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@@ -717300,7 +717286,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
target: {fileID: 0}
- targetOffset: {x: 0.41, y: -0.75, z: 0.09}
+ targetOffset: {x: 0.56, y: 0.06, z: 0.09}
initdistance: 2
maxDistance: 5
minDistance: 2.6
@@ -717314,7 +717300,6 @@ MonoBehaviour:
autoRotate: 1
autoRotateSpeed: 0.1
currentDistance: 2
- go: {fileID: 0}
--- !u!222 &3301378409600673895
CanvasRenderer:
m_ObjectHideFlags: 0
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deleted file mode 100644
index b89c0a12..00000000
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index 73eba543..aa5a2a85 100644
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+++ b/Assets/GameAssets/Scenes/南京/国网南京高淳供电营业厅/国网南京高淳供电营业厅.unity.meta
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deleted file mode 100644
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deleted file mode 100644
index 4c506fc9..00000000
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deleted file mode 100644
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diff --git a/Assets/Resources/Scripts/Function/DeviceClick.cs b/Assets/Resources/Scripts/Function/DeviceClick.cs
index 701f30f9..2c21e018 100644
--- a/Assets/Resources/Scripts/Function/DeviceClick.cs
+++ b/Assets/Resources/Scripts/Function/DeviceClick.cs
@@ -7,16 +7,16 @@ using UnityEngine.XR;
public class DeviceClick : MonoBehaviour
{
- //豸
+ //设备编号
public int index;
- //豸
+ //设备类型
public DeviceType deviceType;
- //Ƿ廯չʾ
+ //是否允许单体化展示
public bool isSingle = false;
private GameObject warmIcon;
- //ͷǷ
+ //摄像头是否警告
private bool isCamWarm;
public bool _isCamWarm { get {
return isCamWarm;
@@ -48,12 +48,12 @@ public class DeviceClick : MonoBehaviour
{
if (EventSystem.current.IsPointerOverGameObject())
{
- Debug.Log("UI");
+ Debug.Log("鼠标在UI上");
return;
}
ViewCenter();
- //ͷ
+ //摄像头弹窗
if (deviceType == DeviceType.SheXiangTou)
{
Main.intance.m_htmlPanel.CallFunction("showCarema");
@@ -61,9 +61,9 @@ public class DeviceClick : MonoBehaviour
}
if (!isSingle)
return;
- //˸3رո
+ //开启高亮,闪烁3秒后关闭高亮
LightFlashOn();
- Invoke("LightFlahOff", 3);
+ Invoke("LightFlahOff", 6);
if (deviceType != DeviceType.GongPai)
ShowSingle();
@@ -71,40 +71,48 @@ public class DeviceClick : MonoBehaviour
}
///
- /// ӽǾ
+ /// 视角居中
///
void ViewCenter()
{
Debug.Log("model" + transform.name);
- //ȡģĵλãģͷ*3X᷽ǰ
+ //获取模型中心点位置(加上模型方向*3)X轴方向朝前
Vector3 playerPos = transform.position + transform.right * 3;
- //豸
+ //相机面向设备
Quaternion angle = Quaternion.LookRotation(-transform.right);
+ if (Main.intance.isAddY)
+ {
+ playerPos = new Vector3(playerPos.x, playerPos.y+0.5f, playerPos.z);
+ }
+ else
+ {
+ playerPos = new Vector3(playerPos.x, playerPos.y, playerPos.z);
+ }
Debug.Log("pos" + playerPos + ";angle" + angle);
//Main.intance.mainCamera.GetComponent().CameraMoveTarget(playerPos, angle);
Main.intance.CameraMoveTarget(playerPos, angle);
}
///
- /// 廯չʾ
+ /// 单体化展示
///
void ShowSingle()
{
if (deviceType != DeviceType.SheXiangTou)
{
- //豸ͲΪͷʱʾ豸Ϣ(豸ID)
+ //当设备类型不为摄像头时,显示设备信息弹窗(传入设备ID)
Main.intance.m_htmlPanel.CallFunction("clickShowDetails", deviceType.GetHashCode()-1);
}
- //һ廯
+ //将上一个单体化物体隐藏
if (Main.intance.CurentSingleObj != null)
{
Main.intance.singleCam.GetComponent().ChangeObjLayer(Main.intance.CurentSingleObj, "Default");
}
- //ʾ廯չʾҳ
+ //显示单体化展示页面
Main.intance.CurentSinglePage.SetActive(true);
- //ǰΪ廯360۲
+ //将当前物体设置为单体化360观察的物体
Main.intance.CurentSingleObj = gameObject;
//Main.intance.singleCam.GetComponent().SetTarget(transform.GetComponent().bounds.center);
Main.intance.singleCam.GetComponent().SetTarget(transform);
@@ -113,13 +121,13 @@ public class DeviceClick : MonoBehaviour
}
///
- /// ײ
+ /// 在自身添加碰撞体
///
///
public void AddGameObjectCollider()
{
- //ȡСΧ
+ //获取物体的最小包围盒
Bounds itemBound = GetLocalBounds(gameObject);
if (!gameObject.GetComponent())
@@ -131,7 +139,7 @@ public class DeviceClick : MonoBehaviour
}
///
- /// öСΧ
+ /// 获得对象的最小包围盒
///
public static Bounds GetLocalBounds(GameObject target)
{
@@ -151,7 +159,7 @@ public class DeviceClick : MonoBehaviour
///
- /// ͷIcon
+ /// 添加摄像头警告Icon
///
void AddWarmIcon() {
GameObject obj = Resources.Load(ResourcePath._camWarn3DIcon);
@@ -165,7 +173,7 @@ public class DeviceClick : MonoBehaviour
}
///
- /// Ƴͷ
+ /// 移除摄像头警告
///
void RemovWarmIcon()
{
@@ -173,7 +181,7 @@ public class DeviceClick : MonoBehaviour
Destroy(warmIcon);
}
///
- ///
+ /// 开启高亮
///
void LightFlashOn()
{
@@ -181,14 +189,14 @@ public class DeviceClick : MonoBehaviour
}
///
- /// رո
+ /// 关闭高亮
///
void LightFlahOff() {
LightFlash(false);
}
///
- /// ˸
+ /// 高亮闪烁两下
///
///
void LightFlash(bool on)
diff --git a/Assets/Resources/Scripts/Main.cs b/Assets/Resources/Scripts/Main.cs
index b69117ce..d3d79f6f 100644
--- a/Assets/Resources/Scripts/Main.cs
+++ b/Assets/Resources/Scripts/Main.cs
@@ -22,6 +22,14 @@ public class Main : UIBase
//public Transform mainView;
//漫游速度
private float _speed = 1.5f;
+ ///
+ /// 是否需要修改相机定位视角的高度
+ ///
+ public bool isAddY=false;
+ ///
+ /// 需要修改的高度
+ ///
+ public int PosYValue;
//public GameObject _player;
public static Main intance;
//public GameObject Icon3D;//异常Icon