelocity: 1
startDelay:
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minMaxState: 0
@@ -90419,6 +111049,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385592494446}
m_RootOrder: 4
@@ -94582,6 +115214,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
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m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840252127325}
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lengthInSec: 5
simulationSpeed: 1
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cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -95205,6 +115843,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
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+ m_MeshDistribution: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840337510188}
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lengthInSec: 5
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ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -100013,6 +120658,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 1
rotation3D: 0
gravityModifier:
@@ -104160,6 +124806,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385076251972}
m_RootOrder: 5
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840384088876}
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lengthInSec: 5
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cullingMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -104733,6 +125380,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
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m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385592494446}
m_RootOrder: 3
@@ -108914,6 +129563,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
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m_ReflectionProbeUsage: 0
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m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
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--- !u!198 &1067839840595409316
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840595409318}
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lengthInSec: 5
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cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -109537,6 +130192,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 1
rotation3D: 0
gravityModifier:
@@ -113684,6 +134340,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385715833806}
m_RootOrder: 5
@@ -113718,6 +134375,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -113748,6 +134406,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 3
+ m_MeshDistribution: 0
m_SortMode: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting3: 1
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--- !u!199 &1067839840615706552
ParticleSystemRenderer:
@@ -113784,6 +134447,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
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m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
m_RenderMode: 3
+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting3: 1
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--- !u!1 &1067839840615706553
GameObject:
@@ -113866,6 +134535,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385871396305}
m_RootOrder: 5
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840615706553}
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lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -114439,6 +135109,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 1
rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -118618,6 +139290,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!198 &1067839840808578161
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840808578167}
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+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -119211,6 +139888,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -123358,6 +144036,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385076251972}
m_RootOrder: 4
@@ -123387,19 +144066,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840924866143}
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lengthInSec: 1
simulationSpeed: 0.32
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -123949,6 +144628,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285384254886142}
m_RootOrder: 2
@@ -128139,6 +148820,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -128169,6 +148851,7 @@ ParticleSystemRenderer:
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m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
@@ -128192,6 +148875,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!1 &1067839840924866143
GameObject:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840940277510}
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lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -128780,6 +149467,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
@@ -132927,6 +153615,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385076251972}
m_RootOrder: 3
@@ -132961,6 +153650,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -132991,6 +153681,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
@@ -133014,6 +153705,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!198 &1067839840986921732
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840986921734}
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lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -133584,6 +154279,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 1
rotation3D: 0
gravityModifier:
@@ -137731,6 +158427,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385592494446}
m_RootOrder: 5
@@ -137765,6 +158462,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -137795,6 +158493,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 3
+ m_MeshDistribution: 0
m_SortMode: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!198 &1067839840997362785
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1067839840997362788}
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lengthInSec: 1
simulationSpeed: 0.32
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -138388,6 +159091,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -142582,6 +163286,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -142612,6 +163317,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!4 &1067839840997362791
Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285384306412229}
m_RootOrder: 2
@@ -142676,6 +163387,7 @@ Transform:
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m_LocalPosition: {x: -0.00014998551, y: 0.0012510881, z: -0.000022650473}
m_LocalScale: {x: 1, y: 0.99999994, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1102345163472117478}
m_Father: {fileID: 1102345162658709238}
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m_LocalPosition: {x: 0.50341535, y: -0.1609999, z: 1.128153}
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m_LocalPosition: {x: 0.0003114454, y: 0.00016367601, z: 0.0007211633}
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m_LocalPosition: {x: -0, y: 0.0016993295, z: 0}
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m_PrefabAsset: {fileID: 0}
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gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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gravityModifier:
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: -0, y: 0, z: 0}
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m_LocalPosition: {x: -0, y: 0, z: 0}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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gravityModifier:
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startDelay:
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m_PrefabAsset: {fileID: 0}
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useUnscaledTime: 0
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startDelay:
serializedVersion: 2
minMaxState: 0
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m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285383911697870}
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+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
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m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &2307285383911697869
Transform:
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285384306412229}
m_RootOrder: 1
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285384254886142}
m_RootOrder: 0
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -449287,6 +471239,7 @@ ParticleSystemRenderer:
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m_SortingOrder: 0
m_RenderMode: 2
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!198 &2307285384103090696
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285384103090693}
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lengthInSec: 1
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -449880,6 +471837,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285384156151870}
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+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
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m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
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m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 2
+ m_MeshDistribution: 0
m_SortMode: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &2307285384156151869
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285384306412229}
m_RootOrder: 0
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2307285384156151869}
- {fileID: 2307285383911697869}
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285384959580095}
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lengthInSec: 1
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -459462,6 +481430,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385076251972}
m_RootOrder: 0
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 2
+ m_MeshDistribution: 0
m_SortMode: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!1 &2307285384959580095
GameObject:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285385201498703}
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lengthInSec: 1
simulationSpeed: 1
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ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
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m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385076251972}
m_RootOrder: 1
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
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+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!1 &2307285385201498703
GameObject:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385592494446}
m_RootOrder: 0
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
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+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!198 &2307285385441186712
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285385441186709}
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lengthInSec: 1
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ringBufferLoopRange: {x: 0, y: 1}
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useUnscaledTime: 0
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -469204,6 +491196,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285385477728986}
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lengthInSec: 1
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useUnscaledTime: 0
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -473910,6 +495903,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!4 &2307285385477728985
Transform:
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 2307285385871396305}
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385715833806}
m_RootOrder: 1
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m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!198 &2307285385589554376
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285385589554373}
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lengthInSec: 1
simulationSpeed: 1
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cullingMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -478812,6 +500820,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2307285385592494446}
m_RootOrder: 1
@@ -483065,6 +505077,7 @@ ParticleSystemRenderer:
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m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -483095,6 +505108,7 @@ ParticleSystemRenderer:
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m_SortingOrder: 0
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+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285385718922853}
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lengthInSec: 1
simulationSpeed: 1
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ringBufferLoopRange: {x: 0, y: 1}
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -483688,6 +505706,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2307285385753675562}
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lengthInSec: 1
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useUnscaledTime: 0
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startDelay:
serializedVersion: 2
minMaxState: 0
@@ -488394,6 +510413,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
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m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
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+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
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m_Children: []
m_Father: {fileID: 2307285385871396305}
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gravityModifier:
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m_PrefabAsset: {fileID: 0}
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lengthInSec: 5
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cullingMode: 0
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startDelay:
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randomizeRotationDirection: 0
maxNumParticles: 1000
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rotation3D: 0
gravityModifier:
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m_ReceiveShadows: 0
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Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ReflectionProbeUsage: 0
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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useUnscaledTime: 0
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startDelay:
serializedVersion: 2
minMaxState: 0
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m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
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rotation3D: 0
gravityModifier:
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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minMaxState: 0
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randomizeRotationDirection: 0
maxNumParticles: 1000
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gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 8435790201586939035}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 8435790201274441764}
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m_PrefabAsset: {fileID: 0}
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lengthInSec: 5
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startDelay:
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maxNumParticles: 1000
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rotation3D: 0
gravityModifier:
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GameObject:
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790200431812658}
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lengthInSec: 1
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startDelay:
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maxNumParticles: 1000
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gravityModifier:
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Transform:
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
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m_PrefabAsset: {fileID: 0}
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startDelay:
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rotation3D: 0
gravityModifier:
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--- !u!4 &8435790200515023904
Transform:
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
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--- !u!198 &8435790200515023906
ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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minMaxState: 0
@@ -567351,6 +589618,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
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gravityModifier:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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@@ -572120,6 +594388,7 @@ ParticleSystem:
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
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--- !u!4 &8435790200529745587
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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@@ -577004,6 +599287,7 @@ ParticleSystem:
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gravityModifier:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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GameObject:
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--- !u!4 &8435790200978846361
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_PrefabAsset: {fileID: 0}
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gravityModifier:
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ParticleSystemRenderer:
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--- !u!4 &8435790201141672709
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
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m_Father: {fileID: 8435790201398567556}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201141672710}
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lengthInSec: 1
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startDelay:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
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m_PrefabAsset: {fileID: 0}
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lengthInSec: 1
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startDelay:
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rotation3D: 0
gravityModifier:
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m_ReflectionProbeUsage: 0
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m_Mesh2: {fileID: 0}
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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minMaxState: 0
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m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
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gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
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m_ReflectionProbeUsage: 0
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m_Mesh2: {fileID: 0}
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ParticleSystemRenderer:
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--- !u!4 &8435790201338987425
Transform:
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
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m_Father: {fileID: 8435790201866183694}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 8435790201866183694}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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rotation3D: 0
gravityModifier:
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ParticleSystemRenderer:
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--- !u!4 &8435790201539738021
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 8435790201586939035}
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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@@ -625251,6 +647619,7 @@ ParticleSystem:
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randomizeRotationDirection: 0
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gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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@@ -629989,6 +652359,7 @@ ParticleSystem:
m_RotationOrder: 4
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maxNumParticles: 1000
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rotation3D: 0
gravityModifier:
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -638910,6 +661288,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -638940,6 +661319,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 1
@@ -638963,6 +661343,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &8435790201783321898
Transform:
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201398567556}
m_RootOrder: 4
@@ -639021,19 +661406,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201796904836}
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lengthInSec: 1
simulationSpeed: 0.32
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -639583,6 +661968,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -643759,6 +666145,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -643789,6 +666176,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
@@ -643812,6 +666200,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!4 &8435790201796904843
Transform:
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201274441764}
m_RootOrder: 2
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m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201063158671}
m_RootOrder: 3
@@ -643871,6 +666265,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -643901,6 +666296,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
@@ -643924,6 +666320,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!198 &8435790201815819546
ParticleSystem:
@@ -643932,19 +666332,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201815819527}
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+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -644494,6 +666894,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -648659,6 +671060,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201063158671}
m_RootOrder: 5
@@ -648675,6 +671077,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -648705,6 +671108,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 3
+ m_MeshDistribution: 0
m_SortMode: 0
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@@ -648728,6 +671132,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!198 &8435790201846578525
ParticleSystem:
@@ -648736,19 +671144,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201846578522}
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lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -649298,6 +671706,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 1
rotation3D: 0
gravityModifier:
@@ -653445,6 +675854,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201274441764}
m_RootOrder: 1
@@ -653474,19 +675884,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201846870937}
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+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -654036,6 +676446,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -658185,6 +680596,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -658215,6 +680627,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
@@ -658238,6 +680651,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!4 &8435790201866183694
Transform:
@@ -658249,6 +680666,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8435790202120994191}
- {fileID: 8435790201289635762}
@@ -658282,19 +680700,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201867845436}
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+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -658844,6 +681262,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -662993,6 +685412,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -663023,6 +685443,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
@@ -663046,6 +685467,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &8435790201867845411
Transform:
@@ -663057,6 +685482,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201009826228}
m_RootOrder: 3
@@ -663104,19 +685530,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201924175140}
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+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 0.32
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -663666,6 +686092,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
@@ -667842,6 +690269,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -667872,6 +690300,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
@@ -667895,6 +690324,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &8435790201924175147
Transform:
@@ -667906,6 +690339,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201398567556}
m_RootOrder: 2
@@ -667917,19 +690351,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201929729931}
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+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -668479,6 +690913,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -672628,6 +695063,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -672658,6 +695094,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
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@@ -672681,6 +695118,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &8435790201929729930
Transform:
@@ -672692,6 +695133,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201274441764}
m_RootOrder: 4
@@ -672724,6 +695166,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201398567556}
m_RootOrder: 1
@@ -672753,19 +695196,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790201975451961}
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+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
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playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -673315,6 +695758,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -677464,6 +699908,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -677494,6 +699939,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -677517,6 +699963,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!199 &8435790202088056608
ParticleSystemRenderer:
@@ -677530,6 +699980,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -677560,6 +700011,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -677583,6 +700035,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!198 &8435790202088056609
ParticleSystem:
@@ -677591,19 +700047,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790202088056614}
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+ serializedVersion: 8
lengthInSec: 1
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cullingMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -678153,6 +700609,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -682318,6 +704775,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201586939035}
m_RootOrder: 1
@@ -682329,19 +704787,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8435790202120994188}
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lengthInSec: 1
simulationSpeed: 1
stopAction: 0
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ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -682891,6 +705349,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -687058,6 +709517,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -687088,6 +709548,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 2
