using SK.Framework; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 执行流程仿真界面 /// public class ExecuteProcessView : UIView { public Variables variables; protected override void OnInit(IViewData data) { base.OnInit(data); variables.Set("my_ExecuteProcess", this); } public void BackToHECSTView() { base.Unload(); Get()?.Show(); } }