using Newtonsoft.Json; using Paroxe.PdfRenderer; using RenderHeads.Media.AVProVideo.Demos; using SK.Framework; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Playables; using UnityEngine.UI; /// /// 设备结构认知 /// public class EquipmentStructureView : UIView { public Variables variables; private List devicesTimeline = new List(); private PlayableDirector currentDevice; private bool isDragging; public Animator[] animators; private List models = new List(); private EnhancedModelViewerOrbitCamera enhancedModelViewerOrbitCamera; private ModelSpreadController modelSpreadController; public List