using SK.Framework;
///
/// 入口界面
///
public class EntranceView : UIView
{
public Variables variables;
protected override void OnInit(IViewData data)
{
base.OnInit(data);
variables.Set("my_Entrance", this);
}
///
/// 进入高耗能仿真
///
public void ClickLeft()
{
Messenger.Publish("entranceMode", "left");
base.Unload();
Load();
}
///
/// 进入典型耗能仿真
///
public void ClickRight()
{
Messenger.Publish("entranceMode", "right");
base.Unload();
UIView.Load();
}
///
/// 退出游戏
///
public void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}