+ m_MeshDistribution: 0
m_SortMode: 0
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m_MaxParticleSize: 0.5
@@ -687111,6 +709572,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
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--- !u!4 &8435790202120994191
Transform:
@@ -687122,6 +709587,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201866183694}
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@@ -687136,6 +709602,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8435790201586939035}
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!198 &8435790202138727222
ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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@@ -687775,6 +710248,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
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rotation3D: 0
gravityModifier:
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m_LocalScale: {x: 0.99999994, y: 1, z: 1}
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m_Children:
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m_LocalPosition: {x: -0.00002221942, y: 40.58992, z: 0.00006501928}
m_LocalScale: {x: 1.0000002, y: 1, z: 0.9999998}
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m_Children:
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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--- !u!4 &8604471261126990945
Transform:
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
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m_Father: {fileID: 8604471261743286864}
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startDelay:
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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gravityModifier:
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+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@@ -702388,6 +724890,7 @@ ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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gravityModifier:
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+ m_StaticShadowCaster: 0
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--- !u!4 &8604471261303257371
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 8604471261743286864}
m_RootOrder: 5
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+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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--- !u!4 &8604471261306790057
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 8604471262153556320}
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startDelay:
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@@ -711996,6 +734514,7 @@ ParticleSystem:
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
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m_PrefabAsset: {fileID: 0}
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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gravityModifier:
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+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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GameObject:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_ReflectionProbeUsage: 0
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--- !u!198 &8604471261385974562
ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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startDelay:
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@@ -721604,6 +744138,7 @@ ParticleSystem:
m_RotationOrder: 4
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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gravityModifier:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471261493851829}
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startDelay:
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
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@@ -730491,6 +753028,7 @@ ParticleSystemRenderer:
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m_ReflectionProbeUsage: 0
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+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!199 &8604471261647669776
ParticleSystemRenderer:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!198 &8604471261647669777
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471261647669782}
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lengthInSec: 1
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cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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startDelay:
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minMaxState: 0
@@ -731180,6 +753729,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 8604471262273738623}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
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m_Father: {fileID: 8604471263070062570}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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minMaxState: 0
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rotation3D: 0
gravityModifier:
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
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m_Father: {fileID: 8604471262544282560}
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m_PrefabAsset: {fileID: 0}
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startDelay:
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rotation3D: 0
gravityModifier:
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m_ReflectionProbeUsage: 0
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GameObject:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471261683929195}
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m_ReflectionProbeUsage: 0
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+ m_MeshDistribution: 0
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--- !u!198 &8604471261949511953
ParticleSystem:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471261949511950}
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lengthInSec: 5
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useUnscaledTime: 0
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startDelay:
serializedVersion: 2
minMaxState: 0
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m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
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+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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--- !u!4 &8604471262006122601
Transform:
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471261743286864}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262006122602}
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lengthInSec: 5
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startDelay:
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minMaxState: 0
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m_RotationOrder: 4
randomizeRotationDirection: 0
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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gravityModifier:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262014640949}
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useUnscaledTime: 0
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startDelay:
serializedVersion: 2
minMaxState: 0
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m_RotationOrder: 4
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maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
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m_Mesh2: {fileID: 0}
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--- !u!4 &8604471262014640948
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471261743286864}
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471261683929195}
m_RootOrder: 4
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m_CastShadows: 0
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+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!198 &8604471262058693204
ParticleSystem:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262058693201}
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lengthInSec: 5
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startDelay:
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minMaxState: 0
@@ -764912,6 +787520,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 8604471261743286864}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262094759737}
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startDelay:
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minMaxState: 0
@@ -769650,6 +792260,7 @@ ParticleSystem:
m_RotationOrder: 4
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
@@ -773799,6 +796410,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_Mesh2: {fileID: 0}
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--- !u!4 &8604471262153556320
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_ReflectionProbeUsage: 0
@@ -773949,6 +796568,7 @@ ParticleSystemRenderer:
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+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
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--- !u!4 &8604471262159615137
Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
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m_Father: {fileID: 8604471263070062570}
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262159615134}
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lengthInSec: 5
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startDelay:
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minMaxState: 0
@@ -774556,6 +797181,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_LocalPosition: {x: 0, y: 0.032, z: 0}
m_LocalScale: {x: 0.62278134, y: 0.5951031, z: 0.62278134}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471261683929195}
m_RootOrder: 1
@@ -778737,6 +801364,7 @@ ParticleSystemRenderer:
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m_ReflectionProbeUsage: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262171450626}
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lengthInSec: 1
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ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
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startDelay:
serializedVersion: 2
minMaxState: 0
@@ -779360,6 +801993,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
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+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_Mesh2: {fileID: 0}
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Transform:
@@ -783573,6 +806213,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 8604471262544282560}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262269985274}
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lengthInSec: 5
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randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 8604471262544282560}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262279293605}
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lengthInSec: 5
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cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -788938,6 +811582,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
@@ -793087,6 +815732,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -793117,6 +815763,7 @@ ParticleSystemRenderer:
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@@ -793140,6 +815787,10 @@ ParticleSystemRenderer:
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!1 &8604471262352576984
GameObject:
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m_ReceiveShadows: 0
m_DynamicOccludee: 1
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m_ReflectionProbeUsage: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!4 &8604471262352576987
Transform:
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m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 8604471263070062570}
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262352576984}
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lengthInSec: 1
simulationSpeed: 0.32
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -793808,6 +816466,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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@@ -798037,6 +820698,10 @@ ParticleSystemRenderer:
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!4 &8604471262394372953
Transform:
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m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262153556320}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262394372954}
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lengthInSec: 5
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startDelay:
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+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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gravityModifier:
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m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 8604471262153556320}
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262419146757}
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lengthInSec: 5
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ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
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m_RotationOrder: 4
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maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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m_SortingOrder: 0
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+ m_MeshDistribution: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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--- !u!199 &8604471262541417988
ParticleSystemRenderer:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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+ m_MeshDistribution: 0
