45 lines
860 B
Plaintext
45 lines
860 B
Plaintext
// Unlit map preview shader. Based on Unity's "Unlit/Texture". Version 1.3
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// - no lighting
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// - no lightmap support
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// - no per-material color
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Shader "Hidden/nu Assets/UI/Canvas"
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{
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SubShader
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{
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Tags { "RenderType"="Transparent" "Queue"="Transparent"}
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LOD 100
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Blend SrcAlpha OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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#include "CanvasUtil.cginc"
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fixed4 frag (v2f i) : SV_Target
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{
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//half2 offset = half2(-_OffsetX, _OffsetY);
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//half2 uv = (i.texcoord + offset) * _Tile;
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//fixed4 col = tex2D(_MainTex, uv);
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half2 uv = TransformUV(i.texcoord);
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fixed4 col = tex2D(_MainTex, uv);
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col = DrawSeam(uv, col);
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col = ClampClipSpace(uv, col);
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return col;
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}
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ENDCG
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}
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}
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}
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