#ifndef SSR_BLENDS #define SSR_BLENDS // Copyright 2021 Kronnect - All Rights Reserved. #include "SSR_Common.hlsl" UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; float4 _SSRSettings4; #define SEPARATION_POS _SSRSettings4.x float _MinimumBlur; UNITY_DECLARE_SCREENSPACE_TEXTURE(_RayCastRT); UNITY_DECLARE_SCREENSPACE_TEXTURE(_ReflectionsRT); UNITY_DECLARE_SCREENSPACE_TEXTURE(_BlurRTMip0); UNITY_DECLARE_SCREENSPACE_TEXTURE(_BlurRTMip1); UNITY_DECLARE_SCREENSPACE_TEXTURE(_BlurRTMip2); UNITY_DECLARE_SCREENSPACE_TEXTURE(_BlurRTMip3); UNITY_DECLARE_SCREENSPACE_TEXTURE(_BlurRTMip4); struct Attributes { float4 vertex : POSITION; float2 uv : TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct VaryingsSSR { float4 positionCS : SV_POSITION; float2 uv : TEXCOORD0; UNITY_VERTEX_OUTPUT_STEREO }; VaryingsSSR VertSSR(Attributes input) { VaryingsSSR output; UNITY_SETUP_INSTANCE_ID(input); UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); output.positionCS = UnityObjectToClipPos(input.vertex); output.uv = UnityStereoScreenSpaceUVAdjust(input.uv, _MainTex_ST); return output; } half4 FragCopy (VaryingsSSR i) : SV_Target { UNITY_SETUP_INSTANCE_ID(i); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); half4 pixel = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex, i.uv); return pixel; } half4 FragCopyExact (VaryingsSSR i) : SV_Target { UNITY_SETUP_INSTANCE_ID(i); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); half4 pixel = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex, i.uv); pixel = max(pixel, 0.0); return pixel; } half4 Combine (VaryingsSSR i) : SV_Target { // exclude skybox from blur bleed float depth01 = GetDepth01(i.uv); if (depth01 >= 1) return half4(0,0,0,0); half4 mip0 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_ReflectionsRT, i.uv); half4 mip1 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_BlurRTMip0, i.uv); half4 mip2 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_BlurRTMip1, i.uv); half4 mip3 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_BlurRTMip2, i.uv); half4 mip4 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_BlurRTMip3, i.uv); half4 mip5 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_BlurRTMip4, i.uv); half r = mip5.a; half4 reflData = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_RayCastRT, i.uv); if (reflData.z > 0) { r = min(reflData.z, r); } half roughness = clamp(r + _MinimumBlur, 0, 5); half w0 = max(0, 1.0 - roughness); half w1 = max(0, 1.0 - abs(roughness - 1.0)); half w2 = max(0, 1.0 - abs(roughness - 2.0)); half w3 = max(0, 1.0 - abs(roughness - 3.0)); half w4 = max(0, 1.0 - abs(roughness - 4.0)); half w5 = max(0, 1.0 - abs(roughness - 5.0)); half4 refl = mip0 * w0 + mip1 * w1 + mip2 * w2 + mip3 * w3 + mip4 * w4 + mip5 * w5; return refl; } half4 FragCombine (VaryingsSSR i) : SV_Target { UNITY_SETUP_INSTANCE_ID(i); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); return Combine(i); } half4 FragCombineWithCompare (VaryingsSSR i) : SV_Target { UNITY_SETUP_INSTANCE_ID(i); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); if (i.uv.x < SEPARATION_POS - _MainTex_TexelSize.x * 3) { return 0; } else if (i.uv.x < SEPARATION_POS + _MainTex_TexelSize.x * 3) { return 1.0; } else { return Combine(i); } } #endif // SSR_BLENDS