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1354e80e51
commit
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@ -1 +1 @@
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2026-04-07 17:45:56#'efficiencymanagement://29,55,118,1,3,1491131907079929856,eyJhbGciOiJIUzUxMiJ9.eyJsb2dpbl91c2VyX2tleSI6Ijk4ZjVhNGUzLTNhNDItNDExNy04YTkyLWMyYzAwMzE3NWIzZiJ9.K0fYzaENp2Nm0gfHE0QVR1rYIRaeCvfBEQO_jj6BJvTeUGxJ3hFJIkisuXQM5Cwnke_EQVY52WqO5QG0kTPp6Q,&/#116;est1212,10001,172.16.1.135:8081,60'|
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2026-04-09 11:04:34#'efficiencymanagement://31,56,118,1,3,1491755674177110016,eyJhbGciOiJIUzUxMiJ9.eyJsb2dpbl91c2VyX2tleSI6IjExZmY1ZmQ3LTAxN2QtNGNlMC1hOGZkLTg1NzExY2M0OGQzNyJ9.fxpB_DdhcmFI0eRwbKyBMzV6ErQsYjRAeXHCTWIWE1cFbk5FVD6wuv3VB2_b40gFk4lYSCf0pTTiJVJwCTOeOg,&/#116;est1212,10001,172.16.1.135:8081,60'|
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@ -73,13 +73,13 @@ public class GameManager : MonoSingleton<GameManager>
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{
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Debug.Log("数据不对");
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}
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SceneLoader.LoadAsync("Models");
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SceneLoader.LoadAsync("Models _tsq");
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RunModelMgr.startTime = DateTime.Now;
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}
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else
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{
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///练习模式和学习模式
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SceneLoader.LoadAsync("Models");
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SceneLoader.LoadAsync("Models _tsq");
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}
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tokenUrl = NetMgr.GetTokenURL();
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@ -27,7 +27,7 @@ public abstract class ScoreBase : MonoBehaviour
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/// <summary>
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/// 此科目步骤
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/// </summary>
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protected Dictionary<int, ScoreSubjectStep> steps;
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public Dictionary<int, ScoreSubjectStep> steps;
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public virtual void Init()
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{
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systemId = 10001;
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@ -24,16 +24,6 @@ public class StepState_10001 : ScoreBase
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{
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steps.Add(a.subProcessId, a);
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});
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steps[1].SetScore(true);
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steps[2].SetScore(true);
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steps[3].SetScore(false);
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steps[4].SetScore(true);
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steps[5].SetScore(true);
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steps[6].SetScore(true);
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steps[7].SetScore(true);
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steps[8].SetScore(true);
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}
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public override void LoadSceneBufferList(string sceneInfo)
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@ -5,6 +5,7 @@ using SK.Framework;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine.EventSystems;
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using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
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public class EquipmentIIntroduction_TSQ : MonoBehaviour
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{
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@ -13,13 +14,13 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
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public int firstStep = 0;
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public int secondStep = 0;
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private int currentStep;
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private bool currentState;
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public bool currentState;
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void Awake()
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{
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instance = this;
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currentStep = firstStep;
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taskStep.Add(new TaskStep { StepId = firstStep, Description = currentState ? "关闭" + transform.name : "开启" + transform.name });
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taskStep.Add(new TaskStep { StepId = secondStep, Description = currentState ? "关闭" + transform.name : "开启" + transform.name });
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taskStep.Add(new TaskStep { StepId = secondStep, Description = currentState ? "关闭" + transform.name : "开启" + transform.name });
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}
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void OnMouseDown()
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@ -60,10 +61,13 @@ public class EquipmentIIntroduction_TSQ : MonoBehaviour
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private void SetStep(bool state)
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{
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if (EquipmentProcessExample_TSQ.Instance._expectStepIndex > EquipmentProcessExample_TSQ.Instance.EquipmentProcess_Task.Steps.Count) return;
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bool isError = currentStep != EquipmentProcessExample_TSQ.Instance._expectStepIndex;
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TaskManager.Instance.ReportCurrentStepResult(isError);
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ScoreManager.Instance?.GetScoreBaseBySchemeID(GameManager.RunModelMgr.schemeID).steps[EquipmentProcessExample_TSQ.Instance._expectStepIndex].SetScore(!isError);
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EquipmentProcessExample_TSQ.Instance._expectStepIndex++;
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currentStep = secondStep;
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currentState = state;
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}
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/// <summary>
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/// 开启冷却塔风机1面板
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@ -8,9 +8,7 @@ using SK.Framework;
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/// </summary>
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public class EquipmentProcessExample_TSQ : MonoSingleton<EquipmentProcessExample_TSQ>
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{
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private TaskData EquipmentProcess_Task;
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public List<TaskStep> taskSteps = new List<TaskStep>();
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public TaskData EquipmentProcess_Task;
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/// <summary>
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/// 当前期望输入的 Step 索引(0-based)
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/// 仅用于示例判断“是否按对”,不控制流程
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