ElectricityBusinessHall_Dig.../Assets/ArtRes/Sycoforge/Easy Decal/Shader/SSD/Mask.shader

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Hidden/Sycoforge/Unlit/Mask"
{
Properties
{
}
SubShader
{
Tags { "Queue" = "Geometry"}
ColorMask 0
ZWrite On
ZTest LEqual
Offset -1,-1
Stencil
{
Ref 1
Comp always
Pass replace
}
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag(v2f i) : SV_Target
{
return half4(1,1,0,1);
}
ENDCG
}
}
}