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--- !u!198 &8604471262541417989
ParticleSystem:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262541418010}
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lengthInSec: 5
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+ emitterVelocityMode: 0
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -808215,6 +830896,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
@@ -812380,6 +835062,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262273738623}
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@@ -812394,6 +835077,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8604471261177160201}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262548886853}
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lengthInSec: 5
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+ emitterVelocityMode: 0
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -812989,6 +835673,7 @@ ParticleSystem:
m_RotationOrder: 4
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maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
@@ -817154,6 +839839,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262273738623}
m_RootOrder: 4
@@ -817170,6 +839856,7 @@ ParticleSystemRenderer:
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m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -817200,6 +839887,7 @@ ParticleSystemRenderer:
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+ m_MeshDistribution: 0
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@@ -817223,6 +839911,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!198 &8604471262614257992
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262614257997}
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lengthInSec: 1
simulationSpeed: 0.32
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ringBufferLoopRange: {x: 0, y: 1}
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useUnscaledTime: 0
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -817793,6 +840485,7 @@ ParticleSystem:
m_RotationOrder: 4
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maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
@@ -821985,6 +844678,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262273738623}
m_RootOrder: 2
@@ -822001,6 +844695,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -822031,6 +844726,7 @@ ParticleSystemRenderer:
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+ m_MeshDistribution: 0
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@@ -822054,6 +844750,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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--- !u!198 &8604471262650036361
ParticleSystem:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262650036404}
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lengthInSec: 5
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cullingMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
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- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -822624,6 +845324,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
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m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -826803,6 +849505,7 @@ ParticleSystemRenderer:
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+ m_MeshDistribution: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
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+ m_MeshWeighting2: 1
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--- !u!4 &8604471262650036363
Transform:
@@ -826837,6 +849544,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262544282560}
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@@ -826869,6 +849577,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471263070062570}
m_RootOrder: 3
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262802976399}
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lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -827460,6 +850169,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -831609,6 +854319,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -831639,6 +854350,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
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m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
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@@ -831662,6 +854374,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!1 &8604471262828533200
GameObject:
@@ -831693,6 +854409,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -831723,6 +854440,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
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+ m_MeshDistribution: 0
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m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!4 &8604471262828533203
Transform:
@@ -831757,6 +854479,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471263070062570}
m_RootOrder: 4
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262828533200}
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lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
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useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -832330,6 +855053,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
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rotation3D: 0
gravityModifier:
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m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
@@ -836509,6 +859234,7 @@ ParticleSystemRenderer:
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m_RenderMode: 4
+ m_MeshDistribution: 0
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m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
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--- !u!4 &8604471262870525777
Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262153556320}
m_RootOrder: 2
@@ -836572,19 +859303,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262870525778}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 0.32
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -837134,6 +859865,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -841326,6 +864058,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262273738623}
m_RootOrder: 5
@@ -841342,6 +864075,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -841372,6 +864106,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 3
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -841395,6 +864130,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!198 &8604471262975075382
ParticleSystem:
@@ -841403,19 +864142,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471262975075339}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -841965,6 +864704,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 1
rotation3D: 0
gravityModifier:
@@ -846114,6 +868854,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -846144,6 +868885,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 4
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -846167,6 +868909,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &8604471263010641393
Transform:
@@ -846178,6 +868924,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.679, z: 0}
m_LocalScale: {x: 0.44235536, y: 0.4226958, z: 0.44235536}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262544282560}
m_RootOrder: 2
@@ -846207,19 +868954,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471263010641394}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 0.32
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -846769,6 +869516,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -850945,6 +873693,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -850975,6 +873724,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 2
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -850998,6 +873748,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &8604471263060290457
Transform:
@@ -851009,6 +873763,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471261743286864}
m_RootOrder: 0
@@ -851038,19 +873793,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471263060290458}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -851600,6 +874355,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -855762,19 +878518,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471263063568916}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -856324,6 +879080,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 1
rotation3D: 0
gravityModifier:
@@ -860473,6 +883230,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -860503,6 +883261,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 3
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -860526,6 +883285,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!4 &8604471263063568939
Transform:
@@ -860537,6 +883300,7 @@ Transform:
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1.0521}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471262153556320}
m_RootOrder: 5
@@ -860551,6 +883315,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8604471261770212899}
- {fileID: 8604471261372488322}
@@ -860605,6 +883370,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8604471261683929195}
m_RootOrder: 0
@@ -860621,6 +883387,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -860651,6 +883418,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 2
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -860674,6 +883442,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!198 &8604471263118602660
ParticleSystem:
@@ -860682,19 +883454,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8604471263118602657}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 1
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -861244,6 +884016,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -865399,7 +888172,7 @@ GameObject:
m_IsActive: 1
--- !u!95 &8660143472561333458
Animator:
- serializedVersion: 3
+ serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -865412,6 +888185,7 @@ Animator:
m_UpdateMode: 0
m_ApplyRootMotion: 1
m_LinearVelocityBlending: 0
+ m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
@@ -865427,6 +888201,7 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -865469,6 +888244,7 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -865539,18 +888315,44 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8460818088528986495}
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6378344833042609490}
- {fileID: 6849649208404988902}
- {fileID: 6849649208280163792}
- {fileID: 6849649208148535154}
- {fileID: 1139383962111387905}
- m_Father: {fileID: 0}
- m_RootOrder: 4
+ - {fileID: 1771091004}
+ - {fileID: 1913099912}
+ m_Father: {fileID: 846809139}
+ m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &8860226122797571161
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 8460818088528986495}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 2db246042d50a854e95d79295e7de632, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ devices: []
+ peoples: []
+ spacePoints: []
+ expPoints: []
+ camList: []
+ clients: []
+ counters: []
+ iconPanel: {fileID: 0}
+ heatPoints: []
+ m_Vector3s: []
+ m_Vector2s: []
--- !u!1 &8863604898687843421
GameObject:
m_ObjectHideFlags: 0
@@ -865593,6 +888395,7 @@ Transform:
m_LocalRotation: {x: 0.08445902, y: 5.487238e-15, z: -0.0000000201366, w: 0.996427}
m_LocalPosition: {x: -2.3314683e-17, y: 0.0005041364, z: -1.8626456e-11}
m_LocalScale: {x: 1, y: 0.99999994, z: 0.99999994}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1691909670825205549}
m_Father: {fileID: 421024038888436829}
@@ -865632,6 +888435,7 @@ Transform:
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0.0016252529, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1691909670825205549}
m_RootOrder: 0
@@ -865688,6 +888492,7 @@ Transform:
m_LocalRotation: {x: 0.23700163, y: -0.013835331, z: 0.13183853, w: 0.9624227}
m_LocalPosition: {x: -0.000005046604, y: 24.257748, z: 0.000048966504}
m_LocalScale: {x: 1.0000005, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5819155809015261213}
m_Father: {fileID: 223855744404964825}
@@ -865703,6 +888508,7 @@ Transform:
m_LocalRotation: {x: 0.12581985, y: -0, z: -0, w: 0.9920531}
m_LocalPosition: {x: -0, y: 0.890319, z: -0.049360998}
m_LocalScale: {x: 0.01, y: 0.010000003, z: 0.010000003}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1721271334065616702}
- {fileID: 2592624612890112641}
@@ -865722,6 +888528,7 @@ Transform:
m_LocalRotation: {x: -0.6051547, y: 0.34586215, z: 0.35613462, w: 0.6223627}
m_LocalPosition: {x: -1.6364, y: 12.27066, z: 6.997405}
m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000002}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 223855744404964825}
m_Father: {fileID: 2655923727892685186}
@@ -865737,6 +888544,7 @@ Transform:
m_LocalRotation: {x: -0.06005242, y: 0, z: -0, w: 0.99819523}
m_LocalPosition: {x: -0, y: 0.001119865, z: 1.7695129e-10}
m_LocalScale: {x: 1, y: 1.0000001, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2243864336419948506}
m_Father: {fileID: 1975721628831482617}
diff --git a/Assets/Resources/Scripts/Main.cs b/Assets/Resources/Scripts/Main.cs
index ab6e210f..f56a3e0b 100644
--- a/Assets/Resources/Scripts/Main.cs
+++ b/Assets/Resources/Scripts/Main.cs
@@ -16,51 +16,51 @@ public class Main : UIBase
public Browser m_htmlPanel;
public CinemachineDollyCart firstcart;
public CinemachineDollyCart globalcart;
- public CinemachineSmoothPath firstPath; //һ˳
- public CinemachineSmoothPath globalpath; //·
+ public CinemachineSmoothPath firstPath; //第一人称漫游
+ public CinemachineSmoothPath globalpath; //俯视漫游路线
public Transform mainCamera;
//public Transform mainView;
- //ٶ
+ //漫游速度
private float _speed = 1.5f;
//public GameObject _player;
public static Main intance;
- //public GameObject Icon3D;//쳣Icon
- public Camera singleCam;//廯
+ //public GameObject Icon3D;//异常Icon
