using SK.Framework; /// /// 入口界面 /// public class EntranceView : UIView { public Variables variables; protected override void OnInit(IViewData data) { base.OnInit(data); variables.Set("my_Entrance", this); } /// /// 进入高耗能仿真 /// public void ClickLeft() { Messenger.Publish("entranceMode", "left"); base.Unload(); Load(); } /// /// 进入典型耗能仿真 /// public void ClickRight() { Messenger.Publish("entranceMode", "right"); base.Unload(); UIView.Load(); } /// /// 退出游戏 /// public void Quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } }