using UnityEditor; using UnityEngine; [CustomEditor(typeof(DeviceManager))] public class DeviceRecordData : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); DeviceManager _devicemanager = GameObject.FindObjectOfType(); if (GUILayout.Button("±£´æ²¢¸²¸ÇÊý¾Ý")) { DeviceManager.RecordDataToJson(_devicemanager.gameObject); } } }