Merge branch 'U3D' of http://172.16.1.12/huangjiayu/EnergyEfficiencyManagement into U3D
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File diff suppressed because it is too large
Load Diff
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Load Diff
|
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@ -1 +1 @@
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|||
2026-04-09 11:04:34#'efficiencymanagement://31,56,118,1,3,1491755674177110016,eyJhbGciOiJIUzUxMiJ9.eyJsb2dpbl91c2VyX2tleSI6IjExZmY1ZmQ3LTAxN2QtNGNlMC1hOGZkLTg1NzExY2M0OGQzNyJ9.fxpB_DdhcmFI0eRwbKyBMzV6ErQsYjRAeXHCTWIWE1cFbk5FVD6wuv3VB2_b40gFk4lYSCf0pTTiJVJwCTOeOg,&/#116;est1212,10001,172.16.1.135:8081,60'|
|
||||
2026-04-09 17:40:09#'efficiencymanagement://31,56,118,1,3,1491855224107696128,eyJhbGciOiJIUzUxMiJ9.eyJsb2dpbl91c2VyX2tleSI6IjdhZjBkZGRjLWYwNTItNGY5My04YjU5LTViYzI4ZmQ0MjY2MyJ9.rsd9IYB4lfb32egQ8aEcg9L00b0m-6uueWCGB3AhDt_po1c8lpu2j5l55wo2jiBxltDrzndZiBZASNXSJ8KykA,&/#116;est1212,10001,172.16.1.135:8081,60'|
|
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|
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@ -1,21 +1,3 @@
|
|||
public enum E_SceneType
|
||||
{
|
||||
None,
|
||||
/// <summary>
|
||||
/// 办公室
|
||||
/// </summary>
|
||||
Office,
|
||||
|
||||
/// <summary>
|
||||
/// 工器具间
|
||||
/// </summary>
|
||||
ToolRoom,
|
||||
|
||||
/// <summary>
|
||||
/// 现场
|
||||
/// </summary>
|
||||
Site,
|
||||
}
|
||||
/// <summary>
|
||||
/// 模式
|
||||
/// </summary>
|
||||
|
|
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|||
|
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@ -14,11 +14,6 @@ public class RunModelMgr : MonoSingleton<RunModelMgr>
|
|||
/// </summary>
|
||||
private E_ModeType modeType = E_ModeType.None;
|
||||
|
||||
/// <summary>
|
||||
/// 场景
|
||||
/// </summary>
|
||||
private E_SceneType sceneType = E_SceneType.None;
|
||||
|
||||
/// <summary>
|
||||
/// 设备/方案id
|
||||
/// </summary>
|
||||
|
|
@ -48,16 +43,5 @@ public class RunModelMgr : MonoSingleton<RunModelMgr>
|
|||
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 场景信息
|
||||
/// </summary>
|
||||
public E_SceneType SceneType
|
||||
{
|
||||
get => sceneType;
|
||||
set
|
||||
{
|
||||
sceneType = value;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
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@ -13,21 +13,21 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
public List<TaskStep> taskStep = new List<TaskStep>();
|
||||
public int firstStep = 0;
|
||||
public int secondStep = 0;
|
||||
private int currentStep;
|
||||
public int currentStep;
|
||||
public bool currentState;
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
currentStep = firstStep;
|
||||
taskStep.Add(new TaskStep { StepId = firstStep, Description = currentState ? "关闭" + transform.name : "开启" + transform.name });
|
||||
taskStep.Add(new TaskStep { StepId = secondStep, Description = currentState ? "关闭" + transform.name : "开启" + transform.name });
|
||||
taskStep.Add(new TaskStep { StepId = firstStep, Description = "开启" + transform.name });
|
||||
taskStep.Add(new TaskStep { StepId = secondStep, Description = "关闭" + transform.name });
|
||||
|
||||
}
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
|
||||
|
||||
EquipmentProcessExample_TSQ.Instance.currentEquipment = this;
|
||||
switch (gameObject.name)
|
||||
{
|
||||
case "冷却塔风机1":
|
||||
|
|
@ -64,7 +64,7 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
if (EquipmentProcessExample_TSQ.Instance._expectStepIndex > EquipmentProcessExample_TSQ.Instance.EquipmentProcess_Task.Steps.Count) return;
|
||||
bool isError = currentStep != EquipmentProcessExample_TSQ.Instance._expectStepIndex;
|
||||
TaskManager.Instance.ReportCurrentStepResult(isError);
|
||||
ScoreManager.Instance?.GetScoreBaseBySchemeID(GameManager.RunModelMgr.schemeID).steps[EquipmentProcessExample_TSQ.Instance._expectStepIndex].SetScore(!isError);
|
||||
ScoreManager.Instance.GetScoreBaseBySchemeID(GameManager.RunModelMgr.schemeID).steps[EquipmentProcessExample_TSQ.Instance._expectStepIndex].SetScore(!isError);
|
||||
EquipmentProcessExample_TSQ.Instance._expectStepIndex++;
|
||||
currentStep = secondStep;
|
||||
currentState = state;
|
||||
|
|
@ -79,8 +79,6 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("开启冷却塔风机Text1").text = "开启冷却塔风机1";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板-冷却塔风机1").Activate();
|
||||
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却塔风机1").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却塔风机1").onClick.AddListener(() => { SetStep(false); });
|
||||
if (UIView.Get<EquipmentSimulationView>().Stepbools[0] == true)
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却塔风机1").Deactivate();
