ElectricityBusinessHall_Dig.../Assets/ArtRes/Editor Default Resources/nu Assets/Shared/Shaders/Canvas.shader

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// Unlit map preview shader. Based on Unity's "Unlit/Texture". Version 1.3
// - no lighting
// - no lightmap support
// - no per-material color
Shader "Hidden/nu Assets/UI/Canvas"
{
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent"}
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#include "UnityCG.cginc"
#include "CanvasUtil.cginc"
fixed4 frag (v2f i) : SV_Target
{
//half2 offset = half2(-_OffsetX, _OffsetY);
//half2 uv = (i.texcoord + offset) * _Tile;
//fixed4 col = tex2D(_MainTex, uv);
half2 uv = TransformUV(i.texcoord);
fixed4 col = tex2D(_MainTex, uv);
col = DrawSeam(uv, col);
col = ClampClipSpace(uv, col);
return col;
}
ENDCG
}
}
}