using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public delegate void CallBack();//需要有参数的直接在这加上需要的参数就可以实现参数广播。 public enum EventTypee//广播事件 { test } public class EventCenter : MonoBehaviour { private static Dictionary dic = new Dictionary(); /// /// 添加事件监听 /// /// /// public static void AddListener(EventTypee eventTypee, CallBack callBack) { if (!dic.ContainsKey(eventTypee)) { dic.Add(eventTypee, null); } //异常抛出 Delegate m = dic[eventTypee]; if (m != null && m.GetType() != callBack.GetType()) { throw new Exception(string.Format("事件{0}为不同委托,对应为{1},添加类型为{2}", eventTypee, m.GetType(), callBack.GetType())); } dic[eventTypee] = (CallBack)dic[eventTypee] + callBack; } /// /// 移除监听事件 /// /// /// public static void RemoveListener(EventTypee eventTypee, CallBack callBack) { //异常抛出 if (dic.ContainsKey(eventTypee)) { Delegate m = dic[eventTypee]; if (m == null) { throw new Exception(string.Format("错误;事件{0}没有添加", eventTypee)); } else if (m.GetType() != callBack.GetType()) { throw new Exception(string.Format("移除错误,事件{0}于事件{1}为不同委托", m.GetType(), callBack.GetType())); } } else { throw new Exception(string.Format("错误,没有事件{0}", eventTypee)); } dic[eventTypee] = (CallBack)dic[eventTypee] - callBack; if (dic[eventTypee] == null) { dic.Remove(eventTypee); } } /// /// 事件的广播 /// /// public static void Broadcast(EventTypee eventTypee) { Delegate m; if (dic.TryGetValue(eventTypee, out m)) { CallBack callBack = m as CallBack;//强制转换失败时,会返回 null if (callBack != null) { callBack(); } else { throw new Exception(string.Format("错误,事件已存在", eventTypee)); } } } }