using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using ZenFulcrum.EmbeddedBrowser; /// /// 异常Icon /// wumin /// public class CamWarn3DIcon : MonoBehaviour { public int camID;//摄像头编号 private Camera cam; private void Awake() { } // Start is called before the first frame update void Start() { cam = Camera.main; } // Update is called once per frame void Update() { //Icon永远朝着镜头 if (cam != null) transform.LookAt(cam.transform.position, Vector3.up); } /// /// 点击Icon /// private void OnMouseDown() { if (EventSystem.current.IsPointerOverGameObject()) { Debug.Log("鼠标在UI上"); return; } Main.intance.m_htmlPanel.CallFunction("showCarema"); } }