+ public Camera singleCam;//单体化相机
- //ǰ廯360۲
+ //当前单体化360观察的物体
public GameObject CurentSingleObj;
public GameObject CurentSinglePage;
- //˹ģ
+ //高斯模糊背景
public GameObject GaussianBlurPanel;
- //Աͼ˵UI
+ //人员热力图说明UI
public GameObject heatPointDes;
- //ǰģ01ǻӪ2ۺϹ3
+ //当前模块索引0:总体概览;1:智慧运营;2:综合管理;3:班组事务
public int curModuleIndex;
- //쳣λ
+ //异常点位
//public GameObject[] ExpPoints;
- //Աλ
+ //人员点位
//public GameObject[] PeoplePoints;
- //豸λ
+ //设备点位
//public GameObject[] DevicePoints;
- //쳣Ϣ
+ //异常信息
private ExceptionInfo[] expInfo;
private Vector3 camInitPos;
private Vector3 camInitAngle;
- //лӽʱƶٶ
+ //切换视角时相机移动速度
private float camMoveSpeed=6;
- //ʱ
- private float waitTime=18;
+ //待机时长
+ private float waitTime=5;
Tweener t_camAnimAngle;
Tweener t_camAnimPos;
- //ҲǷʾ
+ //右侧面板是否显示
private bool isRightPanelShow;
private void Awake()
@@ -73,42 +73,42 @@ public class Main : UIBase
m_htmlPanel.Url = JsonLoad("/Json/WebPath");
m_htmlPanel.onLoad += OnLoad;
m_htmlPanel.RegisterFunction("U3dRoam", U3dRoam);
- m_htmlPanel.RegisterFunction("U3DToVRPanel", U3DToVRPanel);//VRʵ
+ m_htmlPanel.RegisterFunction("U3DToVRPanel", U3DToVRPanel);//VR实景
m_htmlPanel.RegisterFunction("U3DExit", U3DExit);
- m_htmlPanel.RegisterFunction("U3DEnterModule", U3DEnterModule);//ģ
- m_htmlPanel.RegisterFunction("U3DDeviceViewCenter", U3DDeviceViewCenter);//豸ӽIJ
- m_htmlPanel.RegisterFunction("U3DPeopleViewCenter", U3DPeopleViewCenter);//ԱƵӽIJ
- m_htmlPanel.RegisterFunction("U3DWorkCardCenter", U3DWorkCardCenter);//ԱƵӽIJ
- m_htmlPanel.RegisterFunction("U3DClientViewCenter", U3DClientViewCenter);//ͻӽ
- m_htmlPanel.RegisterFunction("U3DCounterViewCenter", U3DCounterViewCenter);//̨ӽ
- m_htmlPanel.RegisterFunction("U3DExpViewCenter", U3DExpViewCenter);//쳣ӽ
- m_htmlPanel.RegisterFunction("U3DCamViewCenter", U3DCamViewCenter);//ͷӽ
- m_htmlPanel.RegisterFunction("U3DClosePeopleInfo", U3DClosePeopleInfo);//رﵥ廯չʾ
- m_htmlPanel.RegisterFunction("U3DCloseSingleDeviceInfo", U3DCloseSingleDeviceInfo);//ر豸廯չʾ
- m_htmlPanel.RegisterFunction("U3DShowDeviceType", U3DShowDeviceType);//豸
- m_htmlPanel.RegisterFunction("U3DLoadExceptioIcon", U3DLoadExceptioIcon);//쳣Icon
- m_htmlPanel.RegisterFunction("U3DCloseExpIcon", U3DCloseExpIcon);//ر쳣Icon
- m_htmlPanel.RegisterFunction("U3DOpenOverlook", U3DOpenOverlook);//ͼ
- m_htmlPanel.RegisterFunction("U3DCloseOverlook", U3DCloseOverlook);//رͼ
- m_htmlPanel.RegisterFunction("U3DBackInitView", U3DBackInitView);//سʼӽ
- m_htmlPanel.RegisterFunction("U3DClosePage", U3DClosePage);//UI
- m_htmlPanel.RegisterFunction("U3DShowAreaIcon", U3DShowAreaIcon);//ʾطicon
- m_htmlPanel.RegisterFunction("U3DShowRightBlurPage", U3DShowRightBlurPage);//Ҳʾ
- m_htmlPanel.RegisterFunction("U3DShowSingleModel", U3DShowSingleModel);//ʾ廯ģ
+ m_htmlPanel.RegisterFunction("U3DEnterModule", U3DEnterModule);//进入模块
+ m_htmlPanel.RegisterFunction("U3DDeviceViewCenter", U3DDeviceViewCenter);//锁定设备到视角中心并高亮
+ m_htmlPanel.RegisterFunction("U3DPeopleViewCenter", U3DPeopleViewCenter);//锁定人员或工牌到视角中心并高亮
+ m_htmlPanel.RegisterFunction("U3DWorkCardCenter", U3DWorkCardCenter);//锁定人员或工牌到视角中心并高亮
+ m_htmlPanel.RegisterFunction("U3DClientViewCenter", U3DClientViewCenter);//锁定客户到视角中心
+ m_htmlPanel.RegisterFunction("U3DCounterViewCenter", U3DCounterViewCenter);//锁定柜台到视角中心
+ m_htmlPanel.RegisterFunction("U3DExpViewCenter", U3DExpViewCenter);//锁定异常到视角中心
+ m_htmlPanel.RegisterFunction("U3DCamViewCenter", U3DCamViewCenter);//锁定摄像头到视角中心
+ m_htmlPanel.RegisterFunction("U3DClosePeopleInfo", U3DClosePeopleInfo);//关闭人物单体化展示
+ m_htmlPanel.RegisterFunction("U3DCloseSingleDeviceInfo", U3DCloseSingleDeviceInfo);//关闭设备单体化展示
+ m_htmlPanel.RegisterFunction("U3DShowDeviceType", U3DShowDeviceType);//根据类型高亮设备
+ m_htmlPanel.RegisterFunction("U3DLoadExceptioIcon", U3DLoadExceptioIcon);//加载异常Icon
+ m_htmlPanel.RegisterFunction("U3DCloseExpIcon", U3DCloseExpIcon);//关闭异常Icon
+ m_htmlPanel.RegisterFunction("U3DOpenOverlook", U3DOpenOverlook);//开启热力图
+ m_htmlPanel.RegisterFunction("U3DCloseOverlook", U3DCloseOverlook);//关闭热力图
+ m_htmlPanel.RegisterFunction("U3DBackInitView", U3DBackInitView);//返回初始视角
+ m_htmlPanel.RegisterFunction("U3DClosePage", U3DClosePage);//收起UI面板
+ m_htmlPanel.RegisterFunction("U3DShowAreaIcon", U3DShowAreaIcon);//显示隐藏分区icon
+ m_htmlPanel.RegisterFunction("U3DShowRightBlurPage", U3DShowRightBlurPage);//右侧面板显示隐藏
+ m_htmlPanel.RegisterFunction("U3DShowSingleModel", U3DShowSingleModel);//显示单体化模型
camInitPos = mainCamera.position;
camInitAngle = mainCamera.eulerAngles;
- //·
+ //雨天路滑
//m_htmlPanel.CallFunction("showWeatherTips");
//
- //ǰ˴
+ //接收前端传来的数据
ReadEnvironmentData();
firstcart.m_Speed = 0;
globalcart.m_Speed = 0;
}
///
- /// ҳسɹ
+ /// 网页加载成功
///
///
void OnLoad(JSONNode args)
@@ -117,32 +117,32 @@ public class Main : UIBase
ShowRightBlurPage(true);
}
///
- /// ȡҳ
+ /// 获取网页传来的数据
///
void ReadEnvironmentData()
{
- //رտӳ
+ //关闭壳子程序
CloseU3DManagerProgram();
- //HTML
+ //用来接收HTML发来的数据
string[] CommandLineArgs = Environment.GetCommandLineArgs();
if (CommandLineArgs.Length < 2 || CommandLineArgs[1] == "")
{
- Debug.Log("ûнյ");
+ Debug.Log("没有接收到参数");
if (transform.Find("Text") != null)
{
- transform.Find("Text").GetComponent().text = "ǰ";
+ transform.Find("Text").GetComponent().text = "当前无参";
}
}
else
{
if(transform.Find("Text") != null) {
- transform.Find("Text").GetComponent().text ="ǰΪ"+ CommandLineArgs[1];
+ transform.Find("Text").GetComponent().text ="当前参数为"+ CommandLineArgs[1];
}
}
}
///
- /// رտӹ
+ /// 关闭壳子管理程序
///
void CloseU3DManagerProgram()
{
@@ -153,7 +153,7 @@ public class Main : UIBase
///
///
///
- /// 0:1ǻӪ2ۺϹ3
+ /// 0:总体概览;1:智慧运营;2:综合管理;3:班组事务
void U3DEnterModule(JSONNode args)
{
int moduleIndex = int.Parse(args[0].Value.ToString());
@@ -162,7 +162,7 @@ public class Main : UIBase
ModelManager.instance.ShowChangePageEffect();
switch (moduleIndex)
{
- case 0://ۺϸ
+ case 0://综合概览
ModelManager.instance.CloseExpIcon();
CanClick3DModel(false);
U3DClosePeopleInfo(null);
@@ -172,7 +172,7 @@ public class Main : UIBase
ShowLeftBlurPage(true);
ShowRightBlurPage(true);
break;
- case 1://ǻӪ
+ case 1://智慧运营
ModelManager.instance.CloseExpIcon();
CanClick3DModel(false);
U3DClosePeopleInfo(null);
@@ -181,16 +181,16 @@ public class Main : UIBase
ModelManager.instance.ShowSpaceIcon(false);
ShowLeftBlurPage(true);
ShowRightBlurPage(true);
- //˳ͼ
+ //退出热力图
U3DCloseOverlook(null);
- //˳
+ //退出分区
ModelManager.instance.ShowSpaceArea(false);
- //˳һ˳
+ //退出第一人称漫游
U3dRoam(false);
m_htmlPanel.CallFunction("toggleMenuActive");
break;
case 2:
- //ܿ
+ //服务管控
CanClick3DModel(false);
U3DClosePeopleInfo(null);
U3DCloseSingleDeviceInfo(null);
@@ -198,29 +198,29 @@ public class Main : UIBase
ModelManager.instance.ShowSpaceIcon(false);
ShowLeftBlurPage(true);
ShowRightBlurPage(true);
- //˳ͼ
+ //退出热力图
U3DCloseOverlook(null);
- //˳
+ //退出分区
ModelManager.instance.ShowSpaceArea(false);
- //˳һ˳
+ //退出第一人称漫游
U3dRoam(false);
m_htmlPanel.CallFunction("toggleMenuActive");
break;
- case 3://ۺϹ
+ case 3://综合管理
CanClick3DModel(true);
ModelManager.instance.CloseExpIcon();
ShowLeftBlurPage(true);
ShowRightBlurPage(false);
ModelManager.instance.ShowSpaceIcon(false);
- //˳ͼ
+ //退出热力图
U3DCloseOverlook(null);
- //˳
+ //退出分区
ModelManager.instance.ShowSpaceArea(false);
- //˳һ˳
+ //退出第一人称漫游
U3dRoam(false);
m_htmlPanel.CallFunction("toggleMenuActive");
break;
- case 4://
+ case 4://班组事务
ModelManager.instance.CloseExpIcon();
CanClick3DModel(false);
U3DClosePeopleInfo(null);
@@ -229,24 +229,24 @@ public class Main : UIBase
ShowLeftBlurPage(true);
ShowRightBlurPage(true);
ModelManager.instance.ShowSpaceIcon(false);
- //˳ͼ
+ //退出热力图
U3DCloseOverlook(null);
- //˳
+ //退出分区
ModelManager.instance.ShowSpaceArea(false);
- //˳һ˳
+ //退出第一人称漫游
U3dRoam(false);
m_htmlPanel.CallFunction("toggleMenuActive");
break;
}
- //ֻҳʾ豸
+ //只有首页显示设备分类
GaussianBlurPanel.transform.Find("right/devicetypebg").gameObject.SetActive(curModuleIndex == 0);
CloseMenuLast4(curModuleIndex == 0);
}
///
- /// ҳҲ˵ ĸ˹ģ
+ /// 隐藏首页右侧菜单 后四个高斯模糊背景
///
private void CloseMenuLast4(bool isShow)
{
@@ -258,7 +258,7 @@ public class Main : UIBase
///
- ///
+ /// 收起左右面板
///
private void U3DClosePage(JSONNode args)
{
@@ -270,7 +270,7 @@ public class Main : UIBase
ShowLeftBlurPage(true);
if (curModuleIndex == 3)
{
- //ۺģ飬ҲʱʾҲ
+ //在综合模块,并且右侧面板有内容时,显示右侧面板
if(isRightPanelShow)
ShowRightBlurPage(true);
}
@@ -287,23 +287,23 @@ public class Main : UIBase
}
///
- /// 뻬ҳ
+ /// 根据索引滑入滑出页面
///
private void ShowLeftBlurPage(bool isShow)
{
- //ʼߵλ
+ //初始化左右两边的位置
Transform left = GaussianBlurPanel.transform.GetChild(0);
float leftX = left.GetComponent().rect.width;
if (isShow)
{
left.GetComponent().anchoredPosition = new Vector2(-leftX, left.GetComponent().anchoredPosition.y);
- //
+ //滑入
left.GetComponent().DOAnchorPosX(0, 0.5f).SetEase(Ease.Linear);
}
else
{
left.GetComponent().anchoredPosition = new Vector2(0, left.GetComponent().anchoredPosition.y);
- //
+ //滑出
left.GetComponent().DOAnchorPosX(-leftX, 0.5f).SetEase(Ease.Linear);
}
@@ -311,7 +311,7 @@ public class Main : UIBase
}
///
- /// Ҳʾ豸ԱϢ
+ /// 右侧面板显示设备人员信息等
///
private void U3DShowRightBlurPage(JSONNode args)
{
@@ -321,7 +321,7 @@ public class Main : UIBase
}
///
- /// ʾ廯ģ
+ /// 显示单体化模型
///
private void U3DShowSingleModel(JSONNode args)
{
@@ -335,11 +335,11 @@ public class Main : UIBase
}
///
- /// 뻬ҳ
+ /// 根据索引滑入滑出页面
///
private void ShowRightBlurPage(bool isShow)
{
- //ʼߵλ
+ //初始化左右两边的位置
Transform right = GaussianBlurPanel.transform.GetChild(1);
float rightX = right.GetComponent().rect.width;
if (isShow)
@@ -350,13 +350,13 @@ public class Main : UIBase
else
{
right.GetComponent().anchoredPosition = new Vector2(0, right.GetComponent().anchoredPosition.y);
- //
+ //滑出
right.GetComponent().DOAnchorPosX(rightX, 0.5f).SetEase(Ease.Linear);
}
}
///
- /// ۺϹģǷʾ廯ģ(ҳ涯)
+ /// 综合管理模块是否显示单体化模型(页面动画)
///
///
public void ShowSingleModel(bool show)
@@ -372,12 +372,12 @@ public class Main : UIBase
///
- /// ۺϹģģͺ
+ /// 综合管理模块允许点击模型和人物
///
///
void CanClick3DModel(bool isCan)
{
- //ۺϹ廯
+ //综合管理允许单体化
ModelManager.instance.CanSingle(isCan);
}
@@ -389,12 +389,12 @@ public class Main : UIBase
}
///
- /// VRʵ
+ /// VR实景
///
///
private void U3DToVRPanel(JSONNode args)
{
- Debug.Log("VR");
+ Debug.Log("VR漫游");
if (args[0].IsValid)
{
isInFirstRoam = (bool)args[0].Value;
@@ -404,20 +404,20 @@ public class Main : UIBase
}
///
- /// ¼Զǰλ
+ /// 记录自动漫游前相机的位置
///
private Vector3 lastPos;
///
- /// ¼ԶǰĽǶ
+ /// 记录自动漫游前相机的角度
///
private Vector3 lastAngle;
///
- /// Ƿڵһ˳Σвʱͼһ˳ΣVR
+ /// 是否处于第一人称漫游,这个过程中不计算待机时长(热力图,第一人称漫游,VR,分区)
///
private bool isInFirstRoam;
///
- /// һ˳
+ /// 第一人称漫游
///
///
private void U3dRoam(JSONNode args)
@@ -427,7 +427,7 @@ public class Main : UIBase
}
///
- /// һ˳
+ /// 第一人称漫游
///
///
private void U3dRoam(bool args)
@@ -457,14 +457,14 @@ public class Main : UIBase
mainCamera.parent = null;
//mainCamera.position = lastPos;
//mainCamera.eulerAngles = lastAngle;
- //صʼӽ
+ //回到初始视角
CameraMoveTarget(camInitPos, Quaternion.Euler(camInitAngle));
//mainCamera.GetComponent()._enabled = true;
//mainCamera.GetComponent().Init();
if (curModuleIndex == 3)
{
ShowLeftBlurPage(true);
- //ۺģ飬ʾҲ壬廯չʾʱʾҲ
+ //综合模块,不显示右侧面板,当单体化展示时,显示右侧面板
}
else
{
@@ -478,7 +478,7 @@ public class Main : UIBase
///
- /// ʱ䲻꣬ȫָ
+ /// 长时间不动鼠标,全局俯视漫游
///
private void GlobalRoam(bool start)
{
@@ -497,7 +497,7 @@ public class Main : UIBase
mainCamera.localPosition = Vector3.zero;
mainCamera.localEulerAngles = new Vector3(75f, 0, 0);
});
- //UI
+ //UI两边面板
ShowLeftBlurPage(false);
ShowRightBlurPage(false);
m_htmlPanel.CallFunction("U3DControlShrink", false);
@@ -508,9 +508,9 @@ public class Main : UIBase
mainCamera.parent = null;
//mainCamera.GetComponent().Init();
//mainCamera.GetComponent()._enabled = true;
- //صĬӽ
+ //回到默认视角
CameraMoveTarget(camInitPos, Quaternion.Euler(camInitAngle));
- //UI
+ //UI两边面板
ShowLeftBlurPage(true);
ShowRightBlurPage(true);
m_htmlPanel.CallFunction("U3DControlShrink", true);
@@ -521,9 +521,9 @@ public class Main : UIBase
private float UnFocusTime = 0;
- //Ƿʼ״̬
+ //是否开始检测鼠标状态
private bool isStartCheck;
- //Ƿι
+ //是否在漫游过程中
private bool isInRoam;
// Update is called once per frame
@@ -536,36 +536,36 @@ public class Main : UIBase
//{
// m_htmlPanel.CallFunction("U3dRoam", false);
//}
- //
+ //测试
if (Input.GetKeyDown(KeyCode.V))
{
//U3DCounterViewCenter(3);
}
- //ڵһ˳κͲڵһģʱʱ
+ //处于第一人称漫游和不在第一个模块时,不计算待机时长
if (isInFirstRoam || curModuleIndex != 0)
return;
- //жռʱ
+ //鼠标有动静,清空计算无动静时长
if (Input.anyKey || Input.GetAxis("Mouse X") != 0 || Input.GetAxis("Mouse Y") != 0)
{
UnFocusTime = 0;
isStartCheck = true;
if (isInRoam)
{
- Debug.Log("ֹͣ");
+ Debug.Log("停止漫游");
isInRoam = false;
GlobalRoam(false);
}
}
if (isStartCheck)
{
- //곤ʱδԶ
+ //鼠标长时间未动,自动进入漫游
UnFocusTime += Time.deltaTime;
if (UnFocusTime > waitTime)
{
UnFocusTime = 0;
- Debug.Log("ʱδ꣡");
+ Debug.Log("长时间未动鼠标!");
isStartCheck = false;
isInRoam = true;
GlobalRoam(true);
@@ -575,13 +575,13 @@ public class Main : UIBase
}
- #region ӽ
+ #region 相机视角
///
- /// ֱƵĿλã豸ƶӽǣ
+ /// 相机直接移到目标位置(点击设备、人物等移动视角)
///
- /// յλ
- /// յǶ
+ /// 相机终点位置
+ /// 相机终点角度
public void CameraMoveTarget(Vector3 endPos, Quaternion endAngle,Action call=null)
{
if (t_camAnimAngle != null)
@@ -600,7 +600,7 @@ public class Main : UIBase
});
}
///
- /// ʼΣƶδɲ
+ /// 相机开始漫游,移动到漫游处,相机不可操作
///
///
///
@@ -623,7 +623,7 @@ public class Main : UIBase
}
///
- /// صʼӽ
+ /// 相机回到初始视角
///
public void InitViewAnim()
{
@@ -632,7 +632,7 @@ public class Main : UIBase
}
///
- /// ƶߣƶĿӽ
+ /// 移动相机:先拉高,再移动到目标视角
///
///
///
@@ -662,7 +662,7 @@ public class Main : UIBase
}
///
- /// ɲ
+ /// 开启相机可操作性
///
private void CameraEnable()
{
@@ -671,7 +671,7 @@ public class Main : UIBase
}
///
- /// ƶڷڣȻصʼǶĿλãڷ⣬ֱƶĿλ
+ /// 移动相机:相机在房间内,先回到初始角度再移至目标位置,相机在房间外,直接移动到目标位置
///
///
///
@@ -687,16 +687,16 @@ public class Main : UIBase
bool inview = true;
- //жǷӽTODO:ǰǷڵ
+ //判断物体是否在相机视角内TODO:前方是否有物体遮挡
Vector3 viewPos = mainCamera.GetComponent().WorldToViewportPoint(endPos);
- // z<0
+ // z<0代表在相机背后
if (viewPos.z < 0)
inview = false;
- //̫Զˣˣ
+ //太远了!看不到了!
