using SK.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 执行流程仿真界面
///
public class ExecuteProcessView : UIView
{
public Variables variables;
protected override void OnInit(IViewData data)
{
base.OnInit(data);
variables.Set("my_ExecuteProcess", this);
}
public void BackToHECSTView()
{
base.Unload();
Get()?.Show();
}
}