57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using Cinemachine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// ÓªÒµÔ±×ß×ßͣͣ
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/// </summary>
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public class WorkerPathManager : MonoBehaviour
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{
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public CinemachineDollyCart cartman;
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public CinemachineDollyCart cartwoman;
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// Start is called before the first frame update
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void Start()
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{
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StartWalkman();
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StartWalkwoman();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void StartWalkman()
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{
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cartman.m_Speed = 0.9f;
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cartman.GetComponentInChildren<Animator>().SetBool("walk", true);
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Invoke("Stopman", 10);
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}
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private void StartWalkwoman()
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{
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cartwoman.m_Speed = 0.9f;
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cartwoman.GetComponentInChildren<Animator>().SetBool("walk", true);
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Invoke("Stopwoman", 7);
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}
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private void Stopman()
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{
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cartman.m_Speed = 0f;
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cartman.GetComponentInChildren<Animator>().SetBool("walk", false);
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Invoke("StartWalkman", 3);
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}
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private void Stopwoman() {
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cartwoman.m_Speed = 0f;
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cartwoman.GetComponentInChildren<Animator>().SetBool("walk", false);
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Invoke("StartWalkwoman", 2);
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}
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}
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