if (viewPos.z > mainCamera.GetComponent().farClipPlane)
inview = false;
- // x,yȡֵ 0~1֮ʱӽǷΧ⣻
+ // x,y取值在 0~1之外时代表在视角范围外;
if (viewPos.x < 0 || viewPos.y < 0 || viewPos.x > 1 || viewPos.y > 1)
inview = false;
if (inview)
@@ -711,7 +711,7 @@ public class Main : UIBase
///
- /// صʼӽ
+ /// 相机回到初始视角
///
///
void U3DBackInitView(JSONNode args)
@@ -725,7 +725,7 @@ public class Main : UIBase
mainCamera.DORotate(camInitAngle, time).OnComplete(() => {
mainCamera.GetComponent().Init();
mainCamera.GetComponent()._enabled = true;
- //ȡť
+ //取消按钮高亮
m_htmlPanel.CallFunction("toggleMenuActive");
});
}
@@ -733,7 +733,7 @@ public class Main : UIBase
#endregion
///
- /// ͼͼӽǣ
+ /// 开启俯视视图(热力图视角)
///
void U3DOpenOverlook(JSONNode args)
{
@@ -744,11 +744,11 @@ public class Main : UIBase
ModelManager.instance.ShowChangePageEffect();
ModelManager.instance.ShowSpaceEffect(false);
heatPointDes.gameObject.SetActive(true);
- //ֹͣʱ
+ //停止计算待机时长
isInFirstRoam = true;
}
///
- /// رոͼͼӽǣ
+ /// 关闭俯视视图(热力图视角)
///
void U3DCloseOverlook(JSONNode args)
{
@@ -757,27 +757,27 @@ public class Main : UIBase
if (curModuleIndex == 0)
ModelManager.instance.ShowSpaceEffect(true);
//ModelManager.instance.ShowHeatmap(false);
- //ʼʱ
+ //开始计算待机时长
isInFirstRoam = false;
}
///
- /// 豸ӽǾСۺϹģ
+ /// 设备视角居中——综合管理模块
///
void U3DDeviceViewCenter(JSONNode args)
{
- //Ҫжλģ
- Debug.Log("豸ӽǾ豸ͣ"+args[0].Value+"豸"+ args[1].Value);
+ //需要居中定位的模型
+ Debug.Log("设备视角居中设备类型:"+args[0].Value+"设备索引"+ args[1].Value);
DeviceType type = (DeviceType)Enum.ToObject(typeof(DeviceType), int.Parse(args[0].Value.ToString())+1);
int index = (int.Parse(args[1].Value.ToString())-1) % ModelManager.instance.devices.Count;
- //豸ͺҵӦ豸
- Debug.Log("ǰ豸"+type.ToString()+"ǰ豸"+ index);
+ //根据设备类型和索引找到对应的设备
+ Debug.Log("当前设备类型"+type.ToString()+"当前设备分类索引"+ index);
GameObject curModel = ModelManager.instance.FindDeviceByTypeAndID(type, index);
- //ʾ豸鲢ҵ廯չʾ
+ //显示设备详情并且单体化展示
//Main.intance.m_htmlPanel.CallFunction("showRightDetails", index);
Main.intance.m_htmlPanel.CallFunction("clickShowDetails", index);
- Debug.Log("豸廯" + curModel);
+ Debug.Log("设备单体化名称" + curModel);
ModelManager.instance.SingleModel(curModel);
ViewCenterPoint(curModel, curModel.transform.right,3, () => {
ModelManager.instance.LightFlashCount(curModel);
@@ -786,13 +786,13 @@ public class Main : UIBase
}
///
- /// ͷӽǾ
+ /// 摄像头视角居中
///
///
void U3DCamViewCenter(JSONNode args)
{
- //Ҫжλģ
- Debug.Log("ͷӽǾ"+args[0].Value);
+ //需要居中定位的模型
+ Debug.Log("摄像头视角居中"+args[0].Value);
int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.camList.Count;
GameObject curModel = ModelManager.instance.camList[index].gameObject;
ViewCenterPoint(curModel, curModel.transform.right, 3, () => {
@@ -801,13 +801,13 @@ public class Main : UIBase
}
///
- /// ԱӽǾ
+ /// 人员视角居中
///
///
void U3DPeopleViewCenter(JSONNode args)
{
- Debug.Log("ƺԱӽǾ" + args[0].Value);
- //Ҫжλģ
+ Debug.Log("工牌和人员视角居中" + args[0].Value);
+ //需要居中定位的模型
int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.peoples.Count;
GameObject curModel = ModelManager.instance.peoples[index].gameObject;
ViewCenterPoint(curModel, curModel.transform.right, 3, () => {
@@ -816,16 +816,16 @@ public class Main : UIBase
}
///
- /// ӽǾУʾϢ
+ /// 工牌视角居中,高亮并显示工牌信息
///
///
void U3DWorkCardCenter(JSONNode args)
{
- Debug.Log("ƺԱӽǾ" + args[0].Value);
- //Ҫжλģ
+ Debug.Log("工牌和人员视角居中" + args[0].Value);
+ //需要居中定位的模型
int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.peoples.Count;
GameObject curModel = ModelManager.instance.peoples[index].gameObject;
- //ʾӹϢ
+ //显示电子工牌信息
Main.intance.m_htmlPanel.CallFunction("clickShowDetails", 4);
ViewCenterPoint(curModel, curModel.transform.right, 3, () => {
ModelManager.instance.LightFlashCount(curModel);
@@ -834,20 +834,20 @@ public class Main : UIBase
}
///
- /// ͻӽǾ
+ /// 客户视角居中
///
///
void U3DClientViewCenter(JSONNode args)
{
- Debug.Log("ͻӽǾ"+args[0].Value);
+ Debug.Log("客户视角居中"+args[0].Value);
int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.clients.Count;
- //Ҫжλģ
+ //需要居中定位的模型
GameObject curModel = ModelManager.instance.clients[index].gameObject;
ViewCenterPoint(curModel, curModel.transform.right);
}
///
- /// ̨ӽǾ
+ /// 柜台视角居中
///
///
void U3DCounterViewCenter(JSONNode args)
@@ -855,77 +855,77 @@ public class Main : UIBase
//Debug.Log(args[0].IsValid);
Debug.Log(args[0].Value);
int index = int.Parse(args[0].Value.ToString()) % ModelManager.instance.counters.Count;
- //Ҫжλģ
+ //需要居中定位的模型
GameObject curModel = ModelManager.instance.counters[index].gameObject;
ViewCenterPoint(curModel, curModel.transform.right,8);
}
///
- /// 쳣ӽǾ
+ /// 异常视角居中
///
- /// 0:ڣ1Աۼ23£4ڣ5
+ /// 0:离岗;1:人员聚集;2:防滑;3:体温;4:工单临期;5:工单逾期
void U3DExpViewCenter(JSONNode args)
{
int expindex = 0;
Debug.Log(args[0].Value);
switch (args[0].Value)
{
- case "쳣":
+ case "离岗异常":
expindex = 0;
break;
- case "Աۼ":
+ case "人员聚集":
expindex = 1;
break;
- case "ʩδڷ":
+ case "防滑设施未摆放":
expindex = 2;
break;
- case "쳣":
+ case "体温异常":
expindex = 3;
break;
- case "":
+ case "工单临期":
expindex = 4;
break;
- case "":
+ case "工单逾期":
expindex = 5;
break;
- case "豸쳣":
+ case "设备异常":
expindex = 6;
break;
- case "ԤϢԤ":
+ case "预受理信息预警":
expindex = 4;
break;
- case "Ա":
+ case "疑似人员跌倒":
expindex = 2;
break;
- case "Ŷ":
+ case "排队":
expindex = 1;
break;
- case "Ƶ":
+ case "频繁临厅":
expindex = 1;
break;
- case "Ԥ":
+ case "高温预警":
expindex = 3;
break;
- case "ҵ":
+ case "业务受理机已下线":
expindex = 4;
break;
}
- //Ҫжλģ
+ //需要居中定位的模型
//GameObject curModel = ModelManager.instance.expPoints[expindex].gameObject;
GameObject curModel = ModelManager.instance.FindExpPointByName(args[0].Value.ToString());
ViewCenterPoint(curModel, curModel.transform.right);
}
///
- /// ӽǾ
+ /// 视角居中
///
- /// ǰеĵλ
- /// ǰеĵλ
- /// ǰеĵλ
+ /// 当前居中的点位
+ /// 当前居中的点位
+ /// 当前居中的点位
void ViewCenterPoint(GameObject curPoint,Vector3 forward,float dis=3,Action call=null)
{
Debug.Log("web:"+ curPoint.name);
- //ȡģĵλãģͷ*3
+ //获取模型中心点位置(加上模型方向*3)
Vector3 playerPos = curPoint.transform.position + forward * dis;
Quaternion angle = Quaternion.LookRotation(-forward); ;
Debug.Log("pos" + playerPos + ";angle" + angle);
@@ -933,64 +933,64 @@ public class Main : UIBase
CameraMoveAnim(playerPos, angle,call);
}
- #region Կɾ
+ #region 测试可删
///
- /// 쳣ӽ(Կɾ)
+ /// 测试四种异常居中视角(测试可删)
///
- /// ǰλ
+ /// 当前点位的索引
void ExpViewCenter1(int args)
{
- //Ҫжλģ
+ //需要居中定位的模型
GameObject curModel = ModelManager.instance.expPoints[args].gameObject;
ViewCenterPoint(curModel,curModel.transform.forward);
}
///
- /// 豸ӽǾ(Կɾ)
+ /// 设备视角居中(测试可删)
///
void DeviceViewCenter1(int args)
{
- //Ҫжλģ
+ //需要居中定位的模型
GameObject curModel = ModelManager.instance.devices[args].gameObject;
ViewCenterPoint(curModel, curModel.transform.right);
}
///
- /// ԱӽǾ(Կɾ)
+ /// 人员视角居中(测试可删)
///
///
void PeopleViewCenter1(int args)
{
- //Ҫжλģ
+ //需要居中定位的模型
GameObject curModel = ModelManager.instance.peoples[args].gameObject;
ViewCenterPoint(curModel, curModel.transform.right);
}
///
- /// ͻӽǾУԿɾ
+ /// 客户视角居中(测试可删)
///
void U3DClientViewCenter(int args)
{
- Debug.Log("ͻӽǾ" + args);
- //Ҫжλģ
+ Debug.Log("客户视角居中" + args);
+ //需要居中定位的模型
GameObject curModel = ModelManager.instance.clients[args].gameObject;
ViewCenterPoint(curModel, curModel.transform.right);
}
///
- /// ̨ӽǾУԿɾ
+ /// 柜台视角居中(测试可删)
///
///
void U3DCounterViewCenter(int args)
{
- //Ҫжλģ
+ //需要居中定位的模型
GameObject curModel = ModelManager.instance.counters[args].gameObject;
ViewCenterPoint(curModel, curModel.transform.right,10);
}
- #endregion Կɾ
+ #endregion 测试可删
///
- /// رﵥ廯չʾϢ
+ /// 关闭人物单体化展示信息
///
void U3DClosePeopleInfo(JSONNode args)
{
@@ -1005,14 +1005,14 @@ public class Main : UIBase
}
///
- /// ر豸廯չʾϢ
+ /// 关闭设备单体化展示信息
///
void U3DCloseSingleDeviceInfo(JSONNode args)
{
- Debug.Log("رյ廯ģ");
+ Debug.Log("关闭单体化模型");
if (CurentSingleObj)
{
- Debug.Log("Ϊ");
+ Debug.Log("不为空");
CurentSingleObj.layer = LayerMask.NameToLayer("Default");
CurentSingleObj = null;
ShowSingleModel(false);
@@ -1021,12 +1021,12 @@ public class Main : UIBase
}
///
- /// 쳣Icon
+ /// 加载异常Icon
///
void U3DLoadExceptioIcon(JSONNode args)
{
Debug.Log(args[0].Value);
