ElectricityBusinessHall_Dig.../Assets/Editor/DeviceRecordData.cs

21 lines
434 B
C#

using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(DeviceManager))]
public class DeviceRecordData : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
DeviceManager _devicemanager = GameObject.FindObjectOfType<DeviceManager>();
if (GUILayout.Button("保存并覆盖数据"))
{
DeviceManager.RecordDataToJson(_devicemanager.gameObject);
}
}
}