using Cinemachine; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 营业员走走停停 /// public class WorkerPathManager : MonoBehaviour { public CinemachineDollyCart cartman; public CinemachineDollyCart cartwoman; // Start is called before the first frame update void Start() { StartWalkman(); StartWalkwoman(); } // Update is called once per frame void Update() { } private void StartWalkman() { cartman.m_Speed = 0.9f; cartman.GetComponentInChildren().SetBool("walk", true); Invoke("Stopman", 10); } private void StartWalkwoman() { cartwoman.m_Speed = 0.9f; cartwoman.GetComponentInChildren().SetBool("walk", true); Invoke("Stopwoman", 7); } private void Stopman() { cartman.m_Speed = 0f; cartman.GetComponentInChildren().SetBool("walk", false); Invoke("StartWalkman", 3); } private void Stopwoman() { cartwoman.m_Speed = 0f; cartwoman.GetComponentInChildren().SetBool("walk", false); Invoke("StartWalkwoman", 2); } }