- //
+ //解析数据
//ExceptionData data = JsonUtility.FromJson(args[0].Value.ToString());
ExceptionData data = JsonMapper.ToObject(args[0].Value.ToString());
Debug.Log(data.arr[0].name);
@@ -1040,7 +1040,7 @@ public class Main : UIBase
ModelManager.instance.LoadExpIcon();
}
///
- /// ر쳣Icon
+ /// 关闭异常Icon
///
///
void U3DCloseExpIcon(JSONNode args)
@@ -1049,15 +1049,15 @@ public class Main : UIBase
}
///
- /// ʾط
+ /// 显示隐藏分区
///
- /// bool :trueʾfalse
+ /// bool :true显示,false:隐藏
void U3DShowAreaIcon(JSONNode args)
{
Debug.Log(args[0].Value);
if (args[0].IsValid)
{
- //Ƿʼʱ
+ //是否开始计算待机时长
isInFirstRoam = (bool)args[0].Value;
ModelManager.instance.ShowSpaceArea((bool)args[0].Value);
}
@@ -1065,20 +1065,20 @@ public class Main : UIBase
}
///
- /// 豸
+ /// 根据类型高亮设备
///
void U3DShowDeviceType(JSONNode args)
{
int index = int.Parse(args[0].Value.ToString())+1;
bool show = (bool)args[1].Value;
- Debug.Log(index+""+show);
+ Debug.Log(index+"高亮"+show);
if (show)
{
- //ݴ豸
+ //根据传入类型高亮设备
ModelManager.instance.HighLightDeviceOn(index);
}
else {
- //ݴ豸
+ //根据传入类型高亮设备
ModelManager.instance.HighLightDeviceOff(index);
}
diff --git a/Assets/Resources/Scripts/Manager/ModelManager.cs b/Assets/Resources/Scripts/Manager/ModelManager.cs
index 5d24d121..58f66798 100644
--- a/Assets/Resources/Scripts/Manager/ModelManager.cs
+++ b/Assets/Resources/Scripts/Manager/ModelManager.cs
@@ -22,33 +22,33 @@ public class ModelManager : MonoBehaviour
public List spacePoints;
[HideInInspector]
public List expPoints;
- //
+ //监控
[HideInInspector]
public List camList;
- //ͻ
+ //客户
[HideInInspector]
public List clients;
- //̨
+ //柜台
[HideInInspector]
public List counters;
- //ռIcon
+ //空间Icon
private List spaceIconList;
- //ռIconЧȦ
+ //空间Icon特效光圈
private List spaceEffectList;
- //
+ //分区
private GameObject _spaceArea;
- //쳣Icon
+ //异常Icon
private List expIconList;
- //ͼ
+ //热力图
private Heatmap heatmap;
- //Աλͼ
+ //人员点位热力图
private HeatPointManager m_heatpoint;
- //лͼЧ
- private ParticleSystem changePage;//лҳʱЧ
+ //切换热力图特效
+ private ParticleSystem changePage;//切换页面时的特效
- //ݶ
+ //屋顶
private Transform wuDing;
//3DCanvas
public Transform iconPanel;
@@ -84,7 +84,7 @@ public class ModelManager : MonoBehaviour
// Update is called once per frame
void Update()
{
- //demo,̬ͼЧ
+ //测试demo,动态随机热力图效果
time += Time.deltaTime;
if (time > 1)
{
@@ -96,10 +96,10 @@ public class ModelManager : MonoBehaviour
}
- #region ʼʱȡ
+ #region 初始时获取数据
///
- /// ͳʼ
+ /// 根据类型初始化所有数据
///
void InitData()
{
@@ -124,7 +124,7 @@ public class ModelManager : MonoBehaviour
expPoints.Add(item);
else if (item.modelType == ModelType.Worker)
{
- //ӹ
+ //电子工牌
//devices.Add(item);
peoples.Add(item);
}
@@ -136,13 +136,13 @@ public class ModelManager : MonoBehaviour
}
///
- /// ʼ豸
+ /// 初始化设备
///
private void InitDevice()
{
foreach (var item in devices)
{
- //ʱͬԱһ
+ //工牌暂时同人员一样
if (item.deviceType != DeviceType.GongPai)
{
if (item.GetComponent() == null)
@@ -150,14 +150,14 @@ public class ModelManager : MonoBehaviour
item.gameObject.AddComponent();
}
item.GetComponent().deviceType = item.deviceType;
- //todo:豸
+ //todo:传入设备索引
//item.GetComponent().index = 0;
}
}
}
///
- /// ʼԱ
+ /// 初始化人员
///
private void InitPeople() {
foreach (var item in peoples)
@@ -171,7 +171,7 @@ public class ModelManager : MonoBehaviour
}
///
- /// ʼͻ
+ /// 初始化客户
///
private void InitClient()
{
@@ -186,7 +186,7 @@ public class ModelManager : MonoBehaviour
}
///
- /// ʼ̨
+ /// 初始化柜台
///
private void InitCounter()
{
@@ -206,7 +206,7 @@ public class ModelManager : MonoBehaviour
///
- /// 쳣Icon
+ /// 加载异常Icon
///
public void LoadExpIcon() {
@@ -225,14 +225,14 @@ public class ModelManager : MonoBehaviour
icon.GetComponent().InitExpIcon(expPoints[i].GetComponent().expType,i);
}
- //ԣһͷ
+ //测试,第一个摄像头警告
camList[2].GetComponent()._isCamWarm = true;
}
///
- /// 쳣ҵӦ쳣λ
+ /// 根据异常名称找到对应的异常点位
///
- /// 쳣
+ /// 异常名称
///
public GameObject FindExpPointByName(string name)
{
@@ -244,7 +244,7 @@ public class ModelManager : MonoBehaviour
}
///
- /// ر쳣
+ /// 关闭异常
///
public void CloseExpIcon()
@@ -262,7 +262,7 @@ public class ModelManager : MonoBehaviour
///
- /// ؿռIcon
+ /// 加载空间点Icon
///
public void LoadSpacePointIcon() {
spaceIconList = new List();
@@ -289,14 +289,14 @@ public class ModelManager : MonoBehaviour
icon.GetComponent().Cam=Camera.main.transform;
spaceIconList.Add(icon);
spaceEffectList.Add(effect);
- //ĬϷ
+ //默认分区隐藏
//icon.gameObject.SetActive(false);
//effect.gameObject.SetActive(false);
}
}
///
- /// 豸ͣҵһ豸
+ /// 根据设备类型,找到一个设备
///
///
public GameObject FindDeviceByType(DeviceType type)
@@ -310,7 +310,7 @@ public class ModelManager : MonoBehaviour
}
///
- /// 豸ͺҵһ豸
+ /// 根据设备类型和索引,找到一个设备
///
///
public GameObject FindDeviceByTypeAndID(DeviceType type,int index)
@@ -329,34 +329,34 @@ public class ModelManager : MonoBehaviour
}
///
- /// 廯ģ360չʾ
+ /// 单体化模型360展示
///
///
public void SingleModel(GameObject obj)
{
- //һ廯
+ //将上一个单体化物体隐藏
if (Main.intance.CurentSingleObj != null)
{
Main.intance.singleCam.GetComponent().ChangeObjLayer(Main.intance.CurentSingleObj, "Default");
}
- //ʾ廯չʾҳ
+ //显示单体化展示页面
Main.intance.CurentSinglePage.SetActive(true);
- //ǰΪ廯360۲
+ //将当前物体设置为单体化360观察的物体
Main.intance.CurentSingleObj = obj;
Main.intance.singleCam.GetComponent().SetTarget(obj.transform);
- Debug.Log("豸廯"+obj);
- //ģΪӽ
+ Debug.Log("设备单体化"+obj);
+ //设置模型为正视角
Main.intance.singleCam.GetComponent().ChangeObjLayer(Main.intance.CurentSingleObj, "single360");
Main.intance.ShowSingleModel(true);
}
///
- /// ǷʾռIcon
+ /// 是否显示空间Icon
///
///
public void ShowSpaceIcon(bool isShow)
{
- Debug.Log("ռIcon" + isShow);
+ Debug.Log("空间Icon" + isShow);
foreach (var item in spaceIconList)
{
item.SetActive(isShow);
@@ -365,7 +365,7 @@ public class ModelManager : MonoBehaviour
}
///
- /// ǷʾռiconµɫȦЧ
+ /// 是否显示空间icon下的蓝色光圈特效
///
///
public void ShowSpaceEffect(bool show)
@@ -377,7 +377,7 @@ public class ModelManager : MonoBehaviour
}
///
- /// ʾ
+ /// 显示分区块
///
///
public void ShowSpaceArea(bool isshow)
@@ -387,7 +387,7 @@ public class ModelManager : MonoBehaviour
///
- /// лҳЧ
+ /// 播放切换页面的特效
///
public void ShowChangePageEffect()
{
@@ -396,9 +396,9 @@ public class ModelManager : MonoBehaviour
///
- /// 豸
+ /// 根据类型高亮设备
///
- /// 1ʼ
+ /// 索引从1开始
public void HighLightDeviceOn(int index)
{
foreach (ModelItem device in devices) {
@@ -411,9 +411,9 @@ public class ModelManager : MonoBehaviour
}
///
- /// 豸رո
+ /// 根据设备类型关闭高亮
///
- /// 1ʼ
+ /// 索引从1开始
public void HighLightDeviceOff(int index)
{
foreach (ModelItem device in devices)
@@ -426,7 +426,7 @@ public class ModelManager : MonoBehaviour
}
}
///
- ///ر豸
+ ///关闭所有设备高亮
///
public void HighLightOff()
{
@@ -439,7 +439,7 @@ public class ModelManager : MonoBehaviour
///
- /// ˸Ե
+ /// 添加闪烁边缘光
///
private void AddHighLightComponent(GameObject obj)
{
@@ -451,14 +451,14 @@ public class ModelManager : MonoBehaviour
}
///
- /// ͷ뷿ڲؿռ3DIconʾݶ
+ /// 摄像头进入房间内部,隐藏空间3DIcon,显示屋顶
///
public void CameraNear(bool isNear)
{
//ShowSpaceIcon(!isNear);
wuDing.gameObject.SetActive(isNear);
- //ӽʱС쳣Icon
+ //当视角拉进时,缩小异常Icon
if (expIconList.Count>0)
{
float expIconScale = isNear ? 0.1f : 0.5f;
@@ -477,7 +477,7 @@ public class ModelManager : MonoBehaviour
///
- /// ۺϹ廯ʾ
+ /// 综合管理允许单体化显示
///
///
public void CanSingle(bool istrue)
@@ -495,9 +495,9 @@ public class ModelManager : MonoBehaviour
}
}
///
- /// ˸3ر
+ /// 高亮闪烁3秒后关闭
///
- ///
+ /// 高亮物体
public void LightFlashCount(GameObject obj)
{
float a = 0;
@@ -510,10 +510,10 @@ public class ModelManager : MonoBehaviour
///
- /// ˸
+ /// 高亮闪烁
///
- ///
- /// Ƿ
+ /// 高亮物体
+ /// 是否高亮
public void LightFlash(GameObject obj,bool on)
{
if (!obj.GetComponent())
@@ -526,18 +526,18 @@ public class ModelManager : MonoBehaviour
}
- #region ͼã
- //ͼλ
+ #region 热力图(弃用)
+ //热力图点位
public List heatPoints;
- //
+ //世界坐标
public List m_Vector3s;
- //X:뾶(0,2)Yǿȣ0,1
+ //X:半径(0,2);Y:强度(0,1)
public List m_Vector2s;
- //лͼʱЧ
+ //切换热力图时的特效
private ParticleSystem _changeHeatmapEffect;
///
- /// ͼȵֵ()
+ /// 随机热力图热点值(测试)
///
private void RandomHeatValue() {