|
||||
|
|
@ -106,8 +104,8 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("开启冷却塔风机Text2").text = "开启冷却塔风机2";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板-冷却塔风机2").Activate();
|
||||
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却塔风机2").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却塔风机2").onClick.AddListener(() => { SetStep(false); });
|
||||
|
||||
|
||||
if (UIView.Get<EquipmentSimulationView>().Stepbools[1] == true)
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却塔风机2").Deactivate();
|
||||
|
|
@ -133,8 +131,6 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("启动冷却水循环泵1Text").text = "启动冷却水循环泵";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板-冷却泵1").Activate();
|
||||
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却泵1").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却泵1").onClick.AddListener(() => { SetStep(false); });
|
||||
if (UIView.Get<EquipmentSimulationView>().Stepbools[2] == true)
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却泵1").Deactivate();
|
||||
|
|
@ -158,8 +154,7 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("启动冷却水循环泵2Text").text = "启动冷却水循环泵";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板-冷却泵2").Activate();
|
||||
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却泵2").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却泵2").onClick.AddListener(() => { SetStep(false); });
|
||||
|
||||
if (UIView.Get<EquipmentSimulationView>().Stepbools[3] == true)
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却泵2").Deactivate();
|
||||
|
|
@ -183,8 +178,7 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("启动风机盘管Text1").text = "启动风机盘管1";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板-风机盘管1").Activate();
|
||||
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-风机盘管1").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-风机盘管1").onClick.AddListener(() => { SetStep(false); });
|
||||
|
||||
if (UIView.Get<EquipmentSimulationView>().Stepbools[4] == true)
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-风机盘管1").Deactivate();
|
||||
|
|
@ -208,8 +202,7 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("启动风机盘管Text2").text = "启动风机盘管2";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板-风机盘管2").Activate();
|
||||
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-风机盘管2").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-风机盘管2").onClick.AddListener(() => { SetStep(false); });
|
||||
|
||||
if (UIView.Get<EquipmentSimulationView>().Stepbools[5] == true)
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-风机盘管2").Deactivate();
|
||||
|
|
@ -234,8 +227,7 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("中央空调主机Text").text = "启动中央空调主机";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板-中央空调主机").Activate();
|
||||
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-中央空调主机").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-中央空调主机").onClick.AddListener(() => { SetStep(false); });
|
||||
|
||||
if (UIView.Get<EquipmentSimulationView>().Stepbools[6] == true)
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-中央空调主机").Deactivate();
|
||||
|
|
@ -250,6 +242,7 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
|
|||
//StartCoroutine(AutoHide(4,"参数面板-中央空调主机"));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 自动隐藏运行成功信息协程,延迟一段时间后关闭框。
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using SK.Framework;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 操作流程
|
||||
|
|
@ -9,6 +10,8 @@ using SK.Framework;
|
|||
public class EquipmentProcessExample_TSQ : MonoSingleton<EquipmentProcessExample_TSQ>
|
||||
{
|
||||
public TaskData EquipmentProcess_Task;
|
||||
|
||||
public EquipmentIIntroduction_TSQ currentEquipment;
|
||||
/// <summary>
|
||||
/// 当前期望输入的 Step 索引(0-based)
|
||||
/// 仅用于示例判断“是否按对”,不控制流程
|
||||
|
|
@ -48,12 +51,12 @@ public class EquipmentProcessExample_TSQ : MonoSingleton<EquipmentProcessExample
|
|||
}
|
||||
BubbleSortList();
|
||||
|
||||
|
||||
EquipmentProcess_Task.OnTaskStarted += OnTaskStarted;
|
||||
|
||||
TaskManager.Instance.SetMode(TaskMode.Exam);
|
||||
TaskManager.Instance.AddTask(EquipmentProcess_Task);
|
||||
TaskManager.Instance.Start();
|
||||
InitButtonAction();
|
||||
|
||||
}
|
||||
void BubbleSortList()
|
||||
|
|
@ -150,4 +153,33 @@ public class EquipmentProcessExample_TSQ : MonoSingleton<EquipmentProcessExample
|
|||
Debug.Log("任务开始,等待操作输入");
|
||||
_expectStepIndex = 1;
|
||||
}
|
||||
|
||||
private void InitButtonAction()
