using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuildManager : MonoSingleton { /// /// 打包结构认知包含空调设备 /// public bool isConclutedAirCondition = true; /// /// 打包结构认知包含水泵设备 /// public bool isConclutedPump = true; /// /// 打包结构认知包含空气压缩机设备 /// public bool isConclutedAirCompressor = true; }