@@ -556,7 +556,7 @@ public class ModelManager : MonoBehaviour
}
///
- /// ʾرͼ
+ /// 显示和关闭热力图
///
///
public void ShowHeatmap(bool isShow)
@@ -565,7 +565,7 @@ public class ModelManager : MonoBehaviour
{
- //лͼЧ
+ //播放切换热力图特效
//if (!_changeHeatmapEffect)
//{
// _changeHeatmapEffect = GameObject.Instantiate(Resources.Load(ResourcePath._changeHeatmapEffect).GetComponent());
@@ -586,7 +586,7 @@ public class ModelManager : MonoBehaviour
}
///
- /// ʱʾͼЧʾ
+ /// 延时显示热力图,等特效播放两秒后显示
///
private void InvokeShowHeatmap()
{
@@ -597,7 +597,7 @@ public class ModelManager : MonoBehaviour
///
- /// ֵ
+ /// 更新热力值
///
public void UpdateHeatValue() {
heatmap.SetHeatPoints(heatPoints.Select((v) => new HeatPoint()
@@ -609,11 +609,11 @@ public class ModelManager : MonoBehaviour
}
///
- /// ֵ̬
+ /// 随机动态更新热力值
///
public void RandomUpdateHeatValue()
{
- //һֵ
+ //随机其中一个值
int randomIndex=Random.Range(0, heatPoints.Count());
heatPoints[randomIndex] = new HeatPoint()
{
@@ -632,9 +632,9 @@ public class ModelManager : MonoBehaviour
#endregion
- #region ͼ
+ #region 热力图
///
- /// ʾͼ
+ /// 显示热力图
///
public void ShowHeatPoint()
{
@@ -642,7 +642,7 @@ public class ModelManager : MonoBehaviour
Main.intance.heatPointDes.SetActive(true);
}
///
- /// ͼ
+ /// 隐藏热力图
///
public void HideHeatPoint()
{
@@ -656,42 +656,42 @@ public class ModelManager : MonoBehaviour
public enum ModelType
{
- Device,//豸
- Worker,//Ա
- SpacePoint,//ռ
- ExpEvent,//쳣¼
- Model,//ģ
- Client,//ͻ
- counter//̨
+ Device,//设备
+ Worker,//人员
+ SpacePoint,//空间点
+ ExpEvent,//异常事件
+ Model,//模型
+ Client,//客户
+ counter//柜台
}
public enum DeviceType
{
- NONE,//Ϊ豸
- YuShouLiZhongDuan,//Ԥն
- JiaoFeiJi,//ɷѻ
- YeWuJi,//ҵ
- FaPiaoDaYinJi,//Ʊӡ
- GongPai,//
- WangShangGuoWangYunZhongDuan,//Ϲն
- SheXiangTou//ͷ
+ NONE,//不为设备
+ YuShouLiZhongDuan,//预受理终端
+ JiaoFeiJi,//缴费机
+ YeWuJi,//业务机
+ FaPiaoDaYinJi,//发票打印机
+ GongPai,//工牌
+ WangShangGuoWangYunZhongDuan,//网上国网云终端
+ SheXiangTou//摄像头
}
[System.Serializable]
public class HeatPoint
{
///
- /// ϵλ
+ /// 世界坐标系位置
///
public Vector3 point;
///
- /// 뾶
+ /// 半径
///
public float radius;
///
- /// ǿ
+ /// 强度
///
public float intensity;
}
\ No newline at end of file
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 5ef0ead0..c633bb83 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -56,7 +56,7 @@
"url": "https://packages.unity.cn"
},
"com.unity.nuget.newtonsoft-json": {
- "version": "2.0.0",
+ "version": "3.0.2",
"depth": 1,
"source": "registry",
"dependencies": {},
@@ -72,11 +72,13 @@
"url": "https://packages.unity.cn"
},
"com.unity.services.core": {
- "version": "1.0.1",
+ "version": "1.3.1",
"depth": 1,
"source": "registry",
"dependencies": {
- "com.unity.modules.unitywebrequest": "1.0.0"
+ "com.unity.modules.unitywebrequest": "1.0.0",
+ "com.unity.nuget.newtonsoft-json": "3.0.2",
+ "com.unity.modules.androidjni": "1.0.0"
},
"url": "https://packages.unity.cn"
},
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index 43369e3c..662751fb 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -3,7 +3,7 @@
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
- serializedVersion: 13
+ serializedVersion: 14
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -28,6 +28,7 @@ GraphicsSettings:
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
+ m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
@@ -36,8 +37,8 @@ GraphicsSettings:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
- m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
- type: 0}
+ m_PreloadShadersBatchTimeLimit: -1
+ m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
@@ -57,7 +58,9 @@ GraphicsSettings:
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
- m_LightsUseLinearIntensity: 0
- m_LightsUseColorTemperature: 0
+ m_LightsUseLinearIntensity: 1
+ m_LightsUseColorTemperature: 1
+ m_DefaultRenderingLayerMask: 257
m_LogWhenShaderIsCompiled: 0
- m_AllowEnlightenSupportForUpgradedProject: 0
+ m_SRPDefaultSettings:
+ UnityEngine.Rendering.HighDefinition.HDRenderPipeline: {fileID: 11400000, guid: ac0316ca287ba459492b669ff1317a6f, type: 2}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 2ed23b54..9f5a4baa 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -3,7 +3,7 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
- serializedVersion: 22
+ serializedVersion: 23
productGUID: 33f18e88e3237d545894d0cb02ef698d
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
@@ -156,6 +156,7 @@ PlayerSettings:
enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
+ enableOpenGLProfilerGPURecorders: 1
useHDRDisplay: 0
D3DHDRBitDepth: 0
m_ColorGamuts: 00000000
@@ -171,7 +172,7 @@ PlayerSettings:
tvOS: 0
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1
- AndroidMinSdkVersion: 19
+ AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
@@ -227,6 +228,7 @@ PlayerSettings:
iOSLaunchScreeniPadCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
+ macOSURLSchemes: []
iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
@@ -295,7 +297,6 @@ PlayerSettings:
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
- m_BuildTargetSecurityBuild: []
m_BuildTargetGraphicsJobs:
- m_BuildTarget: MacStandaloneSupport
m_GraphicsJobs: 0
@@ -331,7 +332,7 @@ PlayerSettings:
m_BuildTargetGraphicsAPIs:
- m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000
- m_Automatic: 0
+ m_Automatic: 1
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
@@ -358,6 +359,7 @@ PlayerSettings:
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetNormalMapEncoding: []
+ m_BuildTargetDefaultTextureCompressionFormat: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
@@ -376,6 +378,7 @@ PlayerSettings:
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchUseGOLDLinker: 0
+ switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
switchTitleNames_0:
@@ -506,7 +509,9 @@ PlayerSettings:
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseMicroSleepForYield: 1
+ switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
+ switchRamDiskSpaceSize: 12
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
@@ -577,7 +582,6 @@ PlayerSettings:
ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
ps4CompatibilityPS5: 0
- ps4AllowPS5Detection: 0
ps4GPU800MHz: 1
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
@@ -603,19 +607,20 @@ PlayerSettings:
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
scriptingDefineSymbols:
- 1: UNITY_POST_PROCESSING_STACK_V2
- 7: UNITY_POST_PROCESSING_STACK_V2
- 13: UNITY_POST_PROCESSING_STACK_V2
- 14: UNITY_POST_PROCESSING_STACK_V2
- 19: UNITY_POST_PROCESSING_STACK_V2
- 21: UNITY_POST_PROCESSING_STACK_V2
- 25: UNITY_POST_PROCESSING_STACK_V2
- 27: UNITY_POST_PROCESSING_STACK_V2
- 28: UNITY_POST_PROCESSING_STACK_V2
- 29: UNITY_POST_PROCESSING_STACK_V2
- 30: UNITY_POST_PROCESSING_STACK_V2
- 32: UNITY_POST_PROCESSING_STACK_V2
- 33: UNITY_POST_PROCESSING_STACK_V2
+ Android: UNITY_POST_PROCESSING_STACK_V2
+ CloudRendering: UNITY_POST_PROCESSING_STACK_V2
+ EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
+ GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
+ Lumin: UNITY_POST_PROCESSING_STACK_V2
+ Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
+ PS4: UNITY_POST_PROCESSING_STACK_V2
+ PS5: UNITY_POST_PROCESSING_STACK_V2
+ Stadia: UNITY_POST_PROCESSING_STACK_V2
+ Standalone: UNITY_POST_PROCESSING_STACK_V2
+ WebGL: UNITY_POST_PROCESSING_STACK_V2
+ Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
+ XboxOne: UNITY_POST_PROCESSING_STACK_V2
+ tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
@@ -625,7 +630,6 @@ PlayerSettings:
suppressCommonWarnings: 1
allowUnsafeCode: 0
useDeterministicCompilation: 1
- useReferenceAssemblies: 1
enableRoslynAnalyzers: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
@@ -662,6 +666,7 @@ PlayerSettings:
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
+ vcxProjDefaultLanguage:
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
@@ -712,4 +717,6 @@ PlayerSettings:
organizationId:
cloudEnabled: 0
legacyClampBlendShapeWeights: 0
+ playerDataPath:
+ forceSRGBBlit: 1
virtualTexturingSupportEnabled: 0