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却塔风机1").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却塔风机1").onClick.AddListener(() => { SetStep(false); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-风机盘管1").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-风机盘管1").onClick.AddListener(() => { SetStep(false); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-风机盘管2").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-风机盘管2").onClick.AddListener(() => { SetStep(false); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却泵2").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却泵2").onClick.AddListener(() => { SetStep(false); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却泵1").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却泵1").onClick.AddListener(() => { SetStep(false); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却塔风机2").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却塔风机2").onClick.AddListener(() => { SetStep(false); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-中央空调主机").onClick.AddListener(() => { SetStep(true); });
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-中央空调主机").onClick.AddListener(() => { SetStep(false); });
|
||||
}
|
||||
|
||||
private void SetStep(bool state)
|
||||
{
|
||||
if (EquipmentProcessExample_TSQ.Instance._expectStepIndex > EquipmentProcessExample_TSQ.Instance.EquipmentProcess_Task.Steps.Count) return;
|
||||
bool isError = currentEquipment.currentStep != EquipmentProcessExample_TSQ.Instance._expectStepIndex;
|
||||
TaskManager.Instance.ReportCurrentStepResult(isError);
|
||||
ScoreManager.Instance.GetScoreBaseBySchemeID(GameManager.RunModelMgr.schemeID).steps[EquipmentProcessExample_TSQ.Instance._expectStepIndex].SetScore(!isError);
|
||||
EquipmentProcessExample_TSQ.Instance._expectStepIndex++;
|
||||
currentEquipment.currentStep = currentEquipment.secondStep;
|
||||
currentEquipment.currentState = state;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,9 @@ using UnityEngine;
|
|||
public class GameMangner_TSQ : MonoBehaviour
|
||||
{
|
||||
public static GameMangner_TSQ instance;
|
||||
|
||||
|
||||
public ModbusDeviceController modbusDeviceController;
|
||||
|
||||
/// <summary>
|
||||
/// 三个场景中第一人称
|
||||
/// </summary>
|
||||
|
|
@ -27,4 +29,23 @@ public class GameMangner_TSQ : MonoBehaviour
|
|||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
public void bengStartOrStop(bool ison)
|
||||
{
|
||||
modbusDeviceController.ControlRedPipe(ison);
|
||||
modbusDeviceController.ControlGreenPipe(ison);
|
||||
modbusDeviceController.ControlBluePipe(ison);
|
||||
modbusDeviceController.ControlTank(ison);
|
||||
modbusDeviceController.ControlLighting(ison);
|
||||
}
|
||||
public void FengJiStartOrStop(bool ison)
|
||||
{
|
||||
modbusDeviceController.ControlAirCompressor(ison);
|
||||
modbusDeviceController.ControlCabinetLight(ison);
|
||||
modbusDeviceController.ControlRedPipeFlow(ison);
|
||||
modbusDeviceController.ControlTankUp(ison);
|
||||
modbusDeviceController.ControlBluePipeFlow(ison);
|
||||
modbusDeviceController.ControlSecondTankLight(ison);
|
||||
modbusDeviceController.ControlSecondTurbine(ison);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -265,6 +265,7 @@ public class EquipmentSimulationView : UIView
|
|||
{
|
||||
devices[i].Activate();
|
||||
Debug.Log("_____________+_____________");
|
||||
ShowPanel(selectedButton.name);
|
||||
enhancedModelViewerOrbitCamera.SetTarget(devices[i].transform);
|
||||
}
|
||||
else
|
||||
|
|
@ -278,12 +279,52 @@ public class EquipmentSimulationView : UIView
|
|||
}
|
||||
}
|
||||
|
||||
public void ShowPanel(string BtnName)
|
||||
{
|
||||
switch (BtnName)
|
||||
{
|
||||
case "空调":
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("楼层").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板空调").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板水泵").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("空调操作步骤").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("togglegroup").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板空调").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("一键启停-空压机").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("一键启停-泵").Deactivate();
|
||||
break;
|
||||
case "泵":
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("楼层").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板空调").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板水泵").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("空调操作步骤").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("togglegroup").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板空调").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("一键启停-空压机").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("一键启停-泵").Activate();
|
||||
BengPanel();
|
||||
break;
|
||||
case "空压机":
