257 lines
9.0 KiB
Plaintext
257 lines
9.0 KiB
Plaintext
**************************************
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* BEAUTIFY *
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* Created by Ramiro Oliva (Kronnect) *
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* README FILE *
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**************************************
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How to use this asset
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---------------------
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We recommend importing the asset in an empty project and run the Demo Scenes provided to get an idea of the overall functionality.
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Read the documentation and experiment with the tool.
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Later, you can import the asset into your project and remove the demo folder.
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Hint: to use the asset, select your camera and add "Beautify" script to it.
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Documentation/API reference
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---------------------------
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The PDF is located in the Documentation folder. It contains additional instructions and description about the asset, as well as some recommendations.
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Support
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-------
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Please read the documentation PDF and browse/play with the demo scene and sample source code included before contacting us for support :-)
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* Support: contact@kronnect.me
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* Website-Forum: http://kronnect.me
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* Twitter: @KronnectGames
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Future updates
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--------------
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All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
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We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
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Of course, all updates of Beautify will be eventually available on the Asset Store.
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Version history
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---------------
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Version 6.2
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- Depth of Field: added High Quality option to Foreground blur
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- Added Better Fast LUT in Shader Options
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- Editor & standalone optimizations
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Version 6.1.1
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- [Fix] Fixed profile not preserving changes between sessions when hitting "Apply" from Beautify's inspector
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Version 6.1
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- Added Vignetting Aspect Ratio
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- Added Vignetting Blink effect
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- Depth of field: added min/max autofocus distance
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- Clicking "Apply" to save profile changes will refresh automatically other cameras using same profile
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- [Fix] Fixed Metal issue with Sun flares on Unity 2018.1
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Version 6.0
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- Added LUT support
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- Added Pixelate effect with downsampling option
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- Added Vignetting Fade Out effect
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Version 5.6
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- Renamed and expanded Build Options to include new shader options
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- Custom bloom & anamorphic flares blur handling for Mali-T720 GPU
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- Performance improvements
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- Change: Outline Sobel setting is now a shader advanced option
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Version 5.5.2
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- Added new shader option to enable Sun flares occlusion with objects that don't have colliders (see manual)
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- Added new tonemap operator which produces less saturation on bright colors (see manual)
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- [Fix] Fixed issue with Sun flares not showing up when bloom and anamorphic flares are not used
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- [Fix] Fixed bloom blur aspect ratio bug in best performace mode
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- [Fix] Automatic fix for Mali-T720 bug with floating point render textures
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Version 5.5.1
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- [Fix] Fixed vignetting mask not respecting fully transparent areas
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- [Fix] Fixed a compilation issue in BeautifyMobile.cginc for Unity 2017.2+ version
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Version 5.5
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- VR: added support for VR Single Pass Instanced mode
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- Sun Flares: added occlusion mask option
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- Eye Adaptation: improved algorithm in Best Quality setting
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- Anamorphic Flares: added option to remove blur passes with Best Performance mode
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- [Fix] Added shader workaround for Mali G71 GPU hardware issue with normals
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- [Fix] Fixed bloom/flares temporarily disappearing when saving the scene
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Version 5.4.1
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- Improved blur transition
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Version 5.4
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- New Blur effect: adds a screen blur effect with customizable intensity
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- Added Depth Of Field Filter Mode option to control potential artifacts when using exclusion layer mask and/or downsampling
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- [Fix] Selecting "Basic" quality setting no longer change extra effects settings
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Version 5.3
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- Profiles. Create, reuse and share persistent settings profiles
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- Changed "Blurred" bloom preset to make it more blurry
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- Dithering moved to the end of effect stack to affect bloom and other effects
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- [Fix] Under-the-hood inspector improvemeents (undo now works, standard slider behaviour, ...)
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- [Fix] Removed some artifacts with DoF Exclusion layer option when MSAA is enabled
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Version 5.2.2
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- Depth of Field: added max brightness clamp to prevent black artifacts with out of range HDR pixels
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- [Fix] Now changing inspector properties will mark the scene as modified
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- [Fix] VR: compare mode now works in VR (also SPSR)
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Version 5.2.1
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- New demo scene 5: particle + bloom layer mask example
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- Added Mask Z Bias option to bloom layer mask (enables blooming behind opaque objects)
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- [Fix] Fixed bloom layer mask clipping issue with transparent objects
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- [Fix] Fixed banding issue with Unity 2017.1 on Android platform
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Version 5.2
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- VR: Support for Single Pass Stereo Rendering changes in Unity 2017.1
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- Added downsampling options to Bloom Culling Mask, Depth of Field Exclusion Mask and Depth of Field Transparent Mask features.
