using UnityEngine; using UnityEngine.UI; using System.Collections; public class ScrollIndexCallback2 : MonoBehaviour { public Text text; public LayoutElement element; public static float[] randomWidths = new float[3] { 100, 150, 50 }; void ScrollCellIndex(int idx) { string name = "Cell " + idx.ToString(); if (text != null) { text.text = name; } element.preferredWidth = randomWidths[Mathf.Abs(idx) % 3]; gameObject.name = name; } }