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("楼层").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板空调").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板水泵").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("空调操作步骤").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("togglegroup").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板空调").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("一键启停-空压机").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<GameObject>("一键启停-泵").Deactivate();
|
||||
FengJiPanel();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void SetSelectedButton(Button button)
|
||||
{
|
||||
if (!buttonDictionary.ContainsKey(button))
|
||||
{
|
||||
Debug.LogWarning($"按钮 {button.name} 不在管理列表中");
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
_currentSelectedButton = button;
|
||||
|
|
@ -567,6 +608,46 @@ public class EquipmentSimulationView : UIView
|
|||
SBStartOperation("关闭中央空调主机成功");
|
||||
StartCoroutine(EquipmentIIntroduction_TSQ.instance.AutoHide(4, "参数面板-中央空调主机"));
|
||||
});
|
||||
variables.Get<Button>("启动运行-泵").onClick.AddListener(delegate
|
||||
{
|
||||
Stepbools[7] = true;
|
||||
GameMangner_TSQ.instance.bengStartOrStop(true);
|
||||
SBStartOperation("开启泵成功");
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("泵机Text").text = "关闭泵";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-泵").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-泵").Activate();
|
||||
//StartCoroutine(EquipmentIIntroduction_TSQ.instance.AutoHide(4, "参数面板-中央空调主机"));
|
||||
});
|
||||
variables.Get<Button>("停止运行-泵").onClick.AddListener(delegate
|
||||
{
|
||||
Stepbools[7] = false;
|
||||
SBStartOperation("关闭泵成功");
|
||||
GameMangner_TSQ.instance.bengStartOrStop(false);
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("泵机Text").text = "开启泵";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-泵").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-泵").Deactivate();
|
||||
//StartCoroutine(EquipmentIIntroduction_TSQ.instance.AutoHide(4, "参数面板-中央空调主机"));
|
||||
});
|
||||
variables.Get<Button>("启动运行-空压机").onClick.AddListener(delegate
|
||||
{
|
||||
Stepbools[8] = true;
|
||||
SBStartOperation("开启空压机成功");
|
||||
GameMangner_TSQ.instance.FengJiStartOrStop(true);
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("空压机主机Text").text = "关闭空压机";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-空压机").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-空压机").Activate();
|
||||
//StartCoroutine(EquipmentIIntroduction_TSQ.instance.AutoHide(4, "参数面板-中央空调主机"));
|
||||
});
|
||||
variables.Get<Button>("停止运行-空压机").onClick.AddListener(delegate
|
||||
{
|
||||
Stepbools[8] = false;
|
||||
SBStartOperation("关闭空压机成功");
|
||||
GameMangner_TSQ.instance.FengJiStartOrStop(false);
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("空压机主机Text").text = "开启空压机";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-空压机").Activate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-空压机").Deactivate();
|
||||
//StartCoroutine(EquipmentIIntroduction_TSQ.instance.AutoHide(4, "参数面板-中央空调主机"));
|
||||
});
|
||||
|
||||
variables.Get<Button>("启动改造-空压机-改造方案").onClick.AddListener(delegate
|
||||
{
|
||||
|
|
@ -1322,6 +1403,62 @@ public class EquipmentSimulationView : UIView
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 泵面板
|
||||
/// </summary>
|
||||
private void BengPanel()
|
||||
{
|
||||
if (UIView.Get<EquipmentSimulationView>().IsActiveSelf())
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("泵机Text").text = "开启泵";
|
||||
//UIView.Get<EquipmentSimulationView>().variables.Get<RectTransform>("参数面板-冷却塔风机1").Activate();
|
||||
|
||||
//UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-冷却塔风机1").onClick.AddListener(() => { SetStep(true); });
|
||||
//UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-冷却塔风机1").onClick.AddListener(() => { SetStep(false); });
|
||||
if (UIView.Get<EquipmentSimulationView>().Stepbools[7] == true)
|
||||
{
|
||||
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-泵").Deactivate();
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-泵").Activate();
|
||||
}
|
||||
else
|
||||
{
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Text>("泵机Text").text = "开启泵";
|
||||
UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-泵").Deactivate();
|
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if (UIView.Get<EquipmentSimulationView>().Stepbools[8] == true)
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-空压机").Activate();
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else
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{
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-空压机").Deactivate();
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-空压机").Activate();
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Loading…
Reference in New Issue