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//豸 + //设备编号 public int index; - //豸 + //设备类型 public DeviceType deviceType; - //Ƿ廯չʾ + //是否允许单体化展示 public bool isSingle = false; private GameObject warmIcon; - //ͷǷ񾯸 + //摄像头是否警告 private bool isCamWarm; public bool _isCamWarm { get { return isCamWarm; @@ -48,12 +48,12 @@ public class DeviceClick : MonoBehaviour { if (EventSystem.current.IsPointerOverGameObject()) { - Debug.Log("UI"); + Debug.Log("鼠标在UI上"); return; } ViewCenter(); - //ͷ + //摄像头弹窗 if (deviceType == DeviceType.SheXiangTou) { Main.intance.m_htmlPanel.CallFunction("showCarema"); @@ -61,9 +61,9 @@ public class DeviceClick : MonoBehaviour } if (!isSingle) return; - //˸3رո + //开启高亮,闪烁3秒后关闭高亮 LightFlashOn(); - Invoke("LightFlahOff", 3); + Invoke("LightFlahOff", 6); if (deviceType != DeviceType.GongPai) ShowSingle(); @@ -71,40 +71,48 @@ public class DeviceClick : MonoBehaviour } /// - /// ӽǾ + /// 视角居中 /// void ViewCenter() { Debug.Log("model" + transform.name); - //ȡģĵλãģͷ*3X᷽ǰ + //获取模型中心点位置(加上模型方向*3)X轴方向朝前 Vector3 playerPos = transform.position + transform.right * 3; - //豸 + //相机面向设备 Quaternion angle = Quaternion.LookRotation(-transform.right); + if (Main.intance.isAddY) + { + playerPos = new Vector3(playerPos.x, playerPos.y+0.5f, playerPos.z); + } + else + { + playerPos = new Vector3(playerPos.x, playerPos.y, playerPos.z); + } Debug.Log("pos" + playerPos + ";angle" + angle); //Main.intance.mainCamera.GetComponent().CameraMoveTarget(playerPos, angle); Main.intance.CameraMoveTarget(playerPos, angle); } /// - /// 廯չʾ + /// 单体化展示 /// void ShowSingle() { if (deviceType != DeviceType.SheXiangTou) { - //豸ͲΪͷʱʾ豸Ϣ(豸ID) + //当设备类型不为摄像头时,显示设备信息弹窗(传入设备ID) Main.intance.m_htmlPanel.CallFunction("clickShowDetails", deviceType.GetHashCode()-1); } - //һ廯 + //将上一个单体化物体隐藏 if (Main.intance.CurentSingleObj != null) { Main.intance.singleCam.GetComponent().ChangeObjLayer(Main.intance.CurentSingleObj, "Default"); } - //ʾ廯չʾҳ + //显示单体化展示页面 Main.intance.CurentSinglePage.SetActive(true); - //ǰΪ廯360۲ + //将当前物体设置为单体化360观察的物体 Main.intance.CurentSingleObj = gameObject; //Main.intance.singleCam.GetComponent().SetTarget(transform.GetComponent().bounds.center); Main.intance.singleCam.GetComponent().SetTarget(transform); @@ -113,13 +121,13 @@ public class DeviceClick : MonoBehaviour } /// - /// ײ + /// 在自身添加碰撞体 /// /// public void AddGameObjectCollider() { - //ȡСΧ + //获取物体的最小包围盒 Bounds itemBound = GetLocalBounds(gameObject); if (!gameObject.GetComponent()) @@ -131,7 +139,7 @@ public class DeviceClick : MonoBehaviour } /// - /// öСΧ + /// 获得对象的最小包围盒 /// public static Bounds GetLocalBounds(GameObject target) { @@ -151,7 +159,7 @@ public class DeviceClick : MonoBehaviour /// - /// ͷIcon + /// 添加摄像头警告Icon /// void AddWarmIcon() { GameObject obj = Resources.Load(ResourcePath._camWarn3DIcon); @@ -165,7 +173,7 @@ public class DeviceClick : MonoBehaviour } /// - /// Ƴͷ + /// 移除摄像头警告 /// void RemovWarmIcon() { @@ -173,7 +181,7 @@ public class DeviceClick : MonoBehaviour Destroy(warmIcon); } /// - /// + /// 开启高亮 /// void LightFlashOn() { @@ -181,14 +189,14 @@ public class DeviceClick : MonoBehaviour } /// - /// رո + /// 关闭高亮 /// void LightFlahOff() { LightFlash(false); } /// - /// ˸ + /// 高亮闪烁两下 /// /// void LightFlash(bool on) diff --git a/Assets/Resources/Scripts/Main.cs b/Assets/Resources/Scripts/Main.cs index b69117ce..d3d79f6f 100644 --- a/Assets/Resources/Scripts/Main.cs +++ b/Assets/Resources/Scripts/Main.cs @@ -22,6 +22,14 @@ public class Main : UIBase //public Transform mainView; //漫游速度 private float _speed = 1.5f; + /// + /// 是否需要修改相机定位视角的高度 + /// + public bool isAddY=false; + /// + /// 需要修改的高度 + /// + public int PosYValue; //public GameObject _player; public static Main intance; //public GameObject Icon3D;//异常Icon