78 lines
2.3 KiB
Plaintext
78 lines
2.3 KiB
Plaintext
********************************
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* SHINY - SSRR *
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* Created by Kronnect *
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* README FILE *
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********************************
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This package is designed for the built-in pipeline (for URP, please remove this one and import the other package included in the bundle).
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Requirements: Unity 2019.4 or later
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How to use the asset
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--------------------
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Add ShinySSRR to the camera where you want reflections to be visible
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Help & Support Forum
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--------------------
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Check the Documentation (PDF) for detailed instructions:
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Have any question or issue?
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* Email: contact@kronnect.com
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* Support Forum: https://kronnect.com
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* Twitter: @Kronnect
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If you like Shiny, please rate it on the Asset Store. It encourages us to keep improving it! Thanks!
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Future updates
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--------------
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All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
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We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
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Of course, all updates of the asset will be eventually available on the Asset Store.
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More Cool Assets!
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-----------------
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Check out our other assets here:
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https://assetstore.unity.com/publishers/15018
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Version history
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---------------
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Version 4.1
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- Added "Smoothness Threshold" parameter to global settings
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Version 4.0
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- Added raytracing quality presets
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- Added "Refine Thickness" option
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- Replaced "Step Size" with "Max Ray Length"
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- Added "Stop NaN" option which can prevents artifacts when blending reflections due to pixel values out of range
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- Added "Blur Strength" option
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- Fixes and minor improvements
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Version 3.0
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- Redesigned reflection blur with simpler settings and contact hardening option
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- New pyramid-blur for contact hardening/distance blur
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- Rearranged inspector options
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- Material smoothness now reduces fuzzyness
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Version 2.6
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- Ability to customize the material property names for smoothness map & normal map in Reflections script
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Version 2.5
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- Added support for smoothness map when using metallic workflow in forward rendering path
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Version 1.1
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- Max Reflections Multiplier increased to 2
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- Added Reflections Min and Max clamping parameters
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Version 1.0
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- First release for the built-in pipeline based on the URP version feature set
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