56 lines
723 B
Plaintext
56 lines
723 B
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Hidden/Sycoforge/Unlit/Mask"
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{
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Properties
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{
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}
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SubShader
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{
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Tags { "Queue" = "Geometry"}
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ColorMask 0
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ZWrite On
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ZTest LEqual
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Offset -1,-1
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Stencil
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{
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Ref 1
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Comp always
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Pass replace
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}
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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return o;
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}
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half4 frag(v2f i) : SV_Target
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{
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return half4(1,1,0,1);
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}
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ENDCG
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}
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}
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}
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