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- Added "Boost" options to bloom layers
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- Added Max Bright parameter to prevent out of range HDR issues with Bloom and to clamp high luminosity pixels
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Version 5.1
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- Basic mode no longer activates Depth buffer generation which may save performance in forward rendering path
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- Added inspector warning when setting bloom layer mask to everything.
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- [Fix] Fixed bloom layer mask issue with Lens Dirt
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Version 5.0
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- Support for orthographic camera
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- Added Rotation DeadZone to Sun Flares
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- Added DoF exclusion layer bias parameter
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- [Fix] Fixed bloom layer mask issue with VR
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- [Fix] Fixed pink issue with DoF exclusion layer and water/reflections shaders
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Version 4.5
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- Added Sun Flares Tint and Solar Wind Speed options
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- Added Bloom layer mask
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Version 4.4.1
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- [Fix] Fixed black out issue on certain scenes with some pixels out of HDR range
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- [Fix] Fixed Depth Of Field grain effect on skybox
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Version 4.4
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- New feature: Sun Flares! Beautiful, fast and procedural lens flares.
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- Added bloom depth atten (reduces bloom effect with distance, useful to cancel bloom on skybox)
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- Added bloom & anamorphic flares ultra mode which improves quality especially for VR
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- Added full support for Unity Animator window
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- Added Basic mode with a super-reduced/fast feature set
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- Added Depth of Field exclusion mask
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- Changed Outline order so it renders before bloom
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- [Fix] Optimization: prevented execution of some script code associated with disabled effects
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Version 4.3.2
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- Added bloom blur option for Best Performance mode
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- Reduced shader keyword usage in compare mode pass
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- Texture fetch optimizations for the Best Performance mode
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- Vignette Mask and Frame Mask come now disabled by default (to use them, re-enable in Build Options)
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- [Fix] Removed unharmful console warnings on Unity 5.6
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Version 4.3.1
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- [Fix] Fixed shader error when enabling night or thermal vision plus outline
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Version 4.3
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- Added Outline Sobel method
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- Reduced shader keywords by one
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Version 4.2.1
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- Fixed Eye Adaptation error with Single Pass Stereo Rendering
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- Added reminder in inspector to use build options
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Version 4.2
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- New mask texture support for vignetting and frame effects
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- Fixed depth of field transparency issue with antialias on DX11
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- Minor internal improvements
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Version 4.1.3
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- Fixed issue with Unity 5.4 and Beautify attached to prefab
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Version 4.1.2
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- Fixed Single Pass Stereo Rendering on some configurations
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Version 4.1.1
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- Added support for Unity 5.5
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- Fixed lens dirt effect not working correctly when bloom and anamorphic flares is enabled
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Version 4.1
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- Added transparency support to Depth of Field effect
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- Improved bokeh effect with option to enable/disable it
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Version 4.0
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- Added ACES tonemap operator
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- Added eye adaptation effect
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- Added purkinje effect (achromatic vision in the dark + spectrum shift)
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- New build options to optimize compilation time and build size
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- Better bloom & anamorphic flares when using best performance setting
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- Added layer mask field to depth of field autofocus option
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- Fixed anamorphic flares vertical spread using incorrect aspect ratio
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Version 3.2.1
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- Fixed depth of field goint to full blur strength when looking aside an assigned target focus
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- Fixed depth of field shader unroll issue
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Version 3.2
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- Added autofocus option to depth of field
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- Fixed depth of field affecting scene camera
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Version 3.1
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- Added depth of field
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- Fixed daltonize filter issue with pure black pixels
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Version 3.0.0
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- Added anamorphic flares!
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- Added sepia intensity slider
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- Improved bloom performance
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Version 2.4.1
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- Demo folder resources renamed to DemoSources to prevent accidental inclusion in builds
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- Fixed issue when changing Beautify properties using scripting from Awake event
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Version 2.4
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- Improved support for 2D / orthographic camera
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Version 2.3
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- Added vignetting circular shape option
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- Improved bloom effect in gamma color space and mobile
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- Added 3 new lens dirt textures
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Version 2.2.2
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- Fixed compare mode with DX/Antialias enabled
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- Throttled sharpen presets in linear color space
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Version 2.2.1
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- Effect in Scene View now updates correctly in Unity 5.4
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Version 2.2
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- VR: Experimental Single Pass Stereo Rendering support for VR (Unity 5.4)
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- Effect now shows in scene view in Unity 5.4
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- New Compare Mode options
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Version 2.1
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- Bloom antiflicker filter
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Version 2.0
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- Redesigned inspector
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- New extra effects
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Version 1.0
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- Initial Release
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