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7976599568
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@ -1426,6 +1426,56 @@ MonoBehaviour:
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@ -19240,6 +19295,7 @@ MonoBehaviour:
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m_Name:
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modbusDeviceController: {fileID: 356366129}
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@ -19752,6 +19808,7 @@ MonoBehaviour:
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@ -21188,6 +21245,7 @@ MonoBehaviour:
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--- !u!114 &1992144278
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@ -21627,6 +21685,7 @@ MonoBehaviour:
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m_Name:
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currentEquipment: {fileID: 0}
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--- !u!1 &2143385980
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GameObject:
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@ -5,7 +5,9 @@ using UnityEngine;
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public class GameMangner_TSQ : MonoBehaviour
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{
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public static GameMangner_TSQ instance;
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public ModbusDeviceController modbusDeviceController;
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/// <summary>
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/// 三个场景中第一人称
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/// </summary>
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@ -27,4 +29,23 @@ public class GameMangner_TSQ : MonoBehaviour
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{
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Init();
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}
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public void bengStartOrStop(bool ison)
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{
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modbusDeviceController.ControlRedPipe(ison);
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modbusDeviceController.ControlGreenPipe(ison);
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modbusDeviceController.ControlBluePipe(ison);
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modbusDeviceController.ControlTank(ison);
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modbusDeviceController.ControlLighting(ison);
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}
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public void FengJiStartOrStop(bool ison)
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{
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modbusDeviceController.ControlAirCompressor(ison);
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modbusDeviceController.ControlCabinetLight(ison);
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modbusDeviceController.ControlRedPipeFlow(ison);
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modbusDeviceController.ControlTankUp(ison);
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modbusDeviceController.ControlBluePipeFlow(ison);
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modbusDeviceController.ControlSecondTankLight(ison);
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modbusDeviceController.ControlSecondTurbine(ison);
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}
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}
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@ -611,6 +611,7 @@ public class EquipmentSimulationView : UIView
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variables.Get<Button>("启动运行-泵").onClick.AddListener(delegate
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{
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Stepbools[7] = true;
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GameMangner_TSQ.instance.bengStartOrStop(true);
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SBStartOperation("开启泵成功");
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UIView.Get<EquipmentSimulationView>().variables.Get<Text>("泵机Text").text = "关闭泵";
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-泵").Deactivate();
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@ -621,6 +622,7 @@ public class EquipmentSimulationView : UIView
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{
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Stepbools[7] = false;
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SBStartOperation("关闭泵成功");
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GameMangner_TSQ.instance.bengStartOrStop(false);
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UIView.Get<EquipmentSimulationView>().variables.Get<Text>("泵机Text").text = "开启泵";
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-泵").Activate();
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-泵").Deactivate();
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@ -630,6 +632,7 @@ public class EquipmentSimulationView : UIView
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{
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Stepbools[8] = true;
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SBStartOperation("开启空压机成功");
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GameMangner_TSQ.instance.FengJiStartOrStop(true);
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UIView.Get<EquipmentSimulationView>().variables.Get<Text>("空压机主机Text").text = "关闭空压机";
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-空压机").Deactivate();
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-空压机").Activate();
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@ -639,6 +642,7 @@ public class EquipmentSimulationView : UIView
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{
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Stepbools[8] = false;
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SBStartOperation("关闭空压机成功");
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GameMangner_TSQ.instance.FengJiStartOrStop(false);
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UIView.Get<EquipmentSimulationView>().variables.Get<Text>("空压机主机Text").text = "开启空压机";
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("启动运行-空压机").Activate();
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UIView.Get<EquipmentSimulationView>().variables.Get<Button>("停止运行-空压机").Deactivate();
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