材质修改提交

This commit is contained in:
sizhongzhan 2026-04-14 11:48:48 +08:00
parent 2a5568e7f8
commit 72851bfaa6
43 changed files with 1714 additions and 75 deletions

View File

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View File

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// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "YD"
{
Properties
{
_WaterColor("WaterColor", Color) = (0,0.06795359,1,0)
_WaterColorIN("WaterColorIN", Float) = 4.65
[HDR]_ArrowColor("ArrowColor ", Color) = (0,0,0,1)
_Speed("Speed", Float) = 1
_Speed2("Speed2", Float) = 1
_JT2("JT2", 2D) = "white" {}
_SmallWaves("SmallWaves", 2D) = "white" {}
_SmallWavesNormal("SmallWavesNormal", 2D) = "white" {}
_Smoothness("Smoothness", Range( 0 , 1)) = 0
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" "IsEmissive" = "true" }
Cull [_CullMode]
CGPROGRAM
#include "UnityShaderVariables.cginc"
#pragma target 5.0
#pragma surface surf Standard alpha:fade keepalpha noshadow exclude_path:deferred
struct Input
{
float2 uv_texcoord;
};
uniform sampler2D _SmallWavesNormal;
uniform float4 _SmallWavesNormal_ST;
uniform float4 _WaterColor;
uniform sampler2D _SmallWaves;
uniform float _Speed2;
uniform float4 _SmallWaves_ST;
uniform float _WaterColorIN;
uniform float4 _ArrowColor;
uniform sampler2D _JT2;
uniform float _Speed;
uniform float4 _JT2_ST;
uniform float _Smoothness;
void surf( Input i , inout SurfaceOutputStandard o )
{
float2 uv_SmallWavesNormal = i.uv_texcoord * _SmallWavesNormal_ST.xy + _SmallWavesNormal_ST.zw;
o.Normal = tex2Dbias( _SmallWavesNormal, float4( uv_SmallWavesNormal, 0, 0.0) ).rgb;
float mulTime18 = _Time.y * _Speed2;
float2 uv_SmallWaves = i.uv_texcoord * _SmallWaves_ST.xy + _SmallWaves_ST.zw;
float2 panner15 = ( mulTime18 * float2( 0,-1 ) + uv_SmallWaves);
o.Albedo = ( _WaterColor * tex2D( _SmallWaves, panner15 ) * _WaterColorIN ).rgb;
float mulTime5 = _Time.y * _Speed;
float2 uv_JT2 = i.uv_texcoord * _JT2_ST.xy + _JT2_ST.zw;
float2 panner2 = ( mulTime5 * float2( 0,-1 ) + uv_JT2);
o.Emission = ( _ArrowColor * tex2D( _JT2, panner2 ).a ).rgb;
o.Metallic = 0.0;
o.Smoothness = _Smoothness;
o.Alpha = 1;
}
ENDCG
}
CustomEditor "ASEMaterialInspector"
}
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View File

@ -237,6 +237,7 @@ QualitySettings:
Nintendo Switch: 5
PS4: 5
PS5: 5
Server: 0
Stadia: 5
Standalone: 5
WebGL: 3

View File

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