ElectricityBusinessHall_Dig.../Assets/ShinySSRR/Demo/Scripts/Rotate.cs

16 lines
272 B
C#

using UnityEngine;
namespace ShinySSRR {
public class Rotate : MonoBehaviour {
public Vector3 axis = Vector3.up;
public float speed = 60f;
void Update() {
transform.Rotate(axis * (Time.deltaTime * speed));
}
}
}