/// /// Shiny SSRR - Screen Space Raytraced Reflections - (c) 2021 Kronnect /// using UnityEngine; namespace ShinySSRR { public static class ShaderParams { // input textures public static int NoiseTex = Shader.PropertyToID("_NoiseTex"); public static int BumpMap = Shader.PropertyToID("_BumpMap"); public static int BumpMap_ST = Shader.PropertyToID("_BumpMap_ST"); public static int MainTex_ST = Shader.PropertyToID("_MainTex_ST"); // shader uniforms public static int Color = Shader.PropertyToID("_Color"); public static int BaseColor = Shader.PropertyToID("_BaseColor"); public static int Smoothness = Shader.PropertyToID("_Glossiness"); public static int SmoothnessMap = Shader.PropertyToID("_SmoothnessMap"); public static int MetallicGlossMap = Shader.PropertyToID("_MetallicGlossMap"); public static int GlossMapScale = Shader.PropertyToID("_GlossMapScale"); public static int MaterialData = Shader.PropertyToID("_MaterialData"); public static int SSRSettings = Shader.PropertyToID("_SSRSettings"); public static int SSRSettings2 = Shader.PropertyToID("_SSRSettings2"); public static int SSRSettings3 = Shader.PropertyToID("_SSRSettings3"); public static int SSRSettings4 = Shader.PropertyToID("_SSRSettings4"); public static int SSRSettings5 = Shader.PropertyToID("_SSRSettings5"); public static int SSRBlurStrength = Shader.PropertyToID("_SSRBlurStrength"); public static int WorldToViewDir = Shader.PropertyToID("_WorldToViewDir"); public static int MinimumBlur = Shader.PropertyToID("_MinimumBlur"); // targets public static int ColorTex = Shader.PropertyToID("_ColorTex"); public static int RayCast = Shader.PropertyToID("_RayCastRT"); public static int BlurRT = Shader.PropertyToID("_BlurRT"); public static int ReflectionsTex = Shader.PropertyToID("_ReflectionsRT"); public static int NaNBuffer = Shader.PropertyToID("_NaNBuffer"); // shader keywords public const string SKW_JITTER = "SSR_JITTER"; public const string SKW_NORMALMAP = "SSR_NORMALMAP"; public const string SKW_DENOISE = "SSR_DENOISE"; public const string SKW_SMOOTHNESSMAP = "SSR_SMOOTHNESSMAP"; public const string SKW_REFINE_THICKNESS = "SSR_THICKNESS_FINE"; } }