using System.Collections; using System.Collections.Generic; using UnityEngine; public static class ResourcePath { public static string _changeHeatmapEffect = "Prefab/ChangeHeatmapEffect";//切换热力图时的动效 public static string _exp3DIcon = "Prefab/Exp3DIcon";//异常3DIcon public static string _space3DIcon = "Prefab/Space3DIcon";//空间区域3DIcon public static string _space3DEffect = "Prefab/Space3DEffect";//空间区域3DIcon特效 public static string _camWarn3DIcon = "Prefab/CamWarn3DIcon";//摄像头警告3DIcon public static string _heatPoint = "Prefab/HeatPoint